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I've wielded both science and sorcery in my time and seen countless things you wouldn't believe. If you truly seek power, then take it from me: whatever secrets you uncover in advanced laboratories, buried in ancient tombs or hidden away in arcane grimoires are as nothing next to the sheer potential of straight up cash money.
The Merchant class handles wealth, and when it comes down to it there are very few problems that aren't at least aided with the extra resources a talented Merchant can bring to the table. Why fight harder when you can just be rich?
Merchant | Make money, spend money. | |
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caret-right | Backstock | Refill depletable items anywhere. |
caret-right | Debtor | Borrow Supply on demand. |
caret-right | Fat Wallet | Carry more Supply. |
caret-right | Income | Gain a bit of free Supply every session. |
caret-right | Shop Around | Purchase keystones on demand. |
Enterprises | Curio Shop Merchant School |
Utility | plus-circleSalesman: You never fail to find a buyer and no longer need to roll to sell treasures or keystones so long as you're in civilization somewhere. plus-circleBroker: You may freely sell things for your allies. If an ally tries and fails to sell something, you cannot sell it for them (sale attempts can be made only once per session as normal). |
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Utility | plus-circleAppraisal: You know the value of your goods and may roll to determine the value of treasure items (1-3 Supply) when you acquire them instead of when you sell them. This allows you to prioritize the pricier ones if you need to drop any weight. | |
Protection | plus-circleGreed: Nothing can get between you and your cash. You are completely immune to the Deprived condition from any source. | |
Condition | Explanation | |
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broken-bottle | Deprived | minus-circle Cannot use/spend Supply or Supply-substituting items in any way. minus-circle Cannot use any ability that requires Supply in inventory. |
Utility | plus-circleRefiller: You can refill any resource pack item (Ammo Bag, Commissary Kit, Mojo Catcher, or Tool Box) at any time by spending a procedure picking through your stock, even if you're nowhere near civilization when you do so. minus-circleSupply In Demand: Refilling a depleted resource pack with the Backstock ability costs 2 Supply instead of the normal 1. |
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Utility | plus-circleCharge It: At any time you choose, you can receive 5 Supply. You don't need to be in or near civilization to do this and it doesn't require an action or anything other than simply declaring that you are doing it. When one is as deep into finance as you are, somehow debts can be retroactively enacted. minus-circleStrings Attached: Nothing comes for free. When you use Debtor to get instant Supply, you also get a special “Debt” item that occupies an inventory slot. Debt can be transferred to a willing ally up to once per session per Debt but cannot be discarded. minus-circleDropping Debt: The only way to normally get rid of a Debt item and free up the inventory slot it is currently occupying is to pay it off by spending 5 Supply. |
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Utility | plus-circleSide Hustle: At the end of each session, roll a die for every Debt item you have in your inventory. If the result is 9+, the Debt is removed without having to actually pay it back (you paid it off through a side hustle or maybe some creative accounting). minus-circleMerchant Tricks: Only creatures that know the Debtor ability have a chance of removing debt in this manner. If you transferred a debt to a willing ally, they have to pay it off the old-fashioned way if they want to get rid of it. minus-circleDeath And Taxes: The roll to rid yourself of a Debt item is not a trigger die and thus cannot be altered by effects that modify trigger dice. |
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Utility | plus-circleGranny Hogg: You can store up to 10 Supply in a single inventory slot instead of the normal limit of 5. | |
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Utility | plus-circleShylock: Adventuring might be your main business, but it isn't your only one. At the beginning of every session, you gain some amount of Supply for free with no questions asked. Roll a trigger die: on a result of 1-3 you gain 1 Supply, 4-6 gives 2 Supply, 7-9 gives 3 Supply, and 10-12 gives 4 Supply. | |
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Utility | plus-circleKeystone Shop: If you want a specific keystone, you can hunt one down for sale with a little work so long as you're within a civilized area that has markets. Name the keystone you want and roll a trigger die to see how much it will cost you: a 1-4 yields a cost of 5 Supply, a 5-8 a cost of 2 Supply, and a 9-12 a mere cost of 1 Supply. minus-circleUnlocked Only: You can only use Shop Around to purchase keystones for classes that have been unlocked in your campaign. Locked classes are unavailable for purchase. minus-circleNo Retries: If the price is steeper than you want to pay, you're not obligated to buy the keystone you were after. You cannot try again until the next session, however: the offer you found is simply the best one on the table right now. You can freely make a different roll for a different type of keystone if desired. If you buy a keystone via Shop Around and want another of the same type, you must roll up a new random price. |
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caret-right | Alternative | plus-circleBlack Market: You can also attempt to find keystones for classes that have not yet been unlocked for general use in your campaign. At least one such keystone from the class you specify must have been found and researched by you or your party in the past. minus-circleSold Dear: Rare keystones come at a higher price, if they come at all: on a 1-4, the keystone is not available and cannot be bought. On a 5-8, it is available for 5 Supply, and on a 9-12 it's available for 2 Supply. |
Curio Shop | The settlement hosts a shop that stocks many unusual things. Every session, the curio shop stocks 3 keystones from completely random classes, available for purchase for 1 Supply each. Unbought keystones disappear and are replaced with new ones at the beginning of the next session. |
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Merchant School | The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. |