Welcome to the team! You still only get one share.
Being Warded gives any adventurer a powerful “oh shit” button to get them out of trouble that doesn't consume any form of resources, but be careful: calling upon a guardian too much early on might leave you without its help later when you really need it.
Warded | They watch over you. | |
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caret-right | Grace | They are a team player. |
caret-right | Nurturing | They calm you down. |
caret-right | Resolution | They help as much as possible. |
caret-right | Slipstream | They carry you away. |
caret-right | Sudden Death | They kill for you. |
Protection | plus-circleGuardian Angel: You are under the protection of an unseen, but powerful entity. You can call upon your protector to defend you from any single weapon attack or trap that would otherwise harm you; it gets completely negated and does no damage at all. You can freely choose to use this ability after seeing the results of the incoming attack and knowing how much damage it would otherwise do to you. Calling upon your guardian in this way does not cost any actions and can be done at any time. minus-circleExposure: Your guardian entity wants the best for you, but is either unwilling to do everything for you or struggles to maintain a repeated presence in your world. You have a special statistic called “Exposure” that represents how much you've taxed your guardian's resources/patience (track it in the margins/on the back of your character sheet). Exposure starts at 0. Every time you call upon your guardian entity, you gain +1 to your Exposure score. Exposure is reset to 0 at the end of each session. minus-circleGuardian Check: When you call upon your guardian to save you, you must roll a trigger die. If the result is higher than your current Exposure, your guardian protects you as normal. If the result is equal to or less than your current Exposure, nothing happens (your guardian couldn't or wouldn't help this time). Calling upon your guardian still increases Exposure by +1 regardless of whether or not you get an answer. minus-circleLimited Call: Calling upon your guardian can only be done a maximum of once per round for any purpose. You regain the ability to call upon your guardian at the beginning of each turn. |
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Protection | plus-circleLet It Pass To Thee: You can call upon your guardian to protect any other target within 10 meters of your location, not just yourself. minus-circleResponsibility: Calling upon your guardian to protect others still increases your personal Exposure score. doubledExpanded Grace: If you know the Nurturing or Slipstream abilities from this archetype, you can also call upon your guardian to instead apply those effects to others if you desire. |
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Protection | plus-circleCalm: Your guardian murmurs encouragement that only you can hear, calming you down and helping you focus. You immediately remove 1 point of Stress. Calling upon your guardian in this way does not cost any actions and can be done at any time. | |
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Utility | plus-circleMulligan: When you call upon your guardian for help but fail the associated trigger die check (and thus don't get the help you wanted), your Exposure does not increase. | |
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Movement | plus-circleUnder Thy Wings: As a free action that can be performed at any time during your turn, you can call upon your guardian to whisk you away. You are moved instantly to any location within 20 meters you specify. minus-circleOpen Route: You can only use this ability to move to locations that you could theoretically reach on foot. If there is a significant barrier between you and your desired target location (such as a wall, chasm, or crowd) then you cannot use Slipstream to get there. |
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Offense | plus-circleThe Mysterious Stranger: You can call upon your guardian to attack a single target of your choice within 20 meters. If the target's level is equal to or less than your own, they are instantly killed (reduced to 0 Flesh). minus-circleAction: Calling upon your guardian using Sudden Death costs one action instead of being free. You can still only call upon your guardian for any purpose a maximum of once per round, resetting at the beginning of your turn. minus-circleAssassination: Using Sudden Death to kill a target is considered an assassination effect and is affected by all abilities/effects that could protect against assassinations. minus-circleFailure: If the target's level is higher than yours, nothing happens and they are completely unharmed by the experience. Your Exposure still increases by +1 point regardless. |
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