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tamer

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  • pet- has simple weakness, chance to level per session depending on level gap (copy from mentor in instructor), must be commanded, always gets injuries from death & dismemberment
    • rampage- command pet to attack for free when 10+ on an attack of your own
    • maneuvers- give commands to move as free action
    • saddleborn- various riding tricks (act as mount's size for purposes of resisting dismount, mount and self can take hits for each other, fast mount/dismount as free action)
    • multiple pets, decide which to bring each session or switch in the field pokemon style
    • more tricks- fetch/deliver (includes hunting/stealing), guard (includes protect/restrict target), detect (helps with searches using any special sense it has), entertain, get help
    • higher level pets

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Tamer You have a pet.
caret-right Avoidance Evade random encounters.
Enterprises Tamer School

Tamer

Utility plus-circleA Good Boy: You have a pet that you've trained to act as your partner. Your pet follows you on adventures and helps you as best it can.

plus-circlePet Stats: Your pet can be any creature whose level is half yours or less. You determine the allocation of your pet's combat ratings (Melee, Remote, and Whelm). As you level up, your pet will also slowly gain new levels from a combination of your ongoing training and its natural growth. Every time your pet levels up, you can pick any new ability for it without needing a keystone so long as the referee agrees it's appropriate. It might also be possible to increase a pet's size category as it gains levels, to represent it growing to maturity. Some sample pets suitable for starting 5th-level tamers are outlined below- you can pick one from the list or come up with your own with the referee's approval.

minus-circleSimple: All pets must be creatures with the Simple weakness. This usually means animals, but the referee might allow you to have another sort of simple-minded creature for a pet (such as a slime, zombie, robot, spirit, plant monster or whatever).
Sidebar: Level 2 Starter Pets
Pet Type Classes Size
Bird Flyer: Aerials, Brawler
Weaknesses: Simple (Survivor), Handless (Flyer)
2
Big Cat (cub) Brawler: Pounce, Shadow
Weaknesses: Simple (Survivor), Handless (Brawler)
4
Canine Brawler, Survivor: Scent
Weaknesses: Simple (Survivor), Handless (Sprinter)
5
Light Horse Trampler, Trampler: Full Throttle
Weaknesses: Simple (Survivor), Handless (Sprinter)
6
Monkey Thrower, Acrobat
Weaknesses: Simple (Survivor)
3
Viper Elusive, Poisoner
Weaknesses: Simple (Survivor), Handless (Brawler)
3

Avoidance

Utility plus-circleBrush By: By reading the signs and keeping your eyes open, you can avoid encounters. When your party would normally run into a random encounter with another creature(s), you can immediately choose to negate it; you and the encounter simply pass by each other without them noticing you.

minus-circleSupply Cost: Evading a random encounter costs 1 Supply/Mojo Catcher use. You must spend the Supply before any reaction checks are made.

Enterprises

Tamer School The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each.
tamer.1582565484.txt.gz · Last modified: 2020/02/24 10:31 by kyle