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boss

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What are you looking surprised for? Of COURSE there's a big tough bastard here at the end. That's just how things work. I don't make the rules.

There are a lot of classes that are meant more for enemies than for players, but none so much as Boss. While not technically illegal for a player to take levels in, they will have a much harder time making proper use of the class than the powerful chunguses hand-placed by the referee to challenge them.

Note for referees: The Boss class makes a creature much, much more powerful. A Boss does not need to be much higher-level than the party it faces to be an interesting challenge.

Boss Break the rules when fighting solo.
caret-right Bullet Sponge Increased defense.
caret-right Defiance Conditions never last too long.
caret-right Rusher Never stop moving.
caret-right Telegraph Set up super attacks.
caret-right Wellspring Ignore some Supply costs.
Enterprises Boss School

Boss

Utility plus-circleYou See A Bad Mutha: You don't take two actions during a turn like everybody else does. Instead, you take one action immediately after every two actions taken by your opponents during their collective turn. When facing just one opponent, you take two actions as normal.

plus-circleHead for the Turn Around: After all your opponents have gone, you gain the benefits of effects that refresh or grant a benefit once per round during your turn (such as regaining lost Attention and throwing off conditions).

minus-circlePaid the Cost to be the Boss: You gain no benefit from the Boss class or any of its abilities unless you are alone with no allies to back you up. Allies that you personally created through the use of another class ability (such as Beastmaster, Necromancer, Overlord, Summoner, etc) are exempt from this limitation and can freely back you up in a fight.

minus-circleHavin' Fun, Got Money to Burn: You must specify a single location to serve as your boss arena. Your boss arena can be any size that makes fighting you interesting, probably ranging between a single room up to the size of a cathedral/gymnasium/etc. You only gain the benefits of the Boss class or its abilities when you are in your arena.
caret-right Alternative plus-circleLockdown: You can choose to close off your boss arena as an action. Doors slam shut, portcullises drop, etc. Neither you nor whoever's facing you in the arena can leave until combat is over (probably).

minus-circlePoliteness: You can't lockdown your arena until the entire enemy party has fully entered (or at least as many of them as care to). You can't deal damage or otherwise inconvenience anybody entering your boss arena in any way through creating a lockdown other than barring the easiest way to leave. Not all bosses are interested in creating a lockdown; the ones set to guard a location will often freely allow enemies to escape.
Offense plus-circleFucking Lumbergh: You stress people out. Any creatures facing you in combat immediately gain 1 Stress (maximum once per session).

minus-circleSpongebob: Creatures with the Fool class are immune to this effect.

Bullet Sponge

Protection plus-circleThat's A Big Health Bar: Whenever you take damage, you take 2 less than you normally would. This can reduce damage taken to 0 but not below 0.

Defiance

Protection plus-circleIndefatigable: When you roll to throw off conditions for whatever reason, you succeed on a die result of 5+ instead of 9+.

Rusher

Movement plus-circleComin' At You, Bro: Every time you take any action (including movement actions), you may move up to 2 meters immediately before or afterwards.
caret-right Alternative plus-circleDashing Like a Boss: You can choose to move up to 5 meters immediately before or after your action instead of the normal 2.

minus-circleExertion: Moving further costs a point of Energy.

Telegraph

Offense plus-circleLong Windup: At the end of a turn when you restore Attention, you can announce to everybody that you're telegraphing an attack with any weapon ability you know. Telegraphing an attack is a free action. At the end of any future turn after telegraphing, you may execute your telegraphed attack as another free action. Telegraphed attacks deal +10 damage.

minus-circleReserved: If you telegraph an attack, you cannot make any regular attacks with the weapon you're telegraphing with until the telegraphed attack actually gets used. If you choose to make a regular attack with a weapon that you previously set up a telegraph with, the telegraph is canceled and is wasted.

minus-circleAlways A Delay: You cannot set up a new telegraph in the same turn that you execute a previous one. Set up and execution are mutually exclusive free actions.

Wellspring

Utility plus-circleOMG HAX: Your arena is full of what you need. Every time you finish a round (refresh Attention and throw off conditions after everybody's taken their turn) and you have 0 Supply left, you regain 1 Supply.

Enterprises

Boss School The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each.
boss.1574282266.txt.gz · Last modified: 2019/11/20 13:37 by kyle