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Hex Wield curses.
caret-right Blight Add rider conditions.
caret-right Cackle Re-inflict conditions.
caret-right Pariah Curses oppress all nearby.
caret-right Scapegoat Pass along your misfortunes.
Enterprises Hex School

Hex

Offense plus-circleCastigate: As an action, you may inflict the Cursed condition on any subject within throwing range (0-10 meters).

minus-circleFuel Cost: Roll a trigger die when inflicting the Cursed condition this way. If the result is 1-3, then doing so costs 1 Supply or use of a Fuel Can item. You cannot use this ability if you have no Supply/Fuel Can uses remaining.
Offense plus-circleForbidden Arts: You know how to enhance your weapons to bring doom to their targets. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Cursed condition to your target in addition to all of that attack's normal effects (damage, conditions, etc).
Condition Explanation
arcane-mask Cursed minus-circle Cannot recover from any other condition before recovering from this one.

Blight

Offense plus-circleMisery's Company: When you inflict the Cursed condition to a subject that does not have any other conditions, you also inflict a random standard condition to them.

minus-circlePlus One Only, Darling: If the subject already had another condition in place on them other than Cursed or your method of cursing them would naturally come with another condition (such as via weapon attacks), Blight has no effect.
Condition Explanation
1 desert-skull Afraid minus-circle The first action every round must be spent getting physically further away from the source of fear. If no avenues of escape are available, take actions as normal.

plus-circle Second (and beyond?) actions each round are unaffected.
2 bleeding-eye Bleary minus-circle Treat all spaces as having partial concealment. Spaces that already have partial concealment are treated as having full concealment.
3 cut-palm Bleeding minus-circle When rolling to remove condition at the end of the round, lose 1 Vitality if result is 1-4 and lose nothing if result is 5-8. Rolling to remove as an action during the round does not cause damage regardless of trigger die result.
4 noose Choking minus-circle Lose 1 Endurance at the end of each round. If no Endurance remains, lose Vitality instead. Successfully throwing off the condition prevents damage for that round.

minus-circle Making a recovery action no longer restores 1 Endurance (but still allows a check to remove a condition as normal).
5 cracked-helm Cracked minus-circle Maximum Vitality is reduced to 4. Lose any excess Vitality when gaining the condition. Regain any Vitality lost to the condition when it is removed. When inflicted by a weapon attack, Cracked is applied to the subject immediately after damage is dealt.
6 snail Crippled minus-circle The maximum distances of all movement and abilities that grant movement are reduced by one step on the standard distance scale (10 → 5 → 2 → 1 → 0).
7 broken-bottle Deprived minus-circle Cannot use/spend Supply or Supply-substituting items in any way.

minus-circle Cannot use any ability that requires Supply in inventory.
8 ringing-bell Dizzy minus-circle Every time a movement action is taken, lose 1 Endurance.

minus-circle Cannot dash (travel further in exchange for Endurance) during a movement action.

plus-circle Movement made for free (without spending any actions) is unaffected.
9 turd Nauseous minus-circle All weapon attacks cost 1 Endurance in addition to any normal costs they may have.

minus-circle Cannot double attack during a round.

plus-circle Weapon attacks made for free (without spending any actions) are unaffected.
10 aura Numb minus-circle Treat Escalation as 1 for purposes of attack damage dealt regardless of its true level.
11 player-pain Sore minus-circle Do not automatically regain lost Flow at the beginning of each round.
12 falling Vulnerable minus-circle All incoming weapon attacks deal +2 damage.

Cackle

Offense plus-circleNot So Fast: You may take an action to laugh loudly and point at any subject within 20 meters that successfully threw off a condition during their last turn. That subject immediately re-acquires the condition they rid themselves of. If they rid themselves of multiple conditions, you choose which one they get back.

minus-circleGrab Incompatible: This ability is compatible with every condition in the game except Grabbed, which is has no effect on.

Pariah

Offense plus-circleCursed Outcast: When you inflict the Cursed condition, it also affects everyone near the victim. All of the target's allies within 2 meters are incapable of throwing off any conditions they have so long as they linger near the cursed one.

plus-circleFuries: The effect of Pariah only extends to the subject's allies and neutral parties. Any creature that wishes the subject harm is unaffected by the ability and can freely recover from conditions while within 2 meters of the subject.

Scapegoat

Protection plus-circleOffload Misfortune: When you inflict the Cursed condition to a target, you may make a free check to throw off one condition you are currently suffering from. If it is successful, you not only throw off the condition but it is immediately added to your target.

minus-circleGrab Incompatible: This ability is compatible with every condition in the game except Grabbed, which is has no effect on.
caret-right Alternative plus-circleBlack Mirror: You can inflict a condition you're currently suffering from on a target even when you don't succeed on the check to recover from it.

plus-circleSupply Cost: Forcing a target to gain a condition when they normally wouldn't costs 1 Supply or Fuel Can use.

Enterprises

Hex School The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each.
hex.1571841418.txt.gz · Last modified: 2019/10/23 08:36 by kyle