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trickster [2020/06/09 23:33]
kyle [Inception]
trickster [2020/11/19 13:50] (current)
kyle
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 |{{fa>caret-right?24}} |[[#Doublespeak]] |Send hidden messages and spot lies. | |{{fa>caret-right?24}} |[[#Doublespeak]] |Send hidden messages and spot lies. |
 |{{fa>caret-right?24}} |[[#Inception]] |Make them think it was their idea. | |{{fa>caret-right?24}} |[[#Inception]] |Make them think it was their idea. |
 +|{{fa>caret-right?24}} |[[#Mooch]] |They give you stuff. |
 |{{fa>caret-right?24}} |[[#Sincerity]] |Seem legit. | |{{fa>caret-right?24}} |[[#Sincerity]] |Seem legit. |
 |{{fa>caret-right?24}} |[[#Tongue Slip]] |Trick chumps into telling you things. | |{{fa>caret-right?24}} |[[#Tongue Slip]] |Trick chumps into telling you things. |
-|{{fa>caret-right?24}} |[[#Unreadable]] |Give nothing away. | +^^^
-^[[#Enterprises]] ||Trickster School |+
  
 ====== Trickster ====== ====== Trickster ======
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 ^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Cant:** You can slip secret messages into your communication by using allusions, slang and innuendo that your allies (or whoever else you choose) can understand but anyone else listening/watching you would not even notice. | ^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Cant:** You can slip secret messages into your communication by using allusions, slang and innuendo that your allies (or whoever else you choose) can understand but anyone else listening/watching you would not even notice. |
 ^ ^^^ ^ ^^^
-^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Lie Detection:** You can't bullshit a bullshitter. Whenever you are listening to another creature speak, you can ask the referee if they're telling the truth. The referee secretly rolls a die where you can't see- if the result is 4+, then the referee tells you honestly if they're telling the truth or if they seem like they're hiding something. If the result is 1-3, the referee simply tells you that they are telling the truth whether that's accurate or not. \\ \\ {{fa>minus-circle?24&align=left}}**Social Fog:** If the creature you are using this ability on also has levels in the Trickster class, Lie Detector automatically fails. |+^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Lie Detection:** You can't bullshit a bullshitter. Whenever you are listening to another creature speak, you can ask the referee if they're telling the truth. The referee secretly rolls a die where you can't see- if the result is 4+, then the referee tells you honestly if they're telling the truth or if they seem like they're hiding something. If the result is 1-3, the referee simply tells you that they are telling the truth whether that's accurate or not. \\ \\ {{fa>minus-circle?24&align=left}}**Social Fog:** If the creature you are using this ability on also has levels in the Trickster archetype, Lie Detector automatically fails. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
 ^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**BWAAAAAH:** When you successfully perform an operation challenge to convince a target to do something, you're so slick that the target always ends up believing that it was their own idea to do the thing you wanted all along. If you want, you can even make them believe that you actually tried to talk them out of it. | ^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**BWAAAAAH:** When you successfully perform an operation challenge to convince a target to do something, you're so slick that the target always ends up believing that it was their own idea to do the thing you wanted all along. If you want, you can even make them believe that you actually tried to talk them out of it. |
 +^ ^^^
 +
 +====== Mooch ======
 +
 +^ ^^^
 +^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Gib Clay:** You can convince almost any NPC to "loan" you 1 point of some spare resources. When you do so, roll a die to determine exactly what your mark is willing to give you: 1-4 Provisions, 5-8 Supplies, 9-12 Mojo. \\ \\ {{fa>minus-circle?24&align=left}}**Limited:** A mark must have an attitude of at least Curious towards you in order for you to successfully mooch off them. You cannot mooch off a single mark more than once per session. \\ \\ {{fa>minus-circle?24&align=left}}**Gas Station Crackhead:** Mooching too hard and too often can lead to more annoyance than sympathy. Keep track of how often you've already tried to mooch during a session. Every time you mooch, you must roll a trigger die. If the result is higher than your total mooch attempts so far, you succeed. If it is equal to or less than your total mooch attempts so far, the attempt fails and the prospective mark's attitude towards you drops by one step (Welcoming-> Polite-> Curious-> Neutral). Failed attempts to mooch still increase your total mooch attempts by +1. Mooch attempts reset to 0 at the beginning of each new session. |
 +^ ^^^
 +^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Benefits of Friendship:** If you find yourself in need of something (a key, a crown, a credit card, a priceless heirloom, a pet iguana, a wedding dress, whatever) that one of your friends has and you don't, you can spend an action to retroactively declare that you "borrowed" it from them already and have had it with you the entire time. A friend is considered anybody that your character has a relationship level of Friend or Bond with (or any other willing player-controlled adventurer). \\ \\ {{fa>minus-circle?24&align=left}}**Jig's Up:** When you want to retroactively borrow something from a friend, roll a trigger die. If the result is 1-6, then it doesn't work and whatever you were trying to borrow simply cannot be borrowed with this ability during the current session. \\ \\ {{fa>plus-circle?24&align=left}}**Bond's True:** If you have a relationship level of Bond with whoever you're borrowing from, you don't need to roll a trigger die. This ability always succeeds with your bonds. \\ \\ {{fa>minus-circle?24&align=left}}**How Was I Supposed to Know that My Actions Have Consequences:** If whatever you borrowed is a physical item, then it takes up an inventory slot after producing it and your friend will be very upset if you don't return it later. Depending on the circumstances, your friend might be very upset with you regardless, even to the point of no longer being your friend anymore (referee's discretion). |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
  
-====== Unreadable ====== 
- 
-^ ^^^ 
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Transformed Tells:** You automatically know when any other creature is trying to use the [[Negotiator]] ability to find out what you want or the [[Scoundrel]] ability to find out what you don't. You can choose to prevent them from learning anything or feed them false information of your choice. \\ \\ {{fa>plus-circle?24&align=left}}**Nice Try, Flatfoot:** You can likewise know when any creature is trying to use the [[Investigator]]'s Sherlock ability to learn facts about you, and choose to either give them nothing or cause them to draw the wrong conclusions of your choice. | 
-^ ^^^ 
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Mind Shield:** You are completely immune to every trick in the [[Telepath]] class. If a telepath tries to read your mind, you can send them any thoughts you want. | 
-^ ^^^ 
- 
-====== Enterprises ====== 
- 
-^Trickster School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
trickster.1591767218.txt.gz · Last modified: 2020/06/09 23:33 by kyle