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manifestor

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Why do they wear such bizarre and meager clothing? Let me put it this way: if you don't have the self-confidence to be a stripper, you definitely don't have the self-confidence to be a sorcerer.

  • Can affect/create animate beings ?of up to your level?
  • alter things- change size, appearance, motive, other adjectives as desired
  • effect can last until end of exploration turn
  • HUBRIS

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Manifestor Briefly edit reality.
caret-right Rub Out Remove things.
Enterprises Manifestor School

Manifestor

Utility plus-circleMake Manifest: The world reshapes itself to match your desires. As an action, you can create nearly any object at any location within 10 meters. Objects created in this way are 100% real and act exactly like normal objects of their type would.

plus-circleNearly Anything: Your creations can be as specific or as opulent as you like, such as “a diamond the size of a fist” or “a masterpiece painting of Lord Toastwanker getting spanked by gimp-suited crocodiles in a gilded frame”. You can even create things that are extremely rare or borderline nonexistant such as “powdered snake fingernails” or “liquid shadows.”

minus-circleLimits: Any object you create cannot be larger than you are. You cannot create animate creatures, only objects. You cannot create artifacts (as from the Artificer class) from nothing, but you can create functional duplicates of other artifacts you've seen during the current session. You cannot effectively create keystones.

minus-circleShort Term: Reality has a way of snapping back into place after you've bent it. Anything created by a Manifestor disappears at the end of the exploration turn.

minus-circleStress: Altering what exists is rough on your sanity. Using Manifestor to change reality causes you to immediately gain 1 point of Stress.

minus-circleMojo: Changing reality with Manifestor costs 1 Mojo.
caret-right Alternative plus-circleAlchemanifest: You can make your creations permanent. They won't disappear at the end of the exploration turn, but can still be destroyed by anything that would normally be capable of destroying them.

minus-circleEquivalent Exchange: Making a creation permanent requires you to spend an amount of Dosh equal to the created item's value. The referee might have to arbitrate the value of particularly weird or unusual items.

Rub Out

Utility plus-circleBegone: You can remove something from reality that you don't care for. Any object within 10 meters simply ceases to exist until the end of the current exploration turn, whereupon it reappears again where it used to be.

minus-circleCarry Nothing: If you rub out an object that's being carried or worn by a creature, it reappears at the end of the exploration turn wherever that creature was at the time. If the creature has moved to a different location in the interim, it doesn't reappear in their inventory.

minus-circleLimits: You cannot rub out creatures, only objects. Objects that are an integral part of a creature's classes or abilities (such as a Gunslinger's gun) are likewise immune to removal. You cannot rub out objects that are larger than you are, but you can rub out you-sized chunks of larger objects with repeated applications of the ability.

minus-circleManifestor Costs: Changing reality with this ability costs 1 Mojo and causes you to accumulate 1 Stress.

Enterprises

Manifestor School The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each.
manifestor.1596312986.txt.gz · Last modified: 2020/08/01 14:16 by kyle