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Thrown Effects Index

Certain effects have a range of “thrown”, meaning 0-10 meters. Having a thrown range differs from simply having a range of 10 meters in that there are several abilities that synergize with and modify thrown effects specifically, an exhaustive list of which is attempted below.

(check the Thrown Effects Index for an exhaustive list)

Throw Synergies
Archer Trick Arrow: Shoot throwable effects from your bow.
Spewer Turbulence: Cancel thrown effects passing through its area.
Sprinter Energized: Drop a throwable as part of a movement action.
Thrower Thrower: Increase range of all thrown effects at cost of increasing failure chance (11-20 with failure chance 3, 21-50 with failure chance 6, 51-100 with failure chance 9).
Juggler: Can catch and redirect any thrown effect.
Power Throw: Increases all throwing effect ranges, also can treat any non-weapon thrown effect as a Thrower attack.
Thrown Effects
Chef Bait: Deploy delicious lures.
Tonic: Can throw the tonic wherever, whoever gets to it and picks it up can drink it to get its benefits.
Concoctionist Concoctionist: Weapon attack.
Firebug Firebug: Inflict Burning condition.
Fireproof: Snuff out flames.
Molotov: Burn an area.
Geomancer Geomancer: Roughen or smooth an area.
Pillar: Create a pillar of earth.
Pit: Create a pit.
Helsing Exorcist: End possessions/fusions, remove monster-inflicted conditions, and make corpses unrevivable.
Hex Hex: Inflict Cursed condition.
Hivekeeper Throw Nest: Weapon attack.
Necromancer Essential Salts: Deploy a reduced corpse as an undead minion.
Smoker Smoker: Create a concealing smoke cloud.
Thrower Thrower: Weapon attack.
tei.1599001656.txt.gz · Last modified: 2020/09/01 17:07 by kyle