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verdant [2020/06/28 12:48]
kyle [Bounteous]
verdant [2020/11/19 13:53] (current)
kyle
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 ~~NOTOC~~ ~~NOTOC~~
  
-//.//+//We're not poaching! I asked the wood's owner for permission. I'm not talking about the Queen, here- I mean the real owner.//
  
-.+Most creatures in a campaign world are probably assumed to be animal/artificial in nature, but taking levels in Verdant almost requires being plant-based instead. That said, being a Verdant isn't just being a plant. Verdants transcend mere taxonomic definitions and biology, taking the basic plant theme and pushing it much further in order to become something more.
  
 ^[[#Verdant]] ^^You're a plant. | ^[[#Verdant]] ^^You're a plant. |
 |{{fa>caret-right?24}} |[[#Bounteous]] |Provisions freebies. | |{{fa>caret-right?24}} |[[#Bounteous]] |Provisions freebies. |
 +|{{fa>caret-right?24}} |[[#Fundament]] |Spread elemental conditions. |
 |{{fa>caret-right?24}} |[[#Greentongue]] |Speak with plants. | |{{fa>caret-right?24}} |[[#Greentongue]] |Speak with plants. |
 |{{fa>caret-right?24}} |[[#Innocuous]] |Blend in with your dumber brethren. | |{{fa>caret-right?24}} |[[#Innocuous]] |Blend in with your dumber brethren. |
-|{{fa>caret-right?24}} |[[#Mana Tap]] |Synthesize Mojo. | +|{{fa>caret-right?24}} |[[#Prosperity]] |Boost bases' Vitality. | 
-^[[#Enterprises]] ||Verdant School | +^^^
- +
-    * sleep flower/pollen: everything within 2m loses one action on next turn(?) or otherwise debuffed somehow, clueless targets are knocked unconscious +
-    * tanglefoot: all spaces within 2m are difficult terrain, you and allies ignore this. weak, maybe combine with sleep flower as general area denial ability +
-    * entangle. Sigh. Maybe more general green thumb stuff? +
-    * root?+
  
 ====== Verdant ====== ====== Verdant ======
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 ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Photosynthesis:** If you spend most of your day outside in the sunlight, you don't need to spend any Provisions to feed yourself that day. | ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Photosynthesis:** If you spend most of your day outside in the sunlight, you don't need to spend any Provisions to feed yourself that day. |
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Regrowth:** Spending a day outside in the sunlight removes one injury from you. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Regrowth:** Spending a day outside in the sunlight removes one (non-permanent) injury from you. |
 ^ ^^^ ^ ^^^
 ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Energized:** If you spend the day outside in the sunlight, you don't need to sleep during the following night. | ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Energized:** If you spend the day outside in the sunlight, you don't need to sleep during the following night. |
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 ^ ^^^ ^ ^^^
 ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Valuable Crop:** You are a valuable source of food, medicine, and even poisons. Any time you use a point of Provisions for any reason, roll a trigger die immediately afterward. If the result is 9+, then you did not actually consume any Provisions at all. | ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Valuable Crop:** You are a valuable source of food, medicine, and even poisons. Any time you use a point of Provisions for any reason, roll a trigger die immediately afterward. If the result is 9+, then you did not actually consume any Provisions at all. |
 +^ ^^^
 +
 +====== Fundament ======
 +
 +^ ^^^
 +^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Biomagnify:** When conditions change your nature, effects ripple outwards and nature itself is changed. You've learned how to do this on a much smaller, faster scale. While you are suffering from the effects of any elemental condition, you effectively gain the matching elemental archetype. \\ \\ {{fa>plus-circle?24&align=left}}**Specifically:** When you make any weapon attack and the trigger die is 10+, you inflict one elemental condition you are suffering from of your choice to the target. \\ \\ {{fa>plus-circle?24&align=left}}**And Also:** As an action, you can also choose to automatically inflict any single elemental condition you are suffering from to any target within throwing range (0-10 meters). Roll a trigger die when you do this; on a 1-3 it costs 1 of a specific resource that varies depending on the condition in question: Provisions for Overloaded and Poisoned, Mojo for Cursed and Confused, Supplies for everything else. \\ \\ {{fa>minus-circle?24&align=left}}**Equilibrium:** When you remove an elemental condition from yourself, you also stop inflicting it. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Blend In:** While not invisible, you look so much like the local non-sapient plants (either naturally or through selectively growing/shaping yourself for this purpose) that nobody gives you a second thought. Creatures don't view you as another creature in any way (bandits will pass by you, nobles will gossip near you, monkeys will climb on you) unless they see you move or take an action. \\ \\ {{fa>minus-circle?24&align=left}}**Treant Country:** Once you give yourself away to a creature they won't be fooled again during the same session. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Blend In:** While not invisible, you look so much like the local non-sapient plants (either naturally or through selectively growing/shaping yourself for this purpose) that nobody gives you a second thought. You can hold still as long as you like, and nobody can tell the difference. Creatures don't view you as another creature in any way (bandits will pass by you, nobles will gossip near you, monkeys will climb on you) unless they see you move or take an action.  \\ \\ {{fa>minus-circle?24&align=left}}**Obvious Plant:** This ability makes you look like a normal, non-sapient plant. If you hang out somewhere it doesn't make sense for a plant to be, people will still be suspicious. \\ \\ {{fa>minus-circle?24&align=left}}**This is Treant Country:** Once you give yourself away to a creature they won't be fooled again during the same session. |
 ^ ^^^ ^ ^^^
  
-====== Mana Tap ======+====== Prosperity ======
  
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Rejuvenating Mojo:** If you spend a day out in the sunlight and doing nothing else of importance (including traveling, fightingcrafting, scavenging, etc) then you gather 1-3 points (roll a trigger die: 1-is one, 5-8 is 2, 9+ is 3) of Mojo. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Wellspring of Life:** Any base you are in has its Vitality rating increased by +1allowing you and your teammates to make use of all of its Vitality-related establishments with greater efficiency. \\ \\ {{fa>minus-circle?24&align=left}}**Limits:** This bonus only applies to bases whose level is equal to or lower than your own. The bonus does not stack with multiple creatures present that know this ability. | 
 +|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Overgrowth:** You can choose to increase an affected base's Vitality rating even further. \\ \\ {{fa>minus-circle?24&align=left}}**Provisions:** For every +1 you wish to add to a base's Vitality rating beyond the standard +1you must spend Provisions. \\ \\ {{fa>minus-circle?24&align=left}}**Short-Term:** Additional Vitality created by spending Provisions disappears at the end of the current session. |
 ^ ^^^ ^ ^^^
- 
-====== Enterprises ====== 
- 
-^Verdant School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
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verdant.1593370113.txt.gz · Last modified: 2020/06/28 12:48 by kyle