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telepath

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  • remove memories (advanced: implant fabricated memories)
  • memory delver: find what you need by force, always takes a procedure PLUS: psychic surgery

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Telepath Read minds.
caret-right Gaze Reading Read via eye contact.
caret-right Mindsense Detect nearby consciousness.
caret-right Sending Send your thoughts to another.
Enterprises Telepath School

Telepath

Social plus-circleMindreader: By concentrating, you are able to read the surface thoughts/inner monologue of any creature.

minus-circleContact Required: You must be in direct, skin-to-skin physical contact with a creature to read their mind.

minus-circleBarriers: Creatures that know their mind is being read can fill their thoughts with useless LALALA babble in order to not give anything away. If you do not share a common language with a subject, you cannot effectively read their mind either.

minus-circleMojo: Roll a trigger die when you use this ability. If the result is 1-3, then doing so costs 1 Mojo. You cannot use this ability if you have no Mojo remaining. Once you've read a given subject's mind, you can continue to read that subject's mind as much as you want until the end of the current exploration turn without having to roll a trigger die and potentially lose Mojo again.

Gaze Reading

Utility plus-circlePeeping Tom of the Soul: You only require eye contact to read a subject's mind, not physical contact.

minus-circleEye Contact Requirements: “Eye contact” in game terms requires you and your subject to be facing each other and neither to have partial or complete concealment in relation to the other.

Mind Delver

Utility plus-circleGive and Take: You can send mental messages to any creature you're currently mindreading, and mindread their responses to you. This allows for covert and completely non-interceptable communication (unless one or both of you are also being mindread by a third party).

Mindsense

Utility plus-circlePsycholocation: As an action, you can sense the presence and general location of sapient minds within 10 meters of your location.

minus-circleInexact: Mind Sense doesn't reveal a creature's location precisely enough for you to bypass any concealment they might have, only reveals their presence and location.

minus-circleSimple Invisibility: Creatures with the Simple weakness are not considered sapient and thus are undetectable via Mind Sense. Sleeping or unconscious creatures (or Charlatans using the Possum ability) are also invisible.
caret-right Alternative plus-circlePsychic Dragnet: You can choose to also reveal the presence of non-sapient or unconscious creatures.

minus-circleMojo: Roll a trigger die when revealing minds you'd normally overlook. If the result is 1-3, then doing so costs 1 Mojo. You cannot use this option if you have no Mojo remaining.
caret-right Alternative plus-circleExpand Your Mind: You can sense minds out to a range of 20 meters instead of 10.

minus-circleDouble Action: Sensing at a range of 20 meters requires two actions instead of only one.

Sending

Social plus-circleGive and Take: You can send mental messages to any creature you're currently mindreading, and mindread their responses to you. This allows for covert and completely non-interceptable communication (unless one or both of you are also being mindread by a third party).

Enterprises

Telepath School The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each.
telepath.1588530394.txt.gz · Last modified: 2020/05/03 12:26 by kyle