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adamant [2020/10/07 08:52] kyle |
adamant [2021/05/22 16:18] (current) kyle |
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//I met a monk once who had achieved perfect bodily control after a lifetime of practice. There' | //I met a monk once who had achieved perfect bodily control after a lifetime of practice. There' | ||
- | Adamants transcend biological limitations to some degree, translating in game terms into passive protection from many problems that are much more worrisome to everyone else (including more condition immunities than any other class in the game). This makes Adamant a somewhat boring, but practical | + | Adamants transcend biological limitations to some degree, translating in game terms into passive protection from many problems that are much more worrisome to everyone else (including more condition immunities than any other archetype |
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|2. **Disorder.** If you intentionally and successfully infect 2 other creatures with the disease, you automatically get a result of 12 on your next progression check to remove it. | | |2. **Disorder.** If you intentionally and successfully infect 2 other creatures with the disease, you automatically get a result of 12 on your next progression check to remove it. | | ||
|3. **Distemper.** Bed rest does not allow you to roll twice and take the better result on progression checks with this disease. | | |3. **Distemper.** Bed rest does not allow you to roll twice and take the better result on progression checks with this disease. | | ||
- | |4. **Fever.** When the progression check is 1-2, lose access to one known class/ability of your choice. Regain it when you throw the disease off. | | + | |4. **Fever.** When the progression check is 1-2, lose access to one known archetype/ability of your choice. Regain it when you throw the disease off. | |
|5. **Fits.** You can choose to roll progression checks ant time you want instead of only once per day, potentially removing the disease or making it much worse very quickly. | | |5. **Fits.** You can choose to roll progression checks ant time you want instead of only once per day, potentially removing the disease or making it much worse very quickly. | | ||
|6. **Malaise.** Whenever you lose Energy for any reason, every other creature within 2 meters of your location is exposed to the disease immediately afterward. | | |6. **Malaise.** Whenever you lose Energy for any reason, every other creature within 2 meters of your location is exposed to the disease immediately afterward. | | ||
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|12. **Torment.** The disease is only thrown off with a progression check of 11+ instead of 9+. | | |12. **Torment.** The disease is only thrown off with a progression check of 11+ instead of 9+. | | ||
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