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thief [2019/10/17 12:23] kyle [Treasure Hunt] |
thief [2020/11/19 10:34] (current) kyle |
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//It's all well and good to bring berserkers, karate-fighters, | //It's all well and good to bring berserkers, karate-fighters, | ||
- | The Thief class specializes in getting things that belong to other people into your own possession, generally through slight of hand and/or trickery. Being a Thief does not give you stealth capabilities; | + | The Thief archetype |
^[[#Thief]] ^^Steal things. | | ^[[#Thief]] ^^Steal things. | | ||
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====== Thief ====== | ====== Thief ====== | ||
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+ | ^ Sidebar: Looting | ||
+ | |When treasure and other valuable rewards need to be generated on the fly, the referee may call for a looting roll. This most often happens when you're going through the pockets of a defeated foe and helping yourself to the contents. You can roll once per 5 levels of a defeated creature and get everything that comes up (so creatures of level 1-4 never yield any loot, but creatures of level 5-9 give one loot roll, level 10-14 give two loot rolls, and so on). \\ \\ Looting rolls are not trigger dice and thus cannot have their values changed by any archetype that alters the result of trigger dice. What you roll is what you get, period. | | ||
+ | |||
+ | ^Check ^ Loot ^ | ||
+ | |1-3 |Nothing | | ||
+ | |4 |Provisions | | ||
+ | |5 |Supplies | | ||
+ | |6 |Mojo | | ||
+ | |7-8 |Dosh | | ||
+ | |9-10 |Keystone | | ||
+ | |11-12 |Treasure | | ||
- | ====== Enterprises ====== | + | Keystones looted from a creature always correspond to one of the archetypes that creature has training in (referee' |
- | ^Thief School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. | |