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effigist

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I'm not even going to ask why you have a little figurine of yourself, much less why you're having the dog lick peanut butter off it. Some things truly are best left unknown.

Possible Keystones 1. Hand-sewn poppet doll.
2. Inscribed chicken skull.
3. Illustrated retelling of the Calydonian Boar Hunt.
4. Dartboard with a picture of somebody's face pasted on.
5. Legal name-changing paperwork.
6. Silver candle-snuffer.

This is a weapon and subject to universal weapon rules.

Effigist Harm via sympathetic magic.
caret-right Dollies Increased number and versatility of effigies.
caret-right Masker They suffer as you do.
caret-right Patchwork Protective effigies.
caret-right Puppeteer Force them to move.
caret-right Scrying Find and communicate with targets.

Effigist

Offense minus-circleCreate Effigy: By spending an action and a point of Supplies, you can fabricate an effigy of a specific subject. You must know approximately what a subject looks like in order to create an effigy of them. Every effigy you create is bound to a single, specific creature and cannot be used to attack any others.

plus-circlePoppets: You may store an effigy in an inventory slot to use later if you want.

plus-circleAttack: As an action, you may make a Remote attack against any target that you've made an effigy of that is within 20 meters.

plus-circleConditions: When the trigger die is 10+, this weapon inflicts its wielder's choice of the Deprived, Sore, or Vulnerable conditions to its target.

plus-circleInevitable: This weapon is very difficult to avoid. Concealment and cover are both ignored and convey no failure chance. Failure chances from mismatched sizes between attacker and target are reduced by 12.

plus-circleWater Capable: This weapon functions just fine while underwater.

minus-circleEffigy Destruction: When the trigger die is a 1, your attack irreparably damaged your effigy and it is destroyed. Destroyed effigies mean you can no longer use them to attack the subject they portray, obviously. If a subject dies, any effigies you have of them are automatically destroyed regardless of how they died.

minus-circleResonance: The magics binding the effigy and its target are not strictly one-way. When the trigger die is 1-3, the target immediately learns exactly where you are (if they didn't already know).
caret-right Alternative plus-circleDeathly Binding: You can construct improved effigies that grant a +2 damage bonus on all attacks you make with them.

minus-circlePersonal Touch: Improved effigies must incorporate something from their intended victim- either part of their body (like a lock of hair, fingernail clippings, smear of blood, etc) or a personal item of theirs (such as one of their gloves or a favorite teacup).
caret-right Alternative plus-circleLonger Range: You can attack subjects further away than 20 meters, up to a maximum of 200 meters.

minus-circleFading Arcana: Attacking very distant targets carries a failure chance. Failure chance is 3 for targets within 21-50 meters, 6 for targets within 51-100 meters, and 9 for targets within 101-200 meters.
caret-right Alternative plus-circleTormentor: When the trigger die is 1-3, you can avoid letting your target know what your location is.

minus-circleSacrifice: Every time you evade detection, you must spend 1 Supplies.
Condition Explanation
broken-bottle Leaking minus-circle When consuming any resource (Provisions/Supplies/Mojo), consume +1 additional point if possible.
player-pain Sore minus-circle Do not automatically regain lost Attention at the beginning of each round.
falling Vulnerable minus-circle All incoming weapon attacks deal +2 damage.

Dollies

Offense plus-circleMy Little Pretties: You can fit up to three effigies in a single inventory slot.
Utility plus-circleBlankface: You can create Blankface effigies that kind of look like everybody and can be used to make Effigist attacks on anybody or anything.

plus-circleDestruction-Resistant: Blankface effigies are not destroyed when the subject they are currently corresponding to dies. Blankfaces are still destroyed when the trigger die is 1 as normal.

minus-circleWeaker Magics: The Effigist's art suffers without specificity. When using a Blankface, all attacks have a failure chance of 3.

Masker

Protection plus-circleTwined Fates: The magics binding your effigies with their victims also partially entangle you. Every time you are the subject of any weapon attack, you may choose one effigy in your inventory. The creature represented by that effigy is also immediately subject to the same attack (including damage dealt, trigger die roll, added conditions, and any other attack effects suffered by you). The subject applies their relevant combat rating (Melee, Remote, or Whelm) to defense but does not gain the benefits of any relevant failure chances.

minus-circleFueled By Pain: If an attack fails against you for any reason, you cannot force an effigized target to take it.

minus-circleRough Use: Every time you force a subject to suffer an attack that you also have, roll a trigger die. If the result is 1-6, the effigy you used is destroyed immediately afterwards.

Patchwork

Protection plus-circleTransferred Misfortune: When an ally (including yourself) gains any condition and you have an effigy of them in your inventory, you can choose to have the effigy suffer instead of the ally it represents. This prevents the ally in question from gaining the condition at all.

minus-circleLimits: In order for you to protect an ally with this ability, they must be within 50 meters of your position and you must be able to see (or otherwise sense) them at the moment that they would normally gain the condition.

minus-circleStrain: Whenever you choose to protect an ally from a condition using an effigy, roll a trigger die. If the result is 1-3, the effigy is destroyed.
Protection doubledWitch Doctor: If you have any targeted beneficial ability you can use on your allies (such as from the Healer, Martyr, Aegis etc archetypes), you can grant those benefits to any ally within 50 meters by targeting their effigy instead of them.

Puppeteer

Offense plus-circleGonna Make You Move: When the trigger die result is a 10+, you can force the target to make a movement to a location you specify. This movement happens immediately after your attack and does not cost the target an action, as their body is moving of its own accord. You can freely use this ability to move a target into danger, such as through a field of caltrops or off the edge of a cliff.

minus-circleLimitations: You must be able to directly observe a target location in order to compel your victim to move there. The victim can only move as far as it could by spending one action under normal circumstances: distance is limited by their movement speed (normally 5 meters) and any impairments or ability effects that limit movement also prevent you from moving them. You cannot force a target to sprint with this free movement.

Scrying

Utility plus-circleFind the Thimble: By taking an action to concentrate on one of your effigies, you can learn the current emotional state of the creature it represents. If said creature is currently within 100 meters of you, this ability also reveals their exact location.
Utility plus-circleWhispers: By speaking softly to an effigy, you can make the creature it represents hear your voice in its head if you are within 100 meters of their location. The target creature has no way of responding to your whispers.
Offense plus-circleDeepsight: When you construct an advanced effigy of a target (the kind that grants +2 damage on all attacks made against them), you can substitute knowing the target's name for having a physical piece of their body.
effigist.1614266449.txt.gz · Last modified: 2021/02/25 08:20 by kyle