This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
|
abomination [2020/06/17 15:42] kyle |
abomination [2020/11/19 12:23] (current) kyle |
||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | * Attacks inflict stress | + | ~~NOTOC~~ |
| - | * summoned when spoken | + | |
| - | * slip sideways into other dimensions- change size? | + | // |
| - | * target | + | |
| - | * marked: subject | + | Abominations are deeply, horribly wrong. Other monsters might be gross or weird or alien and get called abominable as a result, but something with actual levels in Abomination is some next level Lovecraftian shit. There are a lot of dark or monstrous-themed archetypes that are still available as options for player-controlled adventurers, |
| - | * corrupts environment | + | |
| - | * others forget existance | + | ^[[# |
| + | |{{fa> | ||
| + | |{{fa> | ||
| + | |{{fa> | ||
| + | |{{fa> | ||
| + | |{{fa> | ||
| + | ^ ^^^ | ||
| + | |||
| + | ====== Abomination ====== | ||
| + | |||
| + | ^ ^^^ | ||
| + | ^{{ra> | ||
| + | ^ ^^^ | ||
| + | ^{{ra> | ||
| + | ^ ^^^ | ||
| + | ^{{ra> | ||
| + | ^ ^^^ | ||
| + | |||
| + | ====== Eraser ====== | ||
| + | |||
| + | ^ ^^^ | ||
| + | ^{{ra> | ||
| + | ^ ^^^ | ||
| + | |||
| + | ====== Insensible ====== | ||
| + | |||
| + | ^ ^^^ | ||
| + | ^{{ra> | ||
| + | ^ ^^^ | ||
| + | |||
| + | ====== Mindwarp ====== | ||
| + | |||
| + | ^ ^^^ | ||
| + | ^{{ra> | ||
| + | ^ ^^^ | ||
| + | |||
| + | ^ Sidebar: Crack Effects | ||
| + | |1 |**Hoard.** Cannot give resources/ | ||
| + | |2 |**Panic.** Increase +1 Stress. Do not roll for another Crack from this. | | ||
| + | |3 |**Scream.** Roll die, draw more enemies on 1-6. | | ||
| + | |4 |**Freeze.** Lose next turn. | | ||
| + | |5 |**Fumble.** Roll next trigger die twice, use lower result. | | ||
| + | |6 |**Gorge.** Lose 1 Provisions. | | ||
| + | |7 |**Misplace.** Lose 1 Supplies. | | ||
| + | |8 |**Despair.** Lose 1 Mojo. | | ||
| + | |9 |**Flagellate.** Lose 1 Flesh. | | ||
| + | |10 |**Accident.** Gain a random standard condition. | | ||
| + | |11 |**Lash Out.** Take no other actions until you’ve attacked the nearest creature. | | ||
| + | |12 |**Cling.** Take no other actions until you’ve grabbed an ally. Cannot release voluntarily. | | ||
| + | |||
| + | ====== Nilbog ====== | ||
| + | |||
| + | ^ ^^^ | ||
| + | ^{{ra> | ||
| + | ^ ^^^ | ||
| + | |||
| + | ====== Travailer ====== | ||
| + | |||
| + | ^ ^^^ | ||
| + | ^{{ra> | ||
| + | ^ ^^^ | ||