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teleporter [2020/06/22 09:45]
kyle
teleporter [2020/11/19 13:43] (current)
kyle
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 ~~NOTOC~~ ~~NOTOC~~
  
-//.//+//Just give the device a smart rap or two and you'll be wherever you want to go after a brief jaunt through the screaming void. Mind you don't touch the lost souls.//
  
-+Wielders of perhaps the ultimate form of movement, Teleporters have the ability to zip around at incredible speed while completely ignoring obstacles, hazards and difficult terrainBeing able to teleport does not completely supplant normal movementhowever, due to the fact that even the shortest jaunt has chance to consume SuppliesBe careful not to allow your incredible mobility to get you stranded and vulnerable far away from your slower allies
- +
-  * recall: teleport back to where you just were. don't likecombined with sanctumis basically a free inventory refill +
-  * teletravel? overlaps with sanctum lotmaybe combine functionality +
-  * telefrag? +
-  * warp? travel between dungeon nodes +
-  * randoport: no supplies cost, but teleport randomlyupgraded version allows for random dungeon node for a procedure+
  
 ^[[#Teleporter]] ^^You're there instantly. | ^[[#Teleporter]] ^^You're there instantly. |
 |{{fa>caret-right?24}} |[[#Blink]] |Sometimes it's a free action. | |{{fa>caret-right?24}} |[[#Blink]] |Sometimes it's a free action. |
 |{{fa>caret-right?24}} |[[#Horizons]] |Teleport where you can't see. | |{{fa>caret-right?24}} |[[#Horizons]] |Teleport where you can't see. |
 +|{{fa>caret-right?24}} |[[#Randoport]] |Teleport randomly. |
 |{{fa>caret-right?24}} |[[#Sanctum]] |You can always go home. | |{{fa>caret-right?24}} |[[#Sanctum]] |You can always go home. |
 |{{fa>caret-right?24}} |[[#Transporter]] |Carry more and switcheroo. | |{{fa>caret-right?24}} |[[#Transporter]] |Carry more and switcheroo. |
-^[[#Enterprises]] ||Teleporter School |+^^^
  
 ====== Teleporter ====== ====== Teleporter ======
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 ^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Pack Port:** You can teleport when heavily encumbered or grabbing/being grabbed by other creatures that encumber you (under normal circumstances, this means any creature of up to your own size). You take all these things along with you when you teleport. \\ \\ {{fa>minus-circle?24&align=left}}**No Way Out:** You still cannot teleport if you are carrying so much weight as to be immobilized (such as being grabbed by a larger creature or buried in rubble). | ^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Pack Port:** You can teleport when heavily encumbered or grabbing/being grabbed by other creatures that encumber you (under normal circumstances, this means any creature of up to your own size). You take all these things along with you when you teleport. \\ \\ {{fa>minus-circle?24&align=left}}**No Way Out:** You still cannot teleport if you are carrying so much weight as to be immobilized (such as being grabbed by a larger creature or buried in rubble). |
 ^ ^^^ ^ ^^^
-^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Transposition:** Specify any creature or object of the same size category as yourself within teleportation range. You can choose to instantly teleport-switch positions with them (you end up where they are, and they end up where you are). They do not have to be willing for this to work. \\ \\ {{fa>plus-circle?24&align=left}}**Social Horizons:** If you also have the Horizons ability from this class, you can use this ability to switch positions with any creature you've had a significant social interaction with in the past even if you can't currently see/otherwise sense them. You can also switch with anybody you have a good description of, but this inflicts 1 point of Stress to both yourself and them. |+^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Transposition:** Specify any creature or object of the same size category as yourself within teleportation range. You can choose to instantly teleport-switch positions with them (you end up where they are, and they end up where you are). They do not have to be willing for this to work. \\ \\ {{fa>plus-circle?24&align=left}}**Social Horizons:** If you also have the Horizons ability from this archetype, you can use this ability to switch positions with any creature you've had a significant social interaction with in the past even if you can't currently see/otherwise sense them. You can also switch with anybody you have a good description of, but this inflicts 1 point of Stress to both yourself and them. |
 ^ ^^^ ^ ^^^
- 
-====== Enterprises ====== 
- 
-^Teleporter School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
  
teleporter.1592840700.txt.gz · Last modified: 2020/06/22 09:45 by kyle