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assholetep_bestiary [2020/10/19 14:50]
kyle [Servitors]
assholetep_bestiary [2021/05/15 19:17] (current)
kyle
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 |**Level:** 3 **Size:** 5 **M/R/W:** 0/0/3 **P/S/M:** 0/3/0 \\ **[[Hivekeeper]]: Vampiric Swarm** / **[[Undead]]: Plaguebearer** \\ **Weakness:** Simple (+1 bonus ability) || |**Level:** 3 **Size:** 5 **M/R/W:** 0/0/3 **P/S/M:** 0/3/0 \\ **[[Hivekeeper]]: Vampiric Swarm** / **[[Undead]]: Plaguebearer** \\ **Weakness:** Simple (+1 bonus ability) ||
 |{{ra>lightning-trio?30|Active}} |{{ra>fireball-sword?20|Offense}}**Release Swarm.** Whelm attack, hits all adjacent, 10+ {{ra>bleeding-eye?20|Bleary}}/{{ra>turd?20|Nauseous}}/{{ra>falling?20|Vulnerable}}. On 7+ restore 1 Energy per struck target. Exposes struck target to disease (Wormspawn Rot, 7+ at end of turn to avoid infection). | |{{ra>lightning-trio?30|Active}} |{{ra>fireball-sword?20|Offense}}**Release Swarm.** Whelm attack, hits all adjacent, 10+ {{ra>bleeding-eye?20|Bleary}}/{{ra>turd?20|Nauseous}}/{{ra>falling?20|Vulnerable}}. On 7+ restore 1 Energy per struck target. Exposes struck target to disease (Wormspawn Rot, 7+ at end of turn to avoid infection). |
-|{{ra>cycle?30|Passive}} |{{ra>eye-shield?20|Protection}}**Undeath.** Always takes injuries instead of dying, but is a permanent enemy to all living things. Looks horrific. Other undead usually won't attack unless attacked first. |+|{{ra>cycle?30|Passive}} |{{ra>eye-shield?20|Protection}}**Undeath.** Always takes injuries instead of dying, but is a permanent enemy to all animate beings. Looks horrific. Other undead usually won't attack unless attacked first. |
 |{{ra>cancel?30|Drawback}} |{{ra>gear-hammer?20|Utility}}**Dumb as Hell.** Operates on pure low-level instinct. | |{{ra>cancel?30|Drawback}} |{{ra>gear-hammer?20|Utility}}**Dumb as Hell.** Operates on pure low-level instinct. |
  
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 ^Wants |To survive, to destroy the drilling operation, to provide sanctuary to all. | ^Wants |To survive, to destroy the drilling operation, to provide sanctuary to all. |
-^Not Wants |To leave, to give up its accumulated treasure. |+^Not Wants |To leave, to give up its accumulated treasure, to leave aggressors unpunished. |
  
 ^Medicine Tree ^^ ^Medicine Tree ^^
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 ^Not Wants |To be spoken to by anyone but the Master- they understand speech (in ancient Egyptian only) but cannot produce it, which is frustrating. | ^Not Wants |To be spoken to by anyone but the Master- they understand speech (in ancient Egyptian only) but cannot produce it, which is frustrating. |
  
-^Tortoise Guardian ^^ +^Tortoise Servitor ^^ 
-|//Hulking, but slow humanoid wielding a heavy maul.// ||+|//Hulking, but slow humanoid wielding a sledgehammer.// ||
 |**Level:** 5 **Size:** 6 **M/R/W:** 3/1/1 **P/S/M:** 2/2/1 \\ **[[Basher]]: Concuss, Pound** / **[[Tank]]: Bastion** || |**Level:** 5 **Size:** 6 **M/R/W:** 3/1/1 **P/S/M:** 2/2/1 \\ **[[Basher]]: Concuss, Pound** / **[[Tank]]: Bastion** ||
-|{{ra>lightning-trio?30|Active}} |{{ra>fireball-sword?20|Offense}}**Heavy Maul.** Melee attack, range 1-2, 10+ {{ra>cracked-helm?20|Cracked}}/{{ra>ringing-bell?20|Dazed}}/{{ra>aura?20|Numb}}. If target already has one of {{ra>cracked-helm?20|Cracked}}/{{ra>ringing-bell?20|Dazed}}/{{ra>aura?20|Numb}}, inflict another on 7+. If already has two, automatically inflict third with any successful attack. Second of double attack deals +2 damage. |+|{{ra>lightning-trio?30|Active}} |{{ra>fireball-sword?20|Offense}}**Heavy Maul.** Melee attack, range 1-2, 10+ {{ra>cracked-helm?20|Cracked}}/{{ra>ringing-bell?20|Dazed}}/{{ra>aura?20|Numb}}. If target already has one of {{ra>cracked-helm?20|Cracked}}/{{ra>ringing-bell?20|Dazed}}/{{ra>aura?20|Numb}}, inflict another on 7+. If already has two, automatically inflict third with any successful attack. Second of double attack deals +2 damage and refunds Energy cost if second trigger die is 7+. |
 |{{ra>divert?30|Reactive}} |{{ra>eye-shield?20|Protection}}**Heavy Shell.** Defense doubled, special failure 3 vs incoming attack. Roll: if 1-6, cannot use again until beginning of next turn. | |{{ra>divert?30|Reactive}} |{{ra>eye-shield?20|Protection}}**Heavy Shell.** Defense doubled, special failure 3 vs incoming attack. Roll: if 1-6, cannot use again until beginning of next turn. |
 |{{ra>cancel?30|Drawback}} |{{ra>footprint?20|Movement}}**Slow.** Impairment to all movement. | |{{ra>cancel?30|Drawback}} |{{ra>footprint?20|Movement}}**Slow.** Impairment to all movement. |
  
-^Coyote Guardian ^^+^Coyote Servitor ^^
 |//Fast-moving and tricky mongrel-headed man.// || |//Fast-moving and tricky mongrel-headed man.// ||
 |**Level:** 5 **Size:** 5 **M/R/W:** 1/3/1 **P/S/M:** 1/3/1 \\ **[[Thrower]]: Sidewinder** / **[[Feinter]]: What's That** / **[[Sprinter]]** || |**Level:** 5 **Size:** 5 **M/R/W:** 1/3/1 **P/S/M:** 1/3/1 \\ **[[Thrower]]: Sidewinder** / **[[Feinter]]: What's That** / **[[Sprinter]]** ||
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 |{{ra>cycle?30|Passive}} |{{ra>footprint?20|Movement}}**Made to Run.** Roll when sprinting: 7+ costs no Energy. If it happened in a straight line, never costs Energy at all. | |{{ra>cycle?30|Passive}} |{{ra>footprint?20|Movement}}**Made to Run.** Roll when sprinting: 7+ costs no Energy. If it happened in a straight line, never costs Energy at all. |
  
-^Hawk Guardian ^^+^Hawk Servitor ^^
 |//Focused and dispassionate, with unblinking eyes that judge all they see.// || |//Focused and dispassionate, with unblinking eyes that judge all they see.// ||
 |**Level:** 5 **Size:** 5 **M/R/W:** 0/5/0 **P/S/M:** 1/2/2 \\ **[[Raygunner]]: Recharger** / **[[Striker]]: Foebreaker** / **[[Firebug]]** || |**Level:** 5 **Size:** 5 **M/R/W:** 0/5/0 **P/S/M:** 1/2/2 \\ **[[Raygunner]]: Recharger** / **[[Striker]]: Foebreaker** / **[[Firebug]]** ||
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 ===== Guardian ===== ===== Guardian =====
  
-Animate stone statue. Allied with and ignores servitors, fiercely attacks all othersCurrently damaged, making it easier to outrun. Terrifyingly strong otherwise.+Animate stone statue carved with violet-glowing hieroglyphicsOne front paw has long since been broken off, making it easier to outrun. Terrifyingly strong otherwise. Will ignore servitors, anybody that looks like the master, or anybody who is wearing the appropriate badge.
  
-^Wants |To repel all invaders approaching the Vault, to be repaired. | +^Wants |To repel all invaders approaching the Vault. | 
-^Not Wants |Bright light. |+^Not Wants |Bright light, to leave its chamber unless absolutely necessary. |
  
 ^Chthonic Sphinx ^^ ^Chthonic Sphinx ^^
 |//Created and bound here to serve as vault guardian.// || |//Created and bound here to serve as vault guardian.// ||
-|**Level:** 12 **Size:** 7 **M/R/W:** 7/3/**P/S/M:** 3/7/\\ **[[Basher]]: ** / **[[Adamant]]: Inviolable, Mechanical** / **[[Tank]]: All-Points, Smug Safety** / **[[Kaiju]]: Bedrock, Collateral** / **[[Striker]]: Hunter** / **[[Steadfast]]: Focused** / **[[Gaian]]** \\ **Weakness:** Simple, Nightbound, Slowpoke (+4 bonus abilities) || +|**Level:** 12 **Size:** 7 **M/R/W:** 6/3/**P/S/M:** 3/6/\\ **[[Basher]]: Mighty Blow** / **[[Adamant]]: Inviolable, Mechanical** / **[[Tank]]: All-Points, Smug Safety** / **[[Kaiju]]: Bedrock, Collateral** / **[[Striker]]: Hunter** / **[[Steadfast]]: Focused** / **[[Gaian]]** \\ **Weakness:** Simple, Nightbound, Slowpoke (+4 bonus abilities) || 
-|{{ra>lightning-trio?30|Active}} |{{ra>fireball-sword?20|Offense}}**Hammerpaw.** Whelm attack, hits all adjacent, 10+ {{ra>bleeding-eye?20|Bleary}}/{{ra>turd?20|Nauseous}}/{{ra>falling?20|Vulnerable}}. On 7restore Energy per struck targetExposes struck target to disease (Wormspawn Rot7+ at end of turn to avoid infection). | +|{{ra>lightning-trio?30|Active}} |{{ra>fireball-sword?20|Offense}}**Hammerpaw.** Melee attack, range 2, hits target+all adjacent size 5 or less, 10+ {{ra>cracked-helm?20|Cracked}}/{{ra>ringing-bell?20|Dizzy}}/{{ra>aura?20|Numb}} + {{ra>guarded-tower?20|Petrifying}}. Can choose to treat Escalation as x2 at cost of failure chance 3. +2 damage vs targets size 5 or less. Misses can be turned into successes by spending MojoSize-based failure reduced by 12. \\ {{ra>fireball-sword?20|Offense}}**Stone Breath.** Add {{ra>guarded-tower?20|Petrifying}} to target within 0-10m, costs Supplies on 1-3. \\ {{ra>eye-shield?20|Protection}}**Focus.** Regain all lost Attention as an action. | 
-|{{ra>cycle?30|Passive}} |{{ra>eye-shield?20|Protection}}**Undeath.** Always takes injuries instead of dying, but is a permanent enemy to all living things. Looks horrific. Other undead usually won't attack unless attacked first. | +|{{ra>cycle?30|Passive}} |{{ra>eye-shield?20|Protection}}**Stone Body.** Less likely to die when hitting 0 Flesh (if this is important). Completely immune to {{ra>cut-palm?20|Bleeding}}, {{ra>noose?20|Choking}}, {{ra>brandy-bottle?20|Poisoned}}, {{ra>mass-driver?20|Irradiated}}, and disease. \\ {{ra>eye-shield?20|Protection}}**Huge.** Minimum (nor stacking) failure chance 3 vs all attacks from size 5 foes or smaller. \\ {{ra>eye-shield?20|Protection}}**Single-Minded.** Immune to {{ra>desert-skull?20|Afraid}}{{ra>reverse?20|Confused}} and any ability that alters behavior/manipulates mental states. | 
-|{{ra>cancel?30|Drawback}} |{{ra>gear-hammer?20|Utility}}**Dumb as Hell.** Operates on pure low-level instinct. |+|{{ra>divert?30|Reactive}} |{{ra>eye-shield?20|Protection}}**Stone Skin.** Defense doubled, regain 1 Energy/Attention when attacked, cannot be backstabbed, can spend 1 Supplies to negate critical hit. Roll when hit: if 1-6, cannot use any of these benefits again until beginning of next turn. | 
 +|{{ra>cancel?30|Drawback}} |{{ra>gear-hammer?20|Utility}}**Dumb as Hell.** Operates on pure low-level instinct. \\ {{ra>footprint?20|Movement}}**Incredibly Slow.** Dense body and a missing front paw grant two impairments on movement (1 action+1 space moved, 2 on sprint). \\ {{ra>eye-shield?20|Protection}}**Underworld Sorcery.** When exposed to sunlight (or a reasonable facsimilegains {{ra>burning-embers?20|Burning}} in the form of thin violet flames, cannot be put out until hiding in darkness again. | 
 + 
 +===== The Mummy ===== 
 + 
 +Assholetep. 
 + 
 +^Wants |To get revenge, to collect its canopic jars. | 
 +^Not Wants |To be taken captive or be enthralled by anyone. | 
 + 
 +^The Mummy ^^ 
 +|//Emaciated walking corpse wielding ancient staff.// || 
 +|**Level:** 8 **Size:** 5 **M/R/W:** 2/4/2 **P/S/M:** 1/5/2 \\ **[[Lancer]]: Intercept, Withdraw** / **[[Adamant]]: Inviolable, Mechanical** / **[[Undead]]: Plaguebearer** || 
 +|{{ra>lightning-trio?30|Active}} |{{ra>fireball-sword?20|Offense}}**Sixguns.** Remote attack, +2 damage, range 50, 10+ {{ra>cut-palm?20|Bleeding}}/{{ra>cracked-helm?20|Cracked}}/{{ra>player-pain?20|Sore}}. Critical hits deal triple damage. Expose targets to Wormspawn Rot disease. | 
 +|{{ra>cycle?30|Passive}} |{{ra>eye-shield?20|Protection}}**Ex-Biological.** Less likely to die when hitting 0 Flesh (if this is important). Completely immune to {{ra>cut-palm?20|Bleeding}}, {{ra>noose?20|Choking}}, {{ra>brandy-bottle?20|Poisoned}}, {{ra>mass-driver?20|Irradiated}}, and disease. \\ {{ra>eye-shield?20|Protection}}**Undeath.** Always takes injuries instead of dying, but will become a permanent enemy to all animate beings on 1-3 afterward. Looks horrific. Other undead usually won't attack unless attacked first. 
 + 
 +With the return of each canopic jar, +1 to all combat and resource ratings plus new abilities as follows: 
 + 
 +^Lungs ^^ 
 +|[[Sovereign]]: Unassailable, [[Negotiator]] |
 +|{{ra>cycle?30|Passive}} |{{ra>eye-shield?20|Protection}}**Unshakeable.** All attacks have failure 6 vs mummy until it loses 1 Energy/Flesh, resets each exploration turn. | 
 +|{{ra>glass-heart?30|Interactive}} |{{ra>two-hearts?20|Social}}**Heart-Reading.** Know what others want. \\ {{ra>two-hearts?20|Social}}**Glorious.** Can capture attention of all in area for a moment, unspokenly assumed to be the one in charge. \\ | 
 +|Other: Can speak again (does not know any English). || 
 + 
 +^Stomach ^^ 
 +|[[Beastmaster]]: Caller, Whisperer || 
 +|{{ra>glass-heart?30|Interactive}} |{{ra>two-hearts?20|Social}}**Dominion.** Can communicate with animals, +2 attitude adjustment to encountered animals. \\ {{ra>two-hearts?20|Social}}**Call to the Wild.** Can request wild animals of a specific local type to show up, and they do after 1 procedure. | 
 +|Other: Allies or self can hire servitors as followers for the remainder of session by spending 5 Dosh each. || 
 + 
 +^Intestines ^^ 
 +|[[Regenerator]]: Resurgence, Soothing || 
 +|{{ra>lightning-trio?30|Active}} |{{ra>eye-shield?20|Protection}}**Start Regenerating.** Costs 1 Provisions. For remainder of current exploration turn, regain 1 lost Energy and Attention at the beginning of each turn. | 
 +|{{ra>cycle?30|Passive}} |{{ra>eye-shield?20|Protection}}**Empowered Recovery.** Always regain 2 Energy when taking a recovery action instead of 1. | 
 +|Other: Cleanses the area of the Wormspawn Rot, cures it in all infected characters and preventing further infection. || 
 + 
 +^Liver ^^ 
 +|[[Undead]]: Masquerade, [[Luminary]], [[Trickster]] || 
 +|{{ra>glass-heart?30|Interactive}} |{{ra>two-hearts?20|Social}}**Hale and Hearty.** No longer appear to be undead. \\ {{ra>two-hearts?20|Social}}**Friendly.** Makes friends more easily. \\ {{ra>two-hearts?20|Social}}**Trustworthy.** Lies are believable. | 
 +|Other: Mummy regains their original appearance and can pass as human again. || 
 + 
 +===== The Master ===== 
 + 
 +???? 
 + 
 +^Wants |To clean this fucking mess up, to hoarde wealth, to wield power. | 
 +^Not Wants |To pay more than the bare minimum in either cash or effort. | 
 + 
 +^The Master ^^ 
 +|//????// || 
 +|**Level:** 20 **Size:** 5 **M/R/W:** 10/5/5 **P/S/M:** 8/6/6 \\ **[[Deathtouch]]: Doom, Drain Touch** / **[[Adamant]]: Inviolable, Mechanical, Vigor** / **[[Undead]]: Ability Drain, Lifesight, Masquerade, Paling** / **[[Regenerator]]: Fleshknit, Soothing** / **[[Ritualist]]: Leech** / **[[Chronomancer]]** / **[[Beastmaster]]: Calling** || 
 +|{{ra>lightning-trio?30|Active}} |{{ra>fireball-sword?20|Offense}}**Gravebringer Touch.** Melee attack, range 1, 10+ {{ra>desert-skull?20|Afraid}}/{{ra>ringing-bell?20|Dizzy}}/{{ra>turd?20|Nauseous}} + instantly kills all level 10 or below + restores 6 Energy to self. Kills restore 1 Flesh. Can remove one archetype/ability from struck target by spending 1 Mojo. \\ {{ra>gear-hammer?20|Utility}}**Sense Heartbeats.** Extend Lifesight range to 50m for one round. \\ {{ra>eye-shield?20|Protection}}**Start Regenerating.** Costs 1 Provisions. For remainder of current exploration turn, regain 1 lost Energy and Attention at the beginning of each turn. Can also regain 1 Flesh by spending Provisions. \\ {{ra>gear-hammer?20|Utility}}**Haste.** Take three actions in a round. Costs 1 Supplies on 1-6. | 
 +|{{ra>cycle?30|Passive}} |{{ra>eye-shield?20|Protection}}**Super Hearty.** 6 Flesh/Energy/Attention. \\ {{ra>eye-shield?20|Protection}}**Ex-Biological.** Less likely to die when hitting 0 Flesh (if this is important). Completely immune to {{ra>cut-palm?20|Bleeding}}, {{ra>noose?20|Choking}}, {{ra>brandy-bottle?20|Poisoned}}, {{ra>mass-driver?20|Irradiated}}, and disease. \\ {{ra>eye-shield?20|Protection}}**Undeath.** Always takes injuries instead of dying, but will become a permanent enemy to all animate beings on 1-3 afterward. Looks horrific. Other undead usually won't attack unless attacked first. \\ {{ra>gear-hammer?20|Utility}}**Lifesight.** Know location/presence of all living targets within 10m. \\ {{ra>eye-shield?20|Protection}}**Lichdom.** Can only be permanently killed by an exorcist. Immune to Ability Drain and possession, effective level 40 for resisting assassination. \\ {{ra>gear-hammer?20|Utility}}**Blood Magic.** Can lose 1 Flesh in place of any other resource. | 
 +|{{ra>glass-heart?30|Interactive}} |{{ra>two-hearts?20|Social}}**Meaty.** No longer appear to be undead. \\ {{ra>two-hearts?20|Social}}**Dominion.** Can communicate with animals, +2 attitude adjustment to encountered animals. \\ {{ra>two-hearts?20|Social}}**Call to the Wild.** Can request wild animals of a specific local type to show up, and they do after 1 procedure. |
  
assholetep_bestiary.1603140636.txt.gz · Last modified: 2020/10/19 14:50 by kyle