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| Harbinger | Bring doom. | |
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| caret-right | Compression | Perform procedures as actions. |
| Enterprises | Harbinger School | |
| Utility | plus-circleThat Damn Kid is Back on the Escalator Again: You have a way of making everything more dangerous just through your mere presence. Whenever Escalation increases during battle, you have the option of causing it to increase by an additional +1 point. This effect is optional, but stacks when multiple Harbingers are present. | |
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| Utility | plus-circleCalamity: The world is always just a breath away from something going terribly wrong, and accidents always seem to follow in your wake. | |
calamity effects:
every calamity has an associated die chart of results, like rolling higher lets you control the epicenter or shield some of your allies or something?
Best paradigm: calamity effects upgradable vis advanced ability, forget separate calamity types per.
Need a table of calamity flavors for referee inspiration. Mechanical effects all identical, but lead the plot in different ways.
| Harbinger School | The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. |
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