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outfitter

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I shouldn't have made fun of you for packing such a large suitcase, and I take it all back now. I'm still not helping you carry it, though.

Outfitters are packrats that always seem to be able to produce equipment and useful objects just when they're needed the most. This allows them to be retroactively prepared for almost anything as well as giving them options for more advanced equipment not normally available. Carrying around lots of extra stuff is not an idea unique to any one era or setting, but some of the random junk available from the Packrat ability might not fit all campaign worlds. The referee can always ask for a re-roll if something really immersion-breaking comes up.

Outfitter Pack lots of gear.
caret-right Cabler You have the best ropes.
caret-right Componenteer Free component refills.
caret-right Illuminator You have the best lights.
caret-right Packrat Pull out all sorts of things.
caret-right Tight Packer Pack more stuff.
Enterprises Outfitter School

Outfitter

Utility plus-circleI Got One Of Those: As an action, you can produce any item categorized as adventuring gear (such as lights, ropes or survival gear). You don't need to be in a town or other civilized area to do this; it is assumed retroactively that you had the item in question all along.

minus-circleSupply-Driven: Pulling out an item on demand costs 1 Supply or one use of a Component Pack item.

Cabler

Utility plus-circleAdvanced Rope: Any Rope items that you create or carry are significantly higher-quality and more advanced than normal ropes, becoming Cabler ropes instead. You can freely share Cabler ropes with allies if you want, but they revert back to ordinary ropes after a day if you're not around to perform all the necessary maintenance.

plus-circleLonger: Cabler ropes are 20 meters long instead of 10. You can still combine multiple ropes together to make them even longer if you want. Despite being twice as long, they still only occupy one inventory slot.

plus-circleStronger: Cabler ropes can hold the weight of up to 20 bulk worth of creatures at a time (20 human-sized, five horse-sized, or one elephant-sized).

Componenteer

Utility plus-circleJunk Sack: Any Component Pack items in your inventory are automatically refilled at the beginning of each session at no cost to you, even when you're not in a civilized area.
Utility plus-circleBottomless Parts: When you would mark off the last use in a Component Pack, roll a trigger die. If the result is a 7+, you don't mark off the use after all. There is no limit to how often you can take advantage of this ability except your luck.

Illuminator

Utility plus-circleAdvanced Light: Any Light items that you create or carry are significantly higher-quality and more advanced than normal lights, becoming Illuminator lights instead. You can freely share Illuminator lights with allies if you want, but they revert back to ordinary lights after a day if you're not around to perform all the necessary maintenance.

plus-circleButton-Operated: Illuminator lights can be turned on or off again as an action.

plus-circleWaterproof: Illuminator lights are not snuffed in an airless environment and can be used freely underwater or in a vacuum.

plus-circleEfficient: Illuminator lights only go out and require fuel to be re-lit when the dungeon exploration roll is 5 instead of on 5-6.
caret-right Alternative plus-circleFogbuster: You can choose to make an Illuminator Light much brighter than normal if desired. This additional brightness lasts for one battle (or for a few minutes when done outside of a battle).

plus-circleGlorious: Every space within 10 meters of a Fogbuster light becomes well-lit, and every space out to 20 meters has its light level increased by 1 step (darkness becomes dim light, dim light becomes well-lit). All concealment within 5 meters not based on darkness (such as mist, smoke, foliage etc) has its concealment level decreased by 1 step (total concealment becomes partial, partial becomes clear).

minus-circleRoy Batty: After the battle/few minutes are over, the light automatically burns out. It can be re-lit as normal (spend 1 Supply/Fuel Can use).

Packrat

Utility plus-circleWhere'd You Even Get That: You are constantly picking up random crap of potential but often dubious usefulness. As an action, you can pull out a random item from the list below. If you choose to bring whatever you produced with you so you can use it again later, it occupies an inventory slot just like any other item does.

minus-circleLow Cost, But Some Cost: When you pull out a random item using the Packrat ability, roll a trigger die. If the result is 1-3, then doing so costs 1 Supply/Component Pack use.
caret-right Alternative plus-circleJust The Thing: You can pull out your choice of anything from the random list (or a similar object not on the list) instead of pulling out something purely random.

plus-circleNo, Not That: Pulling out something of your choice also automatically pulls out a second, random object for a total of two objects as a single action.

minus-circleLess Believable: When pulling out an object of your choice, you must spend 1 Supply/Component Pack use. You no longer roll a trigger die; the cost is automatic.
Random Packrat Garbage
1-2 3-4 5-6 7-8 9-10 11-12
1 Abacus/calculator Box of fishhooks Drum Large sponge Powerful lubricant Soap
2 Bag of glitter Box of pins Fast-set glue Laxatives Prophylactics Socks/underwear
3 Bag of marbles Bucket Fishing net Lock (w/key) Reading glasses Soft pillow
4 Ball of string Butterfly net Flotation device Long pole Sack of candy Spyglass
5 Bells Cards/dice Flower bouquet Magnifying glass Sack of rags Strong perfume
6 Bird call Chalk Folding chair Mess kit Saw Stupid hat
7 Blanket Collapsible bathtub Hammock Modeling clay Sheaf of paper Teakettle
8 Block of wax Compass Hand mirror Mortar and pestle Shitty joke book Tongs
9 Board game Creepy doll Heavy ball Music box Shovel Towel
10 Body bags Crowbar Heavy gloves Outrageous mask Sledgehammer Umbrella
11 Bottle of ink Dark glasses High-proof alcohol Picture book Small tent Wheeled toy
12 Bottles/jars Dentures Hourglass Portable scale Snorkel Whistle

Tight Packer

Utility plus-circleSuitcase Tetris: You can fit two pieces of adventuring gear and/or miscellaneous objects (such as those that can be created via the Packrat ability) into a single inventory slot.

Enterprises

Outfitter School The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here: the first such keystone per session costs 1 Supply, the second 2, the third 3, and so on.
outfitter.1553871037.txt.gz · Last modified: 2019/03/29 08:50 by kyle