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luckster

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Never trust anybody that describes themselves as lucky. They're either an idiot or they know something you don't.

Lucksters manipulate probability somehow, giving them greater (but still not absolute) control over situations where random chance plays a part. To an adventurer, random chance is a highly potent governor of their lives and fortunes and as such Luckster makes a versatile and useful multiclassing option for just about anybody.

Luckster Make things go your way.
caret-right Contingent Heal automatically when needed.
Enterprises Luckster School

Luckster

Utility plus-circleCharmed Life: Whenever you roll a trigger die for any reason, you can choose to reroll it after seeing its result and keep whichever of the two results you prefer.

minus-circleSupply-Driven: Rerolling a trigger die costs one Supply or one use of a Mojo Catcher item. You cannot reroll dice if you have no Supply/Mojo Catcher uses remaining.

minus-circleTrigger Dice Only: Some die rolls in the game are explicitly not trigger dice and thus cannot be affected via the use of Luckster (usually these are dice rolled to produce a random effect from a large table). Such situations are both rare and clearly noted, so don't worry about it too much but do be aware that's a thing.
caret-right Alternative plus-circleLuck Pusher: You can reroll a single die result as often as you want and keep whichever single result you like the best.

minus-circleSupply-Heavy: Every time you reroll a die, it costs another Supply/Mojo Catcher use.
Protection plus-circleFavored Soul: You are completely immune to the Cursed condition.

Contingent

Protection plus-circleAuto-Injector: You instantly and automatically give yourself medical treatment as a free action after you take damage that removes your last Endurance, even if it is not your turn.

minus-circleYou Only: Contingent healing only helps you personally. You can't contingently heal anybody else.

minus-circleSupply Standard: Contingent medical treatments require and cost Supply/Commissary Kit uses at the normal rate for any medical treatments.

minus-circleSequence: If the damage that removed your last Endurance also removed one or more points of Vitality, then this is resolved before the healing happens.

Enterprises

Luckster School The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here: the first such keystone per session costs 1 Supply, the second 2, the third 3, and so on.
luckster.1554757488.txt.gz · Last modified: 2019/04/08 15:04 by kyle