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tempest

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  • standard
    • immunity+something (always jump like you've got a running start?)
    • wuxia (roll all the double/mega-jump, waterwalking, etc stuff here?)
    • windwall (blocks remote attacks, moves creatures that pass through?)+whirlwind (does this in a circle, sucks in)
    • gust (basically just a big ol multi-target knockback with extra effects like light dousing, also inflicts Gusted?)
    • launch (self or others)
    • kamaitachi, increase range of all weapon attacks? Or just melee ones

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Tempest Wield wind.
caret-right Capricious Be Buffeted when you want.
caret-right Kamaitachi Increased melee range.
Enterprises Tempest School

Tempest

Offense plus-circleLocalized Whirlwind: As an action, you may inflict the Buffeted condition on any subject within throwing range (0-10 meters).

minus-circleTool Cost: Roll a trigger die when inflicting the Buffeted condition this way. If the result is 1-3, then doing so costs 1 Supply or use of a Tool Box item. You cannot use this ability if you have no Supply/Tool Box uses remaining.
Offense plus-circlePyrrhus At Priam Drives: Your weapons create powerful winds with every attack. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Buffeted condition to your target in addition to all of that attack's normal effects (damage, conditions, etc).
Condition Explanation
player-dodge Buffeted minus-circle Every time the subject takes damage from an attack, they are knocked directly away from the attacker a number of meters equal to the damage taken. Solid barriers or creatures in the way block movement made past them.

Capricious

Protection plus-circleFriend of Winds: You are completely immune to the Buffeted condition.
Movement plus-circleZephyr Hop: Any time you are struck by any weapon attack, you can choose to act as if you had the Buffeted condition (and therefore get pushed away from the attacker a number of spaces equal to the damage you took) for purposes of that attack only.

Kamaitachi

Offense plus-circleCutting Winds: When you attack with a melee weapon, you can choose to create a short-lived, fast-moving blade of vacuum. This extends the range of all melee weapons to 5 meters.

plus-circleGaleforce: Melee weapons that already have a range of 5 meters (Dragonslayer, Lancer, Lasher, and Improviser if you know and are using the Oversized ability) have a range of 10 meters instead when using Kamaitachi. Lancers that are using the Longshaft ability can project vacuum blades up to 20 meters away, although they take the usual penalty (attacking targets within 11-20 meters carries a failure chance of 3).

minus-circleBristler Incompatible: You cannot use Kamaitachi to extend the range of Bristler attacks, except if/when using the Spike Slam ability to attack on demand.

minus-circleExertion: When using Kamaitachi to extend your range and the attack's trigger die is 1-3, then you lose 1 Energy (or Flesh if you have no Energy left).

Wire Fu

Movement plus-circleStanding Leap: Whenever you choose to jump as a movement action, you always gain the distance benefits as if you has a running start without actually needing to have one.

Enterprises

Tempest School The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each.
tempest.1581100870.txt.gz · Last modified: 2020/02/07 11:41 by kyle