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Telepath | Read minds. | |
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caret-right | Extraways | Treat cover as concealment. |
Enterprises | Telepath School |
Utility | plus-circleBag of Holding: In addition to the standard light and heavy inventory lists, you have a third type: extradimensional. Your extradimensional inventory has five slots and can be used to carry whatever you want just like your light and heavy inventories do. plus-circleSecrets: Only those with levels in Dimensionist can open an extradimensional inventory. While anybody can recognize that you're carrying more than meets the eye, nobody will be able to frisk you for what you've got in your third inventory. minus-circleHard to Open: Accessing your extradimensional inventory requires a procedure of work and 1 point of Supplies. Once you've accessed it, you can freely add or remove items from it but the inventory will automatically close again at the end of the current exploration turn. Accessing it again in the future requires another procedure and point of Supplies. minus-circleTake It With You: If you die or whatever while you have stuff stashed in your extradimensional inventory, it is unretrieveable. Only another Dimensionist can ever get such stored items back. |
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Offense | plus-circleThe Other Sideways: You cause your attacks and other ability effects to briefly pass through the fourth dimension before rejoining the third. Practically speaking, this means that they appear to pass right through solid barriers. You treat partial cover (failure chance 6) as partial concealment (failure chance 3) instead, and total cover (most attack forms impossible) as total concealment (failure chance 6) instead. | |
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Telepath School | The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. |
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