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Even the most consummate diplomat would do well to learn something of strength and brutality. Sometimes that's the only language you can make yourself understood in.
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Tyrant | Domination through fear. | |
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caret-right | Counselor | Take on others' Stress. |
Enterprises | Tyrant School |
Social | plus-circleStrongarm: By taking a procedure to talk with a subject, you can intimidate them into doing you a favor (like giving you information you want or doing something for you that doesn't put them in danger). minus-circleNot Real Helpfulness: Intimidated subjects remain helpful and compliant for as long as you're nearby, but will escape/turn on you the moment they get an opportunity. After parting ways, anybody you've intimidated will consider you an enemy and treat you as such. minus-circleCheck: Roll a trigger die whenever you intimidate somebody. If the result is 9+, you succeed. Otherwise, they aren't impressed by you and you cannot intimidate them using this ability for the remainder of the current session. minus-circlePrerequisites: In order to intimidate a subject, at least one of the following conditions must be true: - The subject is your own level or lower. - The subject is currently missing at least one point of Flesh. - The subject has witnessed you use extreme violence in the past. If two conditions are true, the check requires to intimidate succeeds on 5+ instead of 9+. If all three are true, the check always succeeds automatically. |
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caret-right | Alternative | plus-circleRetry: You can choose to retry a failed intimidation check against a given target. minus-circleMojo: Retrying a failed intimidation check costs 1 Mojo. |
Protection | plus-circleDivine Grace: You have the kind of absolutely unshakable confidence and regal bearing that makes attackers hesitant. All incoming attacks have a failure chance of 6 against you. minus-circleYou Made Me Bleed My Own Blood: Suffering setbacks makes you seem mortal again, and your grandeur is temporarily banished. You lose the benefits of Unassailable after losing Energy or Flesh for any reason, including by choice (such as by sprinting). plus-circleJust A Fluke: If you lose the protection of Unassailable, you regain it at the beginning of each new exploration turn. |
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Tyrant School | The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. |
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