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arsenal

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  • can spend supplies to equip root of any weapon-using class until end of exploration turn
    • total combat: using two different categories of weapon in a round doesn't count as a double attack
    • high chance to loot weapon keystones from bodies
    • can spend supplies to change the type of your weapon for 1 attack (strike with a blade as a whelm, treat a bullet as melee, whatever)
    • first use of supplies per exploration turn to power a weapon attack is ignored, does not affect other supplies uses

It's admirable to focus on mastering only one weapon, give it a name and all that. It's also okay to just show up with a pillowcase full of guns.

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Arsenal So many weapons.
caret-right Scavenger Take weapons from the fallen.
Enterprises Captor School

Arsenal

Offense plus-circlePain Comes in Many Flavors: As an action, you can pull out any weapon you want from the many, many choices you always have on your person. This allows you to temporarily equip any weapon-using class in the game until the end of the current exploration turn.

minus-circleLimits: You may only use Arsenal to temporarily learn/equip weapon-using classes that have been unlocked for general use in your campaign world. You may only equip a class's root ability, not any of its advanced abilities.

minus-circleSupplies: Roll a trigger die when pulling out a new temporary weapon. If the result is 1-6, then doing so costs 1 Supplies. You cannot do this if you have no Supplies remaining.

Ammo Bag

Utility plus-circleArms of the Dead: They don't need it anymore, right? Any time you loot a dead creature, you can choose to automatically receive a keystone corresponding to one of their weapon-using classes in addition to whatever other loot you'd get naturally.

minus-circleSupplies: Automatically looting a weapon keystone costs 1 point of Supplies.

Scavenger

Utility plus-circleArms of the Dead: They don't need it anymore, right? Any time you loot a dead creature, you can choose to automatically receive a keystone corresponding to one of their weapon-using classes in addition to whatever other loot you'd get naturally.

minus-circleSupplies: Automatically looting a weapon keystone costs 1 point of Supplies.

Enterprises

Arsenal School The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each.
arsenal.1589929239.txt.gz · Last modified: 2020/05/19 17:00 by kyle