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abomination [2020/07/01 21:56]
kyle
abomination [2020/11/19 12:23] (current)
kyle
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 ~~NOTOC~~ ~~NOTOC~~
  
-//The most terrifying monsters in this world or any other are bears. FACT.//+//You're talking about bears, right? For once in my life, I really hope you're talking about bears.//
  
-Abominations are deeply, horribly wrong. Other monsters might be gross or weird or alien and get called abominable as a result, but something with actual levels in Abomination is some next level Lovecraftian shit. There are a lot of dark or monstrous-themed classes that are still available as options for player-controlled adventurers, but this one is probably as close as any class comes to simply being off the table.+Abominations are deeply, horribly wrong. Other monsters might be gross or weird or alien and get called abominable as a result, but something with actual levels in Abomination is some next level Lovecraftian shit. There are a lot of dark or monstrous-themed archetypes that are still available as options for player-controlled adventurers, but this one is probably as close as any archetype comes to simply being off the table (at least thematically- unless you're playing in a comedy game, it's probably a bit inappropriate for sanity-shattering eldritch horrors to join adventuring parties, drink beer, make jokes and worry about their rent).
  
 ^[[#Abomination]] ^^You should not be. | ^[[#Abomination]] ^^You should not be. |
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 |{{fa>caret-right?24}} |[[#Mindwarp]] |Influence Cracks. | |{{fa>caret-right?24}} |[[#Mindwarp]] |Influence Cracks. |
 |{{fa>caret-right?24}} |[[#Nilbog]] |Invert entropy. | |{{fa>caret-right?24}} |[[#Nilbog]] |Invert entropy. |
-|{{fa>caret-right?24}} |[[#Unspeakable]] |Show up when named. | +|{{fa>caret-right?24}} |[[#Travailer]] |Early fight protection. | 
-^[[#Enterprises]] ||Abomination School |+^^^
  
 ====== Abomination ====== ====== Abomination ======
  
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Terrorcide:** You're awful to look at, and even more awful to face. Every time you make an attack and the trigger die is 10+, the target of the attack immediately gains +1 Stress. \\ \\ {{fa>minus-circle?24&align=left}}**It Tickles:** Creatures with levels in the Fool class are immune to Stress from this ability. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Terrorcide:** You're awful to look at, and even more awful to face. Every time you make an attack and the trigger die is 10+, the target of the attack immediately gains +1 Stress. \\ \\ {{fa>minus-circle?24&align=left}}**It Tickles:** Creatures with levels in the [[Fool]] archetype are immune to Stress from this ability. |
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Call To Madness:** As an action, you can inflict +1 Stress on any single target of your choice within 20 meters. \\ \\ {{fa>minus-circle?24&align=left}}**Haha, Gross:** Creatures with levels in the Fool class are also immune to Stress from this ability. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Call To Madness:** As an action, you can inflict +1 Stress on any single target of your choice within 20 meters. \\ \\ {{fa>minus-circle?24&align=left}}**Haha, Gross:** Creatures with levels in the [[Fool]] archetype are also immune to Stress from this ability. |
 ^ ^^^ ^ ^^^
 ^{{ra>cancel?48|Limitation}} ||{{fa>minus-circle?24&align=left}}**Vile:** You are an enemy of all that exists. It is utterly impossible for you to create relationships or meaningfully communicate in any way. Even if you're intelligent enough to be capable of language, your mind and form are so alien that it just doesn't work. | ^{{ra>cancel?48|Limitation}} ||{{fa>minus-circle?24&align=left}}**Vile:** You are an enemy of all that exists. It is utterly impossible for you to create relationships or meaningfully communicate in any way. Even if you're intelligent enough to be capable of language, your mind and form are so alien that it just doesn't work. |
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Begone:** Your attacks cut more than meat and bone. Every time your attack removes a point of Flesh from a target, that target is partially forgotten. The target chooses one of their relationships and downgrades it by one step: a Bond becomes a Friend, and a Friend forgets them entirely. This effect is repeated for every point of Flesh you remove from a target, so if your attack removes 3 Flesh they downgrade relationships 3 times. \\ \\ {{fa>plus-circle?24&align=left}}**What Am I:** If a target has no more relationships to lose, they instead begin to forget themselves. Targets with no Friends/Bonds instead lose 1 XP. If they have no XP to lose, they permanently lose a level instead. \\ \\ {{fa>minus-circle?24&align=left}}**NPC Difference:** NPCs don't track relationships or XP the same way player-controlled adventurers do. If a struck NPC has a relationship with any adventurer, that relationship is degraded or erased. If not, this effect is mostly ignored. \\ \\ {{fa>plus-circle?24&align=left}}**Utter Annihilation:** When you kill a creature, that creature is erased from the memory of every other creature in existence. Nobody will ever remember them or what they did, although especially observant creatures might be able to deduce that your victim once existed. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Begone:** Your attacks cut more than meat and bone. Every time your attack removes a point of Flesh from a target, that target is partially forgotten. The target chooses one of their relationships and downgrades it by one step: a Bond becomes a Friend, and a Friend forgets them entirely. This effect is repeated for every point of Flesh you remove from a target, so if your attack removes 3 Flesh they downgrade relationships 3 times. \\ \\ {{fa>plus-circle?24&align=left}}**What Am I:** If a target has no more relationships to lose, they instead begin to forget themselves. Targets with no Friends/Bonds instead lose 1 XP. If they have no XP to lose, they permanently lose a level instead. Anything reduced to Level 0 is instantly killed regardless of how much Flesh it might have had remaining. \\ \\ {{fa>minus-circle?24&align=left}}**NPC Difference:** NPCs don't track relationships or XP the same way player-controlled adventurers do. If a struck NPC has a relationship with any adventurer, that relationship is degraded or erased. If not, this effect is mostly ignored. \\ \\ {{fa>plus-circle?24&align=left}}**Utter Annihilation:** When you kill a creature, that creature is erased from the memory of every other creature in existence. Nobody will ever remember them or what they did, although especially observant creatures might be able to deduce that your victim once existed. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Beyonder:** You are invisible at all times, giving you permanent full concealment. \\ \\ {{fa>minus-circle?24&align=left}}**Emergence:** Once you attack or use any kind of offensive action against a creature, you become permanently visible to them. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Lurker:** You are invisible at all times, giving you permanent full concealment. \\ \\ {{fa>minus-circle?24&align=left}}**Emergence:** Once you directly attack or use any kind of offensive action against a creature, you become permanently visible to them. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
  
-====== Unspeakable ======+====== Travailer ======
  
 ^ ^^^ ^ ^^^
-^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Gatecrasher:** You know when somebody is talking about you, and can sometimes show up. Whenever somebody says your name or describes you, they must roll a trigger die. If the result is 1-3, you appear nearby- coming from around a corner, rolling out of a closet, appearing in the backseat of the car they're driving, whateverCheck maximum of once per session per speaker. \\ \\ {{fa>plus-circle?24&align=left}}**Refraction:** If you've already been killed (or at least have had your physical body destroyed), others might think it's safe to talk about youIt isn't: if the trigger die roll is a 1 after speaking of you, another copy of you appears as normalfully resurrected. You can only be killed permanently by creature with the [[Helsing]]'s Exorcist abilityor by erasing your name/appearance from history so no one knows how to call you back. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**What The Fuck Is That Thing:** You are utterly alien in appearance and movementsuch that you seriously throw off the perceptions of those looking at youAll attacks made against you have special failure chance of 12. \\ \\ {{fa>minus-circle?24&align=left}}**Dawning Comprehension:** As time wears on and things get more dangerous, onlookers begin to understand you a little bit better (at least in the moment; long-term memories are just as distorted as first impressions). Every additional point of total Escalation reduces the special failure chance against you by 3, i.e. when total Escalation is 2 attacks have failure chance of 9 against you, when Escalation is 3 attacks have a failure chance of 6when Escalation is 4 attacks have failure chance of 3and when Escalation is 5+ you have no special protection from attacks at all. |
 ^ ^^^ ^ ^^^
- 
-====== Enterprises ====== 
- 
-^Abomination School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
  
abomination.1593662171.txt.gz · Last modified: 2020/07/01 21:56 by kyle