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poisoner

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A beach holiday? No thanks. I once got bitten on the unmentionables by a sea-viper while getting some sun and my useless manservant Hugo refused to suck out the venom for me. In the end I had to suck it out myself.

Poisoners tend to be stereotyped as villainous (or at least cowardly) but there's no rule that says they have to be either of these things. Venomous animals are often natural Poisoners, and the class conceptually pairs very well with the Healer and Injector ones. Just don't lean on poison too hard if you fight a lot of robots.

Poisoner Wield toxins.
caret-right Locusta Assassinate via food.
caret-right Overdose Stack toxicity.
caret-right Paracelsus Benefit from being poisoned.
caret-right Sapper Toxicity saps life.
caret-right Side Effects Inflict bonus conditions.
Enterprises Poisoner School

Poisoner

Offense plus-circleBio Blast: As an action, you may inflict the Poisoned condition on any subject within throwing range (0-10 meters).

minus-circleCommissary Cost: Roll a trigger die when inflicting the Poisoned condition this way. If the result is 1-3, then doing so costs 1 Supply or use of a Commissary Kit item. You cannot use this ability if you have no Supply/Commissary Kit uses remaining.
Offense plus-circlePoisoned Blades: You know how to enhance your weapons with venom. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Poisoned condition to your target in addition to all of that attack's normal effects (damage, conditions, etc).
Condition Explanation
brandy-bottle Poisoned minus-circle Gain +1 toxicity at the end of each round. Successfully throwing off the condition prevents toxicity gain for that round.

minus-circle If toxicity ever equals 7+, Flesh becomes 0.

minus-circle Toxicity reverts to 0 at end of current exploration turn.

Locusta

Offense plus-circleDelicious Death: You can poison any food, drink or similar consumable that you can get your hands on as an action. If any creature consumes the tainted material, they die a short time afterwards (anywhere from the next round to a minute or so, depending on what's dramatically appropriate). You do not need to be present or even conscious/alive to assassinate creatures in this way.

minus-circleAssassination Limits: As with weapon assassinations, a target must be of your own level or lower in order to be instantly killed by eating your poisoned food. If they are higher level than you, they simply gain the Poisoned condition instead. Anything that is immune to the Poisoned condition is also immune to being assassinated via poison.

minus-circleCommissary Cost: Roll a trigger die when poisoning food. If the result is a 1-3, then doing so costs 1 Supply or use of a Commissary Kit item. You cannot use this ability if you have no Supply/Commissary Kit uses remaining.
caret-right Alternative plus-circleSpecial For You: Through clever silverware-switching, portion sizing, chemical engineering or some other trickery you can poison only targets you want to be poisoned through the use of Locusta (for example, you can poison only Lord Toastwanker and not his wife even if they eat off each others' plates, or poison all the goblins and not yourself even if they make you taste it in front of them first).

minus-circleHigher Cost: Precision poisoning requires more material and preparation. Making use of this option always costs 1 Supply/Commissary Kit use; you don't even need to roll the trigger die anymore.

Overdose

Offense plus-circleVileness Overwhelming: Every time you would inflict the Poisoned condition to a target that already has it (and thus normally wouldn't actually do anything) you increase their toxicity level by 1 point.

Paracelsus

Protection plus-circleFeast of Corruption: Every time you gain a point of toxicity from the Poisoned condition, you regain 2 points of Energy.
Offense plus-circleHexxus: For every 2 points of toxicity you currently have from the Poisoned condition, you deal +1 damage with all weapon attacks.
Protection plus-circleMithridates: You die when you reach 12+ toxicity from the Poisoned condition instead of 7+ as normal.

Sapper

Offense plus-circleLife Ticks Away: Every time a creature gains a point of toxicity from one of your poisons, they also lose 1 point of Energy. If they have no Energy remaining, they lose Flesh instead.

plus-circleMe Special: You are immune to this effect if you poison yourself somehow (either accidentally or intentionally in order to use the Paracelsus ability).

Side Effects

Offense plus-circleExtra Horror: When you inflict the Poisoned condition to a target, you may choose to inflict another condition on them as well. Roll an additional trigger die to find out which condition is inflicted: 1-3 Choking, 4-6 Dizzy, 7-9 Nauseous, 10-12 Numb.

minus-circleSubsumed: You can inflict an extra condition via Side Effects once per target per exploration turn. Repeatedly poisoning a single target during a single battle only carries an additional side effect the first time you do it.
Condition Explanation
Choking minus-circle Lose 1 Energy at the end of each round. If no Energy remains, lose Flesh instead. Successfully throwing off the condition prevents damage for that round.
Dizzy minus-circle Every time a movement action is taken, lose 1 Energy.

minus-circle Cannot dash (travel further in exchange for Energy) during a movement action.

plus-circle Movement made for free (without spending any actions) is unaffected.
Nauseous minus-circle All weapon attacks cost 1 Energy in addition to any normal costs they may have.

minus-circle Cannot double attack during a round.

plus-circle Weapon attacks made for free (without spending any actions) are unaffected.
Numb minus-circle Treat Escalation as 1 for purposes of attack damage dealt regardless of its true level.

Enterprises

Poisoner School The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each.
poisoner.1574355825.txt.gz · Last modified: 2019/11/21 10:03 by kyle