The ideas I've had while angry are the best I'll ever regret.
Berserkers have impressive offensive abilities that allow them to end fights quickly, but also tend to put targets on themselves in the process. If you would walk the path of the berserker, be careful to call upon its gifts when the tactical situation is right for it or you might have an unusually short career.
Berserker | Unleash your fury. | |
---|---|---|
caret-right | Aggressor | Immunity to Numb and Nauseous. |
caret-right | Blood Knight | Sometimes attacks are free. |
caret-right | Ferocity | Fight past death. |
caret-right | Helter-Skelter | Move freely while berserk. |
caret-right | Sustaining | Auto-recover while berserk. |
Offense | plus-circleRAAAAAUUUUGH: You can choose to fly into an impressive rage as a free action at any time, even when it's not your turn. While raging, your combat ratings (Melee, Remote, and Whelm) are all effectively doubled for purposes of damage dealt. minus-circleOOOOWWWWWW: Raging is reckless. While in rage mode, your combat ratings (Melee, Remote, and Whelm) are all effectively reduced to 0 for purposes of damage taken. minus-circleHUMMANA HUMMANA HUMMANA: You cannot end your rage until every enemy in the current conflict has been defeated (whether that be killed, routed, surrendered or knocked out). doubledArmored Berserker: If you also have levels in the Tank archetype, your combat ratings are treated as normal (not doubled, not zero) for as long as your armor remains active. As soon as your armor stops being active during a round, your effective defense drops to 0 again. |
|
---|---|---|
caret-right | Alternative | plus-circleCome Down Off It: You can choose to end your rage early as an action. minus-circleProvisions: Ending your rage while enemies still remain before you costs 1 Provisions. |
Protection | plus-circleBattle Keen: You are immune to the Numb condition. This benefit applies whether you are currently berserking or not. | |
---|---|---|
Protection | plus-circleHungry For Blood: You are immune to the Nauseous condition. This benefit applies whether you are currently berserking or not. | |
Offense | plus-circleRIP AND TEAR YOUR GUTS: When you are berserking and roll a trigger die result of 10+ with any weapon attack, the attack retroactively becomes a free action. | |
---|---|---|
Protection | plus-circleLiterally Too Angry To Die: When you hit 0 Flesh while berserking and you get an injury, you do not pass out. You instead immediately regain all lost Flesh and may carry on fighting as normal if desired. doubledAdamant Synergy: If you have a level in the Adamant archetype, it becomes possible for you to simply pass out without being injured when you hit 0 Flesh. If this happens while berserking, you still avoid passing out and restore all lost Flesh. |
|
---|---|---|
Protection | plus-circleSwan Song: When you hit 0 Flesh while berserking and you die, your death is delayed until the end of your next turn (giving you one more round to attack with). plus-circleWITNESS ME: You immediately recover from any and all conditions you are suffering from and become immune to having any more inflicted on you. You are immune to any and all damage you take. No abilities require or consume resources (Provisions, Supplies, Mojo). You deal +5 damage with all attacks. |
|
Movement | plus-circleFrantic Frenzy: While you are berserking, you may make a single movement/sprint action at the beginning of each turn as a free action. | |
---|---|---|
Protection | plus-circleRefreshing Fury: When you first go into berserk mode and at the beginning of every round in which you are berserking, you may make a recovery action (regain 1 Energy, attempt to throw off one condition) for free. | |
---|---|---|