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Certain effects have a range of “thrown”, meaning 0-10 meters. Having a thrown range differs from simply having a range of 10 meters in that there are several abilities that synergize with and modify thrown effects specifically, an exhaustive list of which is attempted below.
(check the Thrown Effects Index for an exhaustive list)
Throw Synergies | |
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Sprinter | Energized: Drop a throwable as part of a movement action. |
Thrower | Thrower: Increase range of all thrown effects at cost of increasing failure chance (11-20 with failure chance 3, 21-50 with failure chance 6, 51-100 with failure chance 9). Juggler: Can catch and redirect any thrown effect. Power Throw: Increases all throwing effect ranges, also can treat any non-weapon thrown effect as a Thrower attack. |
Thrown Effects | |
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Concoctionist | Concoctionist: Weapon attack. |
Firebug | Firebug: Inflict Burning condition. Fireproof: Snuff out flames. Molotov: Burn an area. |
Geomancer | Geomancer: Roughen or smooth an area. Pillar: Create a pillar of earth. Pit: Create a pit. |
Thrower | Thrower: Weapon attack. |