This is an old revision of the document!
.
.
Tamer | You have a pet. | |
---|---|---|
caret-right | Avoidance | Evade random encounters. |
Enterprises | Tamer School |
Utility | plus-circleA Good Boy: You have a pet that you've trained to act as your partner. Your pet follows you on adventures and helps you as best it can. plus-circlePet Stats: Your pet can be any creature whose level is half yours or less. You determine the allocation of your pet's combat ratings (Melee, Remote, and Whelm). As you level up, your pet will also slowly gain new levels from a combination of your ongoing training and its natural growth. Every time your pet levels up, you can pick any new ability for it without needing a keystone so long as the referee agrees it's appropriate. It might also be possible to increase a pet's size category as it gains levels, to represent it growing to maturity. Some sample pets suitable for starting 5th-level tamers are outlined below- you can pick one from the list or come up with your own with the referee's approval. minus-circleSimple: All pets must be creatures with the Simple weakness. This usually means animals, but the referee might allow you to have another sort of simple-minded creature for a pet (such as a slime, zombie, robot, spirit, plant monster or whatever). |
|
---|---|---|
Sidebar: Level 2 Starter Pets | ||
---|---|---|
Pet Type | Classes | Size |
Bird | Flyer: Aerials, Brawler Weaknesses: Simple (Survivor), Handless (Flyer) | 2 |
Big Cat (cub) | Brawler: Pounce, Shadow Weaknesses: Simple (Survivor), Handless (Brawler) | 4 |
Canine | Brawler, Survivor: Scent Weaknesses: Simple (Survivor), Handless (Sprinter) | 5 |
Light Horse | Trampler, Trampler: Full Throttle Weaknesses: Simple (Survivor), Handless (Sprinter) | 6 |
Monkey | Thrower, Acrobat Weaknesses: Simple (Survivor) | 3 |
Viper | Elusive, Poisoner Weaknesses: Simple (Survivor), Handless (Brawler) | 3 |
Utility | plus-circleBrush By: By reading the signs and keeping your eyes open, you can avoid encounters. When your party would normally run into a random encounter with another creature(s), you can immediately choose to negate it; you and the encounter simply pass by each other without them noticing you. minus-circleSupply Cost: Evading a random encounter costs 1 Supply/Mojo Catcher use. You must spend the Supply before any reaction checks are made. |
|
---|---|---|
Tamer School | The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. |
---|