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kaiju

Put the shivs away, lads, there's only one cure for giant monsters smashing up the city and that's giant automaton-suits. Trust me, I'm a professional.

The Kaiju archetype is mostly useful for things much larger than human-scale, which will likely make it less attractive to most adventurers personally but potentially valuable on their vehicles. Note that most Kaiju abilities can still be useful to a regular human-sized adventurer if they often face much smaller foes- the disparity is usually what matters, not the scale itself.

Kaiju Benefit from being large.
caret-right Bedrock Solid and steady.
caret-right Bigger Fish Reduce the necessary size gap.
caret-right Collateral Destroy everything nearby.
caret-right Expel Force them out of your space.
caret-right Projection Increased effective range.

Kaiju

Protection plus-circleBully: You deal +2 damage with all attacks made against targets two sizes smaller than yourself, and +5 damage against targets three or more sizes smaller than yourself.

Bedrock

Protection plus-circleThick Skin: Your vitals are out of the reach of smaller opponents, making it tougher for them to find a chance to harm you. Attackers at least 2 sizes smaller than you always have a minimum failure chance of 3 with all attacks made against you, regardless of what abilities they have or what kind of weapons they are using. Attackers at least 3 sizes smaller than you always have a minimum failure chance of 6 with all attacks against you instead.

minus-circleMinimum, Not Addition: This failure chance does not stack with failure chances from other sources such as size disparity, cover, concealment, or similar. It is simply a bare minimum that cannot be overcome in any way.
Utility plus-circleBattle Platform: You may place willing creatures that are three or more sizes smaller than yourself (plus everything they're wearing or carrying) into your inventory. They take up one inventory slot each.

plus-circleBenefits: Any creature in your inventory has partial cover from all incoming attacks. Creatures in your inventory can treat any space you are occupying as their own space for purposes of calculating the range of any of their attacks or effects.

plus-circleQuick Exit: Any creature in your inventory can leave as an action. This places them in any space you occupy (you share it with them) of their choice.

Bigger Fish

Utility plus-circleShould Have Known: You can pass through and share spaces with targets 1 size smaller than yourself. Any Kaiju archetype abilities or effects that normally only function against targets 2 sizes smaller than you now function against targets only 1 size smaller, and any Kaiju archetype abilities or effects that normally only function against creatures 3 sizes smaller than you now function against creatures 2 sizes smaller than you.

Collateral

Offense plus-circleWide Strikes: When you attack a target that's two sizes smaller than you with any weapon, your attack also hits all other creatures two sizes smaller than you that are adjacent to your original target(s) and all creatures three or more sizes smaller than you within 2 meters of your original target(s). Use the same trigger die result for all struck targets, no matter how many of them there are.

minus-circlePinpoint Epicenter: If your original target is large enough to take up multiple spaces, you must pick one of the spaces they occupy to be the center of the collateral effect of this ability.

Expel

Offense plus-circleThis Is My Turf: When you successfully hit with a weapon attack against any creature two or more sizes smaller than yourself that you are currently sharing one or more spaces with, you immediately move that creature to any other space adjacent to you that you want. If you are very large, this might involve moving them quite a distance.

Projection

Utility plus-circleLong Reach: You may treat all spaces within a certain distance of yourself as being a space you occupy for purposes of calculating range with all your attacks, abilities and effects (any creature that occupies multiple spaces can calculate range starting from any space they occupy of their choice). You do not actually occupy these spaces, you merely act as if you do for purposes of treating them as range 0. The bigger you are, the more you benefit from this ability. See the chart below for concrete numbers.
caret-right Alternative plus-circleOverreach: You can stretch yourself even further, greatly increasing the effective spaces you occupy for purposes of calculating range.

minus-circleProvisions: Every time you overreach, roll a trigger die. If the result is 1-6, you must spend 1 Provisions. You cannot overreach if you have no Provisions remaining.
Size Projection Overreach
1-3 +0 +0
4 +0 +1
5 +1 +2
6 +2 +5
7 +5 +10
8 +10 +20
9 +20 +50
10 +50 +100
11 +100 +200
12 +200 +500
etc +etc +etc
kaiju.txt · Last modified: 2020/11/19 12:24 by kyle