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Habitation | Space to live in. | |
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caret-right | Recruitment Office | Hire anybody. |
caret-right | Vault | Share items. |
Social | plus-circleParty Central: The base is equipped with many spare bedrooms or similar living arrangements. You can invite any named NPC you meet on your adventures to come live with you back in your base. plus-circleEasy Access: Any named NPC living in the base is always considered available for hire as a follower if desired. plus-circleBuilding Relations: Once per session, an adventurer can select a single NPC resident of the base and say that they had a positive interaction with them somewhere in the background. This allows for a roll to improve their relationship level with that NPC as normal for positive interactions. |
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Social | plus-circlePerfect Applicant: When hiring a follower in the base, you have a wide pool of applicants and can effectively create your own followers by specifying their level, loadout, combat ability distribution, etc. The referee only determines their appearance and temperament (and maybe not even that). | |
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Social | plus-circleToo Old For This Shit: Retired adventurers living in the base can be hired as followers, allowing for them to be brought back out into the field again if desired. minus-circleRighteous Epilogue: Because bringing along a retired adventurer has the potential to end their lives, you can only hire a retired adventurer in this way if you are the player of that adventurer or you have permission from that adventurer's player. |
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Utility | plus-circleItem Transfer: Adventurers have a shared storage space complete with proper categorization and curation. Any adventurer can take or leave any item in the Vault. The Vault can hold any number of items, and its contents persist between sessions. Individual players with multiple adventurers can also use a Vault to transfer items between them. | |
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