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trickster [2019/10/23 20:10]
kyle
trickster [2020/11/19 13:50] (current)
kyle
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 ~~NOTOC~~ ~~NOTOC~~
  
-//The perfect adventuring companion is unquestionably trustworthy to their allies, but still a complete reprobate and scoundrel when the situation calls for it. It can be a hard quality to find by chance, which is why I'm attempting to instill the proper values in you impressionable youngsters instead.//+//The perfect adventuring companion is unquestionably trustworthy to their allies, but still a complete reprobate when the situation calls for it. It can be a hard quality to find by chance, which is why I'm attempting to instill the proper values in you impressionable youngsters instead.//
  
 A Trickster is a fast-talking con artist. The weapons don't have to actually be out for there to be a battle going on, an invisible battle of information and trust that the clueless chumps that surround a Trickster are nearly ignorant of. In such waters, the fish rarely recognize the sharks until it's too late. A Trickster is a fast-talking con artist. The weapons don't have to actually be out for there to be a battle going on, an invisible battle of information and trust that the clueless chumps that surround a Trickster are nearly ignorant of. In such waters, the fish rarely recognize the sharks until it's too late.
  
 ^[[#Trickster]] ^^Bluff and mislead. | ^[[#Trickster]] ^^Bluff and mislead. |
-|{{fa>caret-right?24}} |[[#Assassin]] |Slay those you know best. | 
 |{{fa>caret-right?24}} |[[#Doublespeak]] |Send hidden messages and spot lies. | |{{fa>caret-right?24}} |[[#Doublespeak]] |Send hidden messages and spot lies. |
-|{{fa>caret-right?24}} |[[#Greedo]] |Avoid being blamed. | +|{{fa>caret-right?24}} |[[#Inception]] |Make them think it was their idea. | 
-|{{fa>caret-right?24}} |[[#Reverse Psychology]] |Manipulate via anti-suggestion. |+|{{fa>caret-right?24}} |[[#Mooch]] |They give you stuff. | 
 +|{{fa>caret-right?24}} |[[#Sincerity]] |Seem legit. |
 |{{fa>caret-right?24}} |[[#Tongue Slip]] |Trick chumps into telling you things. | |{{fa>caret-right?24}} |[[#Tongue Slip]] |Trick chumps into telling you things. |
-^[[#Enterprises]] ||Trickster School |+^^^
  
 ====== Trickster ====== ====== Trickster ======
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 ^ ^^^ ^ ^^^
  
-====== Assassin ======+====== Doublespeak ======
  
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Professional Killer:** You've turned your talent for deception and social ruthlessness to darker ends, letting you more efficiently slay those you've studied. You can declare any single creature in the game universe to be your "mark". For every substantial piece of information you learn about a creature after you have declared them your markyou may treat your level as +1 higher than it actually is for purposes of assassinating them and you gain +1 bonus damage against them with all weapon attacks. \\ \\ {{fa>minus-circle?24&align=left}}**Substantial Information:** Substantial pieces of information shed some amount of light on the mark's personality, background, or motivations- things like “collects rare pornography”, “takes their coffee with two creams and no sugars”, or “has a pet cat named Mr. Boopsyfloof” are all good pieces of information, but things like “has two eyes”, “doesn't like being punched”, or “is taking a bath right now” are not good pieces of information. \\ \\ {{fa>minus-circle?24&align=left}}**Singular Target:** You can only have one mark at a time. If you declare a new mark before finishing off the old one, you lose any accumulated bonuses. \\ \\ {{fa>minus-circle?24&align=left}}**The Hunt:** Only information you find out about a creature after declaring them a mark counts for this ability- if you already knew a bunch of information about a creature before declaring them a mark, you can't use any of it for a bonus. |+^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Cant:** You can slip secret messages into your communication by using allusionsslang and innuendo that your allies (or whoever else you choose) can understand but anyone else listening/watching you would not even notice. |
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Betrayer:** You deal +5 damage with all attacks against any creature that you have achieved relationship of Friend with. \\ \\ {{fa>plus-circle?24&align=left}}**Fratricide:** You deal +5 damage and always automatically critically hit with all attacks against any creature that you have achieved a relationship of Bond with. |+^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Lie Detection:** You can't bullshit a bullshitter. Whenever you are listening to another creature speak, you can ask the referee if they're telling the truth. The referee secretly rolls die where you can't see- if the result is 4+, then the referee tells you honestly if they're telling the truth or if they seem like they're hiding something. If the result is 1-3, the referee simply tells you that they are telling the truth whether that's accurate or not. \\ \\ {{fa>minus-circle?24&align=left}}**Social Fog:** If the creature you are using this ability on also has levels in the Trickster archetype, Lie Detector automatically fails. |
 ^ ^^^ ^ ^^^
  
-====== Doublespeak ======+====== Inception ======
  
 ^ ^^^ ^ ^^^
-^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Cant:** You can slip secret messages into your communication by using allusions, slang and innuendo that your allies (or whoever else you choose) can understand but anyone else listening/watching you would not even notice. | +^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**BWAAAAAH:** When you successfully perform an operation challenge to convince target to do something, you're so slick that the target always ends up believing that it was their own idea to do the thing you wanted all along. If you want, you can even make them believe that you actually tried to talk them out of it. |
-^ ^^^ +
-^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Lie Detection:** You can't bullshit bullshitter. Whenever you are listening to another creature speak, you can ask the referee if they're telling the truth. The referee secretly rolls a die where you can't see- if the result is 4+, then the referee tells you honestly if they're telling the truth or if they seem like they're hiding something. If the result is 1-3the referee simply tells you that they are telling the truth whether that's accurate or not. \\ \\ {{fa>minus-circle?24&align=left}}**Social Fog:** If the creature you are using Lie Detector on also has levels in the Trickster class, Lie Detector automatically fails. |+
 ^ ^^^ ^ ^^^
  
-====== Greedo ======+====== Mooch ======
  
 ^ ^^^ ^ ^^^
-^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**He Shot First:** If you should find yourself in a situation where you need to beatrob, murder or otherwise exploit somebody but there are witnesses around who might disapprove, you know how to spin it to make yourself look vindicated and your victim seem like the aggressor. \\ \\ {{fa>minus-circle?24&align=left}}**Sorry About the Mess:** You must spend 1 Supply/Mojo Catcher use to make your deception look goodYour deception is fleeting and won't hold up to intense scrutinybut will totally buy you enough time to flee the scene if necessary. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Gib Clay:** You can convince almost any NPC to "loan" you 1 point of some spare resources. When you do so, roll a die to determine exactly what your mark is willing to give you: 1-4 Provisions5-8 Supplies9-12 Mojo. \\ \\ {{fa>minus-circle?24&align=left}}**Limited:** A mark must have an attitude of at least Curious towards you in order for you to successfully mooch off them. You cannot mooch off a single mark more than once per session. \\ \\ {{fa>minus-circle?24&align=left}}**Gas Station Crackhead:** Mooching too hard and too often can lead to more annoyance than sympathy. Keep track of how often you've already tried to mooch during a session. Every time you mooch, you must roll a trigger die. If the result is higher than your total mooch attempts so far, you succeedIf it is equal to or less than your total mooch attempts so farthe attempt fails and the prospective mark's attitude towards you drops by one step (Welcoming-> Polite-> Curious-> Neutral). Failed attempts to mooch still increase your total mooch attempts by +1. Mooch attempts reset to 0 at the beginning of each new session. |
 ^ ^^^ ^ ^^^
-^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**The "I Didn't Do It" Boy:** If you get caught red-handed in any sort of trouble that isn'too serious (stuff like vandalism, petty theft, and so on but probably not murder or arson) you can protest innocence so convincingly/comically that you don'have to face any real consequences for it. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Benefits of Friendship:** If you find yourself in need of something (a key, a crown, a credit card, a priceless heirloom, a pet iguana, a wedding dress, whatever) that one of your friends has and you don't, you can spend an action to retroactively declare that you "borrowed" it from them already and have had it with you the entire time. A friend is considered anybody that your character has a relationship level of Friend or Bond with (or any other willing player-controlled adventurer). \\ \\ {{fa>minus-circle?24&align=left}}**Jig's Up:** When you want to retroactively borrow something from a friend, roll a trigger die. If the result is 1-6, then it doesn't work and whatever you were trying to borrow simply cannot be borrowed with this ability during the current session. \\ \\ {{fa>plus-circle?24&align=left}}**Bond's True:** If you have a relationship level of Bond with whoever you're borrowing from, you don'need to roll a trigger die. This ability always succeeds with your bonds. \\ \\ {{fa>minus-circle?24&align=left}}**How Was I Supposed to Know that My Actions Have Consequences:** If whatever you borrowed is a physical item, then it takes up an inventory slot after producing it and your friend will be very upset if you don't return it later. Depending on the circumstances, your friend might be very upset with you regardless, even to the point of no longer being your friend anymore (referee's discretion). |
 ^ ^^^ ^ ^^^
  
-====== Reverse Psychology ======+====== Sincerity ======
  
 ^ ^^^ ^ ^^^
-^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Just Don't Throw Me in the Briar Patch:** If you tell any party that personally dislikes you to do somethingroll a trigger die. If the result is a 5+, they will always do the opposite without even taking time to think about it. \\ \\ {{fa>minus-circle?24&align=left}}**Opposition:** In order to use reverse psychology on a subject, the subject must have some form of animosity or dislike for you. Neutral or friendly types are immune to this type of manipulation. \\ \\ {{fa>minus-circle?24&align=left}}**Not An Idiot:** The referee might rule some reverse psychology attempts to automatically fail if they proscribe actions which would clearly help you or hurt the target (“I sure hope you don't untie me and give me my gun back” or “HeyI bet you're too chicken to jump in that oven” are two such examples). Successfully tricking a subject in a way that immediately reveals it was a trick might also make the subject immune to further reverse psychology, at least for a while\\ \\ {{fa>plus-circle?24&align=left}}**An Idiot:** On the other handsubjects that hate you a whole lot and are really, really stupid can be reverse-psychology manipulated into pretty much anything. | +^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Polygraph Buster:** No matter how bizarreludicrous or straight-up impossible the lies you tell, you have a way of telling them with such conviction that everybody at least believes that you believe what you're sayingThey may call you inaccuratemistaken, or even insane, but they will never call you a liar. | 
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Rephrase:** If you fail to reverse-psychology a target, you can retry your check if you'd like. \\ \\ {{fa>minus-circle?24&align=left}}**Supply Cost:** Every time you retry a reverse psychology check, you must spend 1 Supply/Mojo Catcher use. |+^ ^^^ 
 +^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Act Like You Belong:** So long as you don't draw any undue attention to yourselfeverybody will assume you have the right to be wherever you go even if you really don't. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
 ^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Conversational Trickery:** You have a way of making others talk about themselves even when they don't want or mean to. If you can engage a subject in conversation for at least a single procedure of time, you may compel them to truthfully answer any personal question you ask of them, such as their greatest fear, true loyalty, current goal or whatever. \\ \\ {{fa>minus-circle?24&align=left}}**Embarrassing Slip-Up:** After providing the answer to your question, the subject will be more guarded around you and won't answer anything else through the use of this ability for the rest of the session. | ^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Conversational Trickery:** You have a way of making others talk about themselves even when they don't want or mean to. If you can engage a subject in conversation for at least a single procedure of time, you may compel them to truthfully answer any personal question you ask of them, such as their greatest fear, true loyalty, current goal or whatever. \\ \\ {{fa>minus-circle?24&align=left}}**Embarrassing Slip-Up:** After providing the answer to your question, the subject will be more guarded around you and won't answer anything else through the use of this ability for the rest of the session. |
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**You're Doing Fine:** You can choose for a creature who just told you something juicy to not even realize it, allowing you to gain more information from them and not let on that you've even learned anything to begin with. \\ \\ {{fa>minus-circle?24&align=left}}**Supply-Driven:** Hiding your trickery from a creature costs 1 Supply or Mojo Catcher use per time that you do so. |+|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**You're Doing Fine:** You can choose for a creature who just told you something juicy to not even realize it, allowing you to gain more information from them and not let on that you've even learned anything to begin with. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Hiding your trickery from a creature costs 1 Mojo per time that you do so. |
 ^ ^^^ ^ ^^^
 ^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Monologue:** If a creature believes that you are in their power (they have you captured, confined, or they simply believe themselves to completely and overwhelmingly outclass you) then you can provoke them into telling you anything you want about themselves, their plan, anything. You are not limited to only one piece of information. They hold nothing back. Note that you do not actually have to be under your target's power, they need only believe that you are. | ^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Monologue:** If a creature believes that you are in their power (they have you captured, confined, or they simply believe themselves to completely and overwhelmingly outclass you) then you can provoke them into telling you anything you want about themselves, their plan, anything. You are not limited to only one piece of information. They hold nothing back. Note that you do not actually have to be under your target's power, they need only believe that you are. |
 ^ ^^^ ^ ^^^
  
-====== Enterprises ====== 
- 
-^Trickster School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. | 
trickster.1571883026.txt.gz · Last modified: 2019/10/23 20:10 by kyle