Whoever super-scienced catgirls into being obviously wasn't thinking clearly. Sure they're cute and all, but they're also bloody awful to have as enemies since it seems like you've got to off them nine times to make it stick.
Pheonix is an archetype that offers the ultimate insurance against death, but only in a very scarce quantity. Until your limited resurrections are used, they take up an ability slot that would otherwise be providing you with something you could actually use. After they're used, they become a new archetype… but not always necessarily one you were planning on taking. Advanced abilities provide very limited functionality in and of themselves but also let you cheat death once more for every one you learn.
Pheonix | Be reborn stronger. | |
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caret-right | Actualize | Come back fast. |
caret-right | Final Burst | Retributive explosions. |
caret-right | Gift of Life | Resurrect others. |
caret-right | Rebuild | Shed afflictions. |
caret-right | Vendetta | Settle the score. |
Protection | plus-circleI'll Be Back: The next time you die, you will automatically and inescapably return to life again in a safe location at the end of the session in which you died. It doesn't matter how utterly destroyed your body was or where it ended up; you have the ultimate mulligan. Not even getting killed by a creature that knows the Exorcist ability from the Helsing archetype is enough to keep you dead. minus-circleLimited Resource: The automatic resurrection from Pheonix can only happen once, ever. Once you're used it to escape death, you cannot do so again. minus-circleBound Self: You're either a Pheonix down to your core or you aren't one at all. Pheonix keystones cannot be used to temporarily gain any abilities from this archetype. |
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Utility | plus-circleGandalf the White: Dying and coming back noticeably changes you somehow, both in terms of appearance and giving you capabilities you never had before. After using the self-resurrection afforded by this archetype, you immediately gain the abilities of another archetype. minus-circleRestricted Growth: Your new abilities must be from an archetype that you have never actually taken any levels in before. You can make suggestions, but the ultimate choice is up to your referee. The best choices relate somehow to the manner or circumstances in which you died- for example, burning to death could give you the powers of a Firebug when you come back, drowning could make you a Mariner, dying as a result of doing something very stupid could make you a Fool, dying of excessively high Stress could make you a Lunatic, or being unable to accept death due to having something left unfulfilled could make you Chosen or maybe even Undead. plus-circleUnbound Potential: For all effects and purposes, you have taken a level in the selected archetype after dying (and can take further levels in it to learn advanced abilities from it if desired). This essentially allows you to ignore the usual restriction on only having one archetype/ability per level for purposes of new archetypes granted by using Pheonix resurrections. minus-circleNo Level Gained: While you gain a new archetype just as if you'd leveled up, you do not actually level up after dying. Your current XP and level are unchanged, and you do not gain any additional points to combat ratings (Melee/Remote/Whelm) or maximum resources (Provisions/Supplies/Mojo). |
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Protection | plus-circleThe Wheel Turns: You may die and return to life an additional +1 time. Doing so grants the abilities of a new archetype as normal for Pheonix. | |
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Utility | plus-circleI Had Another Guy: Instead of waiting until the end of the session, you can come back at any time you want (even instantly). Coming back restores all lost Flesh/Energy/Attention. If you were in a bad/dangerous position when you died (like swimming in lava or in the belly of a dragon, maybe) you come back in a safe place anywhere nearby that you want. If your friends carry on without you for a while, you can choose to rejoin them whenever's convenient even if they're in a completely different place than where you died. | |
Protection | plus-circleThe Wheel Turns: You may die and return to life an additional +1 time. Doing so grants the abilities of a new archetype as normal for Pheonix. | |
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Offense | plus-circleClassic Pheonix: When you are killed, you may “explode” in a rush of escaping life-energy. This deals damage to every enemy within 10 meters of your location equal to the current Escalation without harming your allies or anyone else that you do not wish to harm. Damage from Final Burst cannot be reduced or avoided in any way. doubledElemental Burst: If you have levels in any Elemental-type archetypes, your Final Burst also automatically inflicts a matching elemental condition to every target it damages. If you have levels in multiple elemental archetypes, pick one matching condition of your choice. |
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Protection | plus-circleThe Wheel Turns: You may die and return to life an additional +1 time. Doing so grants the abilities of a new archetype as normal for Pheonix. | |
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Protection | plus-circlePass To Thee: You may use one of your limited self-resurrections to bring back someone else that had died instead. As with your own deaths, it doesn't matter where they are or what state their body was in afterwards. You are altered by the experience (gain a new archetype) just as if you had died yourself. minus-circleRecent Passage: You can only use Gift of Life to bring back somebody who died during the current session. |
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Protection | plus-circleThe Wheel Turns: You may die and return to life an additional +1 time. Doing so grants the abilities of a new archetype as normal for Pheonix. | |
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Protection | plus-circleShed Your Skin: When you die and are reborn, you automatically lose all Stress points, diseases, permanent injuries, unwanted mutations, petrification, drug dependencies, and similar maluses that are otherwise difficult or impossible to remove. | |
Protection | plus-circleThe Wheel Turns: You may die and return to life an additional +1 time. Doing so grants the abilities of a new archetype as normal for Pheonix. | |
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Offense | plus-circleDeathbound Tracker: If you die because a creature killed you, an unbreakable connection is forged between you and your killer. You always know the direction and approximate distance your killer is from you. If you've been killed and resurrected multiple times, you gain this benefit for all your various killers, even those who killed you before you learned this ability (but not if you cheated death in any way other than using a Pheonix resurrection). plus-circleUndying Grudge: You deal +2 damage with all attacks made against your killer. If they've killed you multiple times, this bonus stacks with itself. |
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