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Telepath | Read minds. | |
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caret-right | Gaze Reading | Read via eye contact. |
caret-right | Mindsense | Detect nearby consciousness. |
caret-right | Sending | Send your thoughts to another. |
Enterprises | Telepath School |
Social | plus-circleMindreader: By concentrating, you are able to read the surface thoughts/inner monologue of any creature. minus-circleContact Required: You must be in direct, skin-to-skin physical contact with a creature to read their mind. minus-circleBarriers: Creatures that know their mind is being read can fill their thoughts with useless LALALA babble in order to not give anything away. If you do not share a common language with a subject, you cannot effectively read their mind either. minus-circleMojo: Roll a trigger die when you use this ability. If the result is 1-3, then doing so costs 1 Mojo. You cannot use this ability if you have no Mojo remaining. Once you've read a given subject's mind, you can continue to read that subject's mind as much as you want until the end of the current exploration turn without having to roll a trigger die and potentially lose Mojo again. |
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Utility | plus-circlePeeping Tom of the Soul: You only require eye contact to read a subject's mind, not physical contact. minus-circleEye Contact Requirements: “Eye contact” in game terms requires you and your subject to be facing each other and neither to have partial or complete concealment in relation to the other. |
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Utility | plus-circleGive and Take: You can send mental messages to any creature you're currently mindreading, and mindread their responses to you. This allows for covert and completely non-interceptable communication (unless one or both of you are also being mindread by a third party). | |
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Utility | plus-circlePsycholocation: As an action, you can sense the presence and general location of sapient minds within 10 meters of your location. minus-circleInexact: Mind Sense doesn't reveal a creature's location precisely enough for you to bypass any concealment they might have, only reveals their presence and location. minus-circleSimple Invisibility: Creatures with the Simple weakness are not considered sapient and thus are undetectable via Mind Sense. Sleeping or unconscious creatures (or Charlatans using the Possum ability) are also invisible. |
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caret-right | Alternative | plus-circlePsychic Dragnet: You can choose to also reveal the presence of non-sapient or unconscious creatures. minus-circleMojo: Roll a trigger die when revealing minds you'd normally overlook. If the result is 1-3, then doing so costs 1 Mojo. You cannot use this option if you have no Mojo remaining. |
caret-right | Alternative | plus-circleExpand Your Mind: You can sense minds out to a range of 20 meters instead of 10. minus-circleDouble Action: Sensing at a range of 20 meters requires two actions instead of only one. |
Social | plus-circleGive and Take: You can send mental messages to any creature you're currently mindreading, and mindread their responses to you. This allows for covert and completely non-interceptable communication (unless one or both of you are also being mindread by a third party). | |
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Telepath School | The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. |
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