Certain effects have a range of “thrown”, meaning 0-10 meters. Having a thrown range differs from simply having a range of 10 meters in that there are several abilities that synergize with and modify thrown effects specifically, an exhaustive list of which is attempted below.
Throw Synergies | |
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Archer | Trick Arrow: Shoot throwable effects from your bow. |
Spacer | Leverage: Greatly increase range of thrown effects in microgravity. |
Spewer | Turbulence: Cancel thrown effects passing through its area. |
Sprinter | Energized: Drop a throwable as part of a movement action. |
Thrower | Thrower: Increase range of all thrown effects at cost of increasing failure chance (11-20 with failure chance 3, 21-50 with failure chance 6, 51-100 with failure chance 9). Juggler: Can catch and redirect any thrown effect. Power Throw: Increases all throwing effect ranges, also can treat any non-weapon thrown effect as a Thrower attack. |
Thrown Effects | |
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Aegis | Throw Barrier: Give a target depletable protection. |
Caltropper | Caltropper: Weapon attack. |
Captor | Entangle: Immobilize a target. |
Chef | Bait: Deploy delicious lures. Tonic: Can throw the tonic wherever, whoever gets to it and picks it up can drink it to get its benefits. |
Chronomancer | Entropy: Trigger a damaging condition. Slow: Slow a target or put them in total stasis. |
Concoctionist | Concoctionist: Weapon attack. |
Cryophile | Cryophile: Inflict Chilled condition. Icemaker: Freeze liquids in an area solid. |
Fecundite | Fecundite: Inflict Overloaded condition. |
Firebug | Firebug: Inflict Burning condition. Fireproof: Snuff out flames in an area. Molotov: Burn an area. |
Gaian | Gaian: Inflict Petrifying condition. |
Geomancer | Geomancer: Roughen or smooth an area. Pillar: Create a pillar of earth. Pit: Create a pit. |
Grenadier | Grenadier: Weapon attack. |
Healer | Throw Medicine: Heal targets. |
Helsing | Exorcist: End possessions/fusions, remove monster-inflicted conditions, and make corpses unrevivable. |
Hex | Hex: Inflict Cursed condition. |
Hivekeeper | Throw Nest: Weapon attack. |
Illusionist | Illusionist: Deploy illusions. |
Mesmer | Mesmer: Inflict Confused condition. |
Miasmist | Miasmist: Weapon attack. |
Mordant | Mordant: Inflict Dissolving condition. |
Necromancer | Essential Salts: Deploy a reduced corpse as an undead minion. |
Overlord | Entourage: Deploy a minion into existence. |
Poisoner | Poisoner: Inflict Poisoned condition. |
Radiant | Radiant: Inflict Irradiated condition. |
Smoker | Smoker: Create a concealing smoke cloud. |
Tempest | Tempest: Inflict Buffeted condition. |
Tesla | Tesla: Inflict Charged condition. |
Thrower | Thrower: Weapon attack. |
Thunderer | Thunderer: Inflict Migrained condition. |
Trapper | Trapper: Traps can be thrown at a cost of 1 Energy. |
Turreteer | Turreteer: Turrets can be thrown at a cost of 1 Energy. |
Vancian | Dispel: Use your memorized spell to temporarily remove a target's ability to use matching archetypes. |
Verdant | Fundament: Inflict any elemental condition being suffered from as a throwable effect. |
Visage | Imagist: Throw out an image of yourself you can use to attack through. |