User Tools

Site Tools


warded

This is an old revision of the document!


  • You have some kind of “guardian angel”, a powerful being that watches you from afar and occaisonally lends a direct hand. Think mysterious stranger from fallout style.

Have a responsibility exposure score. Every time you get help, responsibility +1. Must roll above current responsibilty to get help, meaning guardian must be called upon strategically/sparingly. 1/round only max

  • Take a hit for you/an ally
  • give you inspiration or hints (muse)
  • responsibility doesnt increase if you fail check for help
  • assassinates an enemy for you
  • moves you instantly
  • slow or influct condition on nearby enemies
  • Reduce exposure by spending mojo

.

.

Warded They watch over you.
caret-right Sudden Death They kill for you.
Enterprises Warded School

Warded

Protection plus-circleGuardian Angel: You are under the protection of an unseen, but powerful entity. You can call upon your protector to defend you from any single weapon attack or trap that would otherwise harm you; it gets completely negated and does no damage at all. You can freely choose to use this ability after seeing the results of the incoming attack and knowing how much damage it would otherwise do to you.

minus-circleExposure: Your guardian entity wants the best for you, but is either unwilling to do everything for you or struggles to maintain a repeated presence in your world. You have a special statistic called “Exposure” that represents how much you've taxed your guardian's resources/patience (track it in the margins/on the back of your character sheet). Exposure starts at 0. Every time you call upon your guardian entity, you gain +1 to your Exposure score. Exposure is reset to 0 at the end of each session.

minus-circleGuardian Check: When you call upon your guardian to save you, you must roll a trigger die. If the result is higher than your current Exposure, your guardian protects you as normal. If the result is equal to or less than your current Exposure, nothing happens (your guardian couldn't or wouldn't help this time). Calling upon your guardian still increases Exposure by +1 regardless of whether or not you get an answer.

minus-circleLimited Call: Calling upon your guardian costs no actions or resources, but can only be done a maximum of once per round for any purpose. You regain the ability to call upon your guardian at the beginning of each turn.

Sudden Death

Offense plus-circleThe Mysterious Stranger: You can call upon your guardian to attack a single target of your choice within 20 meters. If the target's level is equal to or less than your own, they are instantly killed (reduced to 0 Flesh).

minus-circleAction: Calling upon your guardian using Sudden Death costs one action instead of being free. You can still only call upon your guardian for any purpose a maximum of once per round, resetting at the beginning of your turn.

minus-circleAssassination: Using Sudden Death to kill a target is considered an assassination effect and is affected by all abilities/effects that could protect against assassinations.

minus-circleFailure: If the target's level is higher than yours, nothing happens and they are completely unharmed by the experience. Your Exposure still increases by +1 point regardless.

Enterprises

Warded School The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each.
warded.1597113627.txt.gz · Last modified: 2020/08/10 20:40 by kyle