User Tools

Site Tools


vigilant

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
vigilant [2020/11/19 10:19]
kyle
vigilant [2020/12/16 10:40] (current)
kyle [Concentration]
Line 7: Line 7:
 ^[[#Vigilant]] ^^Watch out for danger. | ^[[#Vigilant]] ^^Watch out for danger. |
 |{{fa>caret-right?24}} |[[#Click]] |Avoid traps. | |{{fa>caret-right?24}} |[[#Click]] |Avoid traps. |
-|{{fa>caret-right?24}} |[[#Dodge]] |Evade incoming attacks. |+|{{fa>caret-right?24}} |[[#Concentration]] |Manage single conditions. |
 |{{fa>caret-right?24}} |[[#Opening Strike]] |Deal heavy damage to the flat-footed. | |{{fa>caret-right?24}} |[[#Opening Strike]] |Deal heavy damage to the flat-footed. |
 |{{fa>caret-right?24}} |[[#Retreat]] |Escape quickly from danger. | |{{fa>caret-right?24}} |[[#Retreat]] |Escape quickly from danger. |
Line 33: Line 33:
 ^ ^^^ ^ ^^^
  
-====== Dodge ======+====== Concentration ======
  
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Jump Clear:** When you are targeted with an attack, you can choose to dodge it after seeing the dice result but before actually suffering the effect. Dodging lets you move up to 2 meters in any direction you like. The attack targets the place you werenot the place you are (and thus has no further effect). \\ \\ {{fa>minus-circle?24&align=left}}**Area Weakness:** Attacks that strike a whole area (such as many Whelm-type attacks) cannot be successfully dodged unless you managed to move completely outside of the target area. \\ \\ {{fa>minus-circle?24&align=left}}**Gotta See It Coming:** You can only dodge attacks when you can clearly see the attacker (they must be within your visual arc and have no concealment/cover from you). If you also have the Whirl ability from this archetype, you totally can dodge attacks that you successfully spun around to face. \\ \\ {{fa>minus-circle?24&align=left}}**That One's Gonna Land:** You cannot dodge attacks whose trigger die is 10+. They're going to get you regardless. \\ \\ {{fa>minus-circle?24&align=left}}**Conservation of Action:** Every time you choose to dodge an attack, you get one less action on your next turn. You cannot dodge more than twice per round. | +^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Risk Management:** When rolling a trigger die to remove a condition you are personally suffering from for any reason (including as part of a recovery action or automatically at the end of each round), you can roll twice and take whichever result you prefer. \\ \\ {{fa>minus-circle?24&align=left}}**Overwhelming Trouble:** You only gain the benefits of Concentration when you are suffering from a single condition at a time. If you have two or more conditions, you must roll to get rid of them normally (at least until you've gotten rid of all but one of them). |
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Bullet Time:** You can choose to move up to 5 meters when dodging instead of only 2. \\ \\ {{fa>minus-circle?24&align=left}}**Exertion:** Every time you choose to move 5 meters as part of a dodge, you lose a point of Energy. |+
 ^ ^^^ ^ ^^^
  
vigilant.1605806347.txt.gz · Last modified: 2020/11/19 10:19 by kyle