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Rioters, comedians and terrorizers of horny teenagers all agree: you don't want to let them know who you really are.
Before you light a torch, there could be anything and nothing waiting for you in the darkness. This uncertainty is the stock-in-trade for a Darkseeker, who harnesses it in a supernatural and very primal way to do things that shouldn't be possible. But not, you know, if anybody can see them. The class synergizes extremely well with both Shadow (to turn partial concealment into complete concealment) and Smoker (to create concealment anywhere).
Darkseeker | Spooky powers in the dark. | |
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caret-right | Dark Reach | Quantum positioning. |
caret-right | Darkvision | See in the dark. |
caret-right | Heisenberg | Teleport when unobserved. |
caret-right | Offscreener | Do things spooky fast. |
caret-right | Shrouded | Universal concealment defense. |
Enterprises | Darkseeker School |
Protection | plus-circleFade To Black: When you have complete concealment, all failure chances on attacks made against you are 12 instead of 6. minus-circleThe Unshrouded: Darkseeker has no effect when you only have partial concealment (unless you also have the Shadow class and are using it to treat partial concealment as full). |
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Movement | plus-circleCould Be Anywhere: If nobody can see you, then your exact position is more flexible. So long as you are not currently being observed, you may treat your effective position as being anywhere within 5 meters of your actual position for purposes of using weapon attacks or other ability effects. This can be useful for shooting around cover while simultaneously hiding behind it, backstabbing targets from the front, or similar shenanigans. minus-circleNot There: Both your actual and effective positions must be hidden for this trick to work. If somebody is actively observing any space within 5 meters of you, you cannot treat it as your effective position. |
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Utility | plus-circleSee In The Dark: You ignore concealment from darkness within 20 meters of your location, and treat all darkness-based concealment as one step less severe within 50 meters (darkness is treated as dim light, dim light is treated as full light.) plus-circleDelver: You can freely navigate through and search dungeon nodes without the use of a light source. minus-circleMy Special Eyes: This ability does not actually light up darkened spaces and grants no benefits to anyone but yourself. minus-circleThat Veil's Too Thick: Concealment from sources other than darkness (fog, foliage, whatever) is unaffected by the Darkvision ability. |
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Movement | plus-circleUncertainty Principle: As an action, you can teleport to any location within 20 meters that you're at least somewhat familiar with (being able to see it or having seen it before is enough). minus-circleAway, Prying Eyes: You cannot use Heisenberg to teleport if either you or your target destination are being directly observed by anybody at the moment you do it. Except for yourself, obviously. Or, like, a random frog or something that has no investment or importance in anything you do anyway. |
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caret-right | Alternative | plus-circleUnknowable: Every time you are about to be seen, you can use this ability to teleport away as a free action right before you are revealed. minus-circleMojo: Every time you teleport away the instant before you would have been seen, you must spend one Mojo. |
Utility | plus-circleCan't Be Left Alone: When they take their eyes off you for even a second, you can get up to all sorts of trouble. You can perform any exploration procedure as a single action so long as nobody is watching when you do it. minus-circleMojo: Using Offscreener to perform a long task quickly requires you to spend one Mojo. |
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Protection | plus-circleUntouchable: Attacks against you that normally suffer no failure chance from concealment (such as many Whelm-type attacks) now suffer a failure chance of 3 from partial concealment and 6 from total. | |
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Protection | plus-circleClose The Inner Eye: Opponents cannot use the Blind-Fight ability from the Striker class to ignore concealment when attacking you. It just doesn't function at all when you're the intended target. | |
Darkseeker School | The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. |
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