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| Tesla | Wield electricity. | |
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| caret-right | Boreal | Cold protects rather than slows you. |
| Enterprises | Tesla School | |
| Offense | plus-circleTaser Time: As an action, you may inflict the Charged condition on any subject within throwing range (0-10 meters). minus-circleTool Cost: Roll a trigger die when inflicting the Charged condition this way. If the result is 1-3, then doing so costs 1 Supply or use of a Tool Box item. You cannot use this ability if you have no Supply/Tool Box uses remaining. |
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| Offense | plus-circleShock and Awe: You know how to enhance your weapons with electricity. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Charged condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). | |
| Condition | Explanation | |
|---|---|---|
| battery-black | Charged | minus-circle After each action taken, roll a trigger die. If 1-4, lose 1 Energy. plus-circle Free actions are unaffected. |
| Tesla School | The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. |
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