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I shouldn't have made fun of you for packing such a large suitcase, and I take it all back now. I'm still not helping you carry it, though.
Outfitters are packrats that always seem to be able to produce equipment and useful objects just when they're needed the most. This allows them to be retroactively prepared for almost anything as well as giving them options for more advanced equipment not normally available.
Outfitter | Pack lots of gear. | |
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caret-right | Componenteer | Free component refills. |
Enterprises | Outfitter School |
Movement | plus-circleI Got One Of Those: As an action, you can produce any item categorized as adventuring gear (such as lights, ropes or survival gear). You don't need to be in a town or other civilized area to do this; it is assumed retroactively that you had the item in question all along. minus-circleSupply-Driven: Pulling out an item on demand costs 1 Supply or one use of a Component Pack item. |
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Utility | plus-circleJunk Sack: Any Component Pack items in your inventory are automatically refilled at the beginning of each session at no cost to you, even when you're not in a civilized area. | |
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Utility | plus-circleBottomless Parts: When you would mark off the last use in a Component Pack, roll a trigger die. If the result is a 7+, you don't mark off the use after all. There is no limit to how often you can take advantage of this ability except your luck. | |
Utility | plus-circleWhere'd You Even Get That: You are constantly picking up random crap of potential but often dubious usefulness. As an action, you can pull out a random item from the list below. If you choose to bring whatever you produced with you so you can use it again later, it occupies an inventory slot just like any other item does. minus-circleLow Cost, But Some Cost: When you pull out a random item using the Packrat ability, roll a trigger die. If the result is 1-3, then doing so costs 1 Supply/Component Pack use. |
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caret-right | Alternative | plus-circleJust The Thing: You can pull out your choice of anything from the random list (or a similar object not on the list) instead of pulling out something purely random. plus-circleNo, Not That: Pulling out something of your choice also automatically pulls out a second, random object for a total of two objects as a single action. minus-circleLess Believable: When pulling out an object of your choice, you must spend 1 Supply/Component Pack use. You no longer roll a trigger die; the cost is automatic. |
Random Packrat Garbage | ||||||
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1-2 | 3-4 | 5-6 | 7-8 | 9-10 | 11-12 | |
1 | Abacus/calculator | Box of fishhooks | Drum | Large sponge | Powerful lubricant | Soap |
2 | Bag of glitter | Box of pins | Fast-set glue | Laxatives | Prophylactics | Socks/underwear |
3 | Bag of marbles | Bucket | Fishing net | Lock (w/key) | Reading glasses | Soft pillow |
4 | Ball of string | Butterfly net | Flotation device | Long pole | Sack of candy | Spyglass |
5 | Bells | Cards/dice | Flower bouquet | Magnifying glass | Sack of rags | Strong perfume |
6 | Bird call | Chalk | Folding chair | Mess kit | Saw | Stupid hat |
7 | Blanket | Collapsible bathtub | Hammock | Modeling clay | Sheaf of paper | Teakettle |
8 | Block of wax | Compass | Hand mirror | Mortar and pestle | Shitty joke book | Tongs |
9 | Board game | Creepy doll | Heavy ball | Music box | Shovel | Towel |
10 | Body bags | Crowbar | Heavy gloves | Outrageous mask | Sledgehammer | Umbrella |
11 | Bottle of ink | Dark glasses | High-proof alcohol | Picture book | Small tent | Wheeled toy |
12 | Bottles/jars | Dentures | Hourglass | Portable scale | Snorkel | Whistle |
Outfitter School | The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here: the first such keystone per session costs 1 Supply, the second 2, the third 3, and so on. |
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