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Performer | Sway an audience. | |
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caret-right | Casteless | Ignore the effects of social class. |
Enterprises | Performer School |
Social | plus-circleDistraction Extraordinaire: By giving a speech, singing a song, or performing in some other manner you can seize and hold the attention of everyone within within your current node. They all turn in your direction and pay exclusive attention to you for as long as you continue taking no actions except for continuing to perform (up to a hour or so maximum). Some might move closer to get a better view unless they have a specific reason to stay where they are (guards posted at doors will stay by their doors, but still look at you). minus-circleSmooth Vibes: People or creatures that are in combat or feel actively threatened are immune to being distracted by your performance. Your allies are also unaffected by this ability (unless they choose to be). |
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Utility | plus-circleCountersong: You can totally negate the effects of other Performers and all Performer abilities on all subjects within your current node, including yourself. This requires you to take no actions other than performing as usual. | |
Utility | plus-circleLullaby: After every procedure spent performing for an audience, every member of that audience must roll a trigger die. If the result is 1-3, they feel so relaxed that they immediately fall asleep. Sleeping creatures will remain asleep for at least a few hours, maybe more. You can stop performing after your audience is asleep and they'll stay that way. minus-circleSleep, Not Coma: Anything that would normally wake up a sleeping creature will wake up your slumbering audience members too. |
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Utility | plus-circlePiper's Call: Your performance acts as a summons, drawing creatures inexorably closer to you. After every procedure spent performing, every creature within 2 nodes of your current node will move one node closer to where you are. If they enter your node, they will sit down and join the audience as normal. | |
Performer School | The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. |
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