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assholetep_bestiary [2020/10/20 14:39]
kyle [The Master]
assholetep_bestiary [2021/05/15 19:17] (current)
kyle
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 ^The Mummy ^^ ^The Mummy ^^
-|//Emaciated walking corpse wielding two sixguns.// || +|//Emaciated walking corpse wielding ancient staff.// || 
-|**Level:** 8 **Size:** 5 **M/R/W:** 2/4/2 **P/S/M:** 1/5/2 \\ **[[Gunslinger]]: HeadshotMagazined** / **[[Adamant]]: Inviolable, Mechanical** / **[[Undead]]: Plaguebearer** ||+|**Level:** 8 **Size:** 5 **M/R/W:** 2/4/2 **P/S/M:** 1/5/2 \\ **[[Lancer]]: InterceptWithdraw** / **[[Adamant]]: Inviolable, Mechanical** / **[[Undead]]: Plaguebearer** ||
 |{{ra>lightning-trio?30|Active}} |{{ra>fireball-sword?20|Offense}}**Sixguns.** Remote attack, +2 damage, range 50, 10+ {{ra>cut-palm?20|Bleeding}}/{{ra>cracked-helm?20|Cracked}}/{{ra>player-pain?20|Sore}}. Critical hits deal triple damage. Expose targets to Wormspawn Rot disease. | |{{ra>lightning-trio?30|Active}} |{{ra>fireball-sword?20|Offense}}**Sixguns.** Remote attack, +2 damage, range 50, 10+ {{ra>cut-palm?20|Bleeding}}/{{ra>cracked-helm?20|Cracked}}/{{ra>player-pain?20|Sore}}. Critical hits deal triple damage. Expose targets to Wormspawn Rot disease. |
-|{{ra>cycle?30|Passive}} |{{ra>eye-shield?20|Protection}}**Ex-Biological.** Less likely to die when hitting 0 Flesh (if this is important). Completely immune to {{ra>cut-palm?20|Bleeding}}, {{ra>noose?20|Choking}}, {{ra>brandy-bottle?20|Poisoned}}, {{ra>mass-driver?20|Irradiated}}, and disease. \\ \\ {{ra>eye-shield?20|Protection}}**Undeath.** Always takes injuries instead of dying, but will become a permanent enemy to all animate beings on 1-3 afterward. Looks horrific. Other undead usually won't attack unless attacked first. |+|{{ra>cycle?30|Passive}} |{{ra>eye-shield?20|Protection}}**Ex-Biological.** Less likely to die when hitting 0 Flesh (if this is important). Completely immune to {{ra>cut-palm?20|Bleeding}}, {{ra>noose?20|Choking}}, {{ra>brandy-bottle?20|Poisoned}}, {{ra>mass-driver?20|Irradiated}}, and disease. \\ {{ra>eye-shield?20|Protection}}**Undeath.** Always takes injuries instead of dying, but will become a permanent enemy to all animate beings on 1-3 afterward. Looks horrific. Other undead usually won't attack unless attacked first. |
  
 With the return of each canopic jar, +1 to all combat and resource ratings plus new abilities as follows: With the return of each canopic jar, +1 to all combat and resource ratings plus new abilities as follows:
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 |//????// || |//????// ||
 |**Level:** 20 **Size:** 5 **M/R/W:** 10/5/5 **P/S/M:** 8/6/6 \\ **[[Deathtouch]]: Doom, Drain Touch** / **[[Adamant]]: Inviolable, Mechanical, Vigor** / **[[Undead]]: Ability Drain, Lifesight, Masquerade, Paling** / **[[Regenerator]]: Fleshknit, Soothing** / **[[Ritualist]]: Leech** / **[[Chronomancer]]** / **[[Beastmaster]]: Calling** || |**Level:** 20 **Size:** 5 **M/R/W:** 10/5/5 **P/S/M:** 8/6/6 \\ **[[Deathtouch]]: Doom, Drain Touch** / **[[Adamant]]: Inviolable, Mechanical, Vigor** / **[[Undead]]: Ability Drain, Lifesight, Masquerade, Paling** / **[[Regenerator]]: Fleshknit, Soothing** / **[[Ritualist]]: Leech** / **[[Chronomancer]]** / **[[Beastmaster]]: Calling** ||
-|{{ra>lightning-trio?30|Active}} |{{ra>fireball-sword?20|Offense}}**Gravebringer Touch.** Melee attack, range 1, 10+ {{ra>desert-skull?20|Afraid}}/{{ra>ringing-bell?20|Dizzy}}/{{ra>turd?20|Nauseous}} + instantly kills all level 10 or below + restores 6 Energy to self. Kills restore 1 Flesh. Can remove one class/ability from struck target by spending 1 Mojo. \\ {{ra>gear-hammer?20|Utility}}**Sense Heartbeats.** Extend Lifesight range to 50m for one round. \\ {{ra>eye-shield?20|Protection}}**Start Regenerating.** Costs 1 Provisions. For remainder of current exploration turn, regain 1 lost Energy and Attention at the beginning of each turn. Can also regain 1 Flesh by spending Provisions. \\ {{ra>gear-hammer?20|Utility}}**Haste.** Take three actions in a round. Costs 1 Supplies on 1-6. |+|{{ra>lightning-trio?30|Active}} |{{ra>fireball-sword?20|Offense}}**Gravebringer Touch.** Melee attack, range 1, 10+ {{ra>desert-skull?20|Afraid}}/{{ra>ringing-bell?20|Dizzy}}/{{ra>turd?20|Nauseous}} + instantly kills all level 10 or below + restores 6 Energy to self. Kills restore 1 Flesh. Can remove one archetype/ability from struck target by spending 1 Mojo. \\ {{ra>gear-hammer?20|Utility}}**Sense Heartbeats.** Extend Lifesight range to 50m for one round. \\ {{ra>eye-shield?20|Protection}}**Start Regenerating.** Costs 1 Provisions. For remainder of current exploration turn, regain 1 lost Energy and Attention at the beginning of each turn. Can also regain 1 Flesh by spending Provisions. \\ {{ra>gear-hammer?20|Utility}}**Haste.** Take three actions in a round. Costs 1 Supplies on 1-6. |
 |{{ra>cycle?30|Passive}} |{{ra>eye-shield?20|Protection}}**Super Hearty.** 6 Flesh/Energy/Attention. \\ {{ra>eye-shield?20|Protection}}**Ex-Biological.** Less likely to die when hitting 0 Flesh (if this is important). Completely immune to {{ra>cut-palm?20|Bleeding}}, {{ra>noose?20|Choking}}, {{ra>brandy-bottle?20|Poisoned}}, {{ra>mass-driver?20|Irradiated}}, and disease. \\ {{ra>eye-shield?20|Protection}}**Undeath.** Always takes injuries instead of dying, but will become a permanent enemy to all animate beings on 1-3 afterward. Looks horrific. Other undead usually won't attack unless attacked first. \\ {{ra>gear-hammer?20|Utility}}**Lifesight.** Know location/presence of all living targets within 10m. \\ {{ra>eye-shield?20|Protection}}**Lichdom.** Can only be permanently killed by an exorcist. Immune to Ability Drain and possession, effective level 40 for resisting assassination. \\ {{ra>gear-hammer?20|Utility}}**Blood Magic.** Can lose 1 Flesh in place of any other resource. | |{{ra>cycle?30|Passive}} |{{ra>eye-shield?20|Protection}}**Super Hearty.** 6 Flesh/Energy/Attention. \\ {{ra>eye-shield?20|Protection}}**Ex-Biological.** Less likely to die when hitting 0 Flesh (if this is important). Completely immune to {{ra>cut-palm?20|Bleeding}}, {{ra>noose?20|Choking}}, {{ra>brandy-bottle?20|Poisoned}}, {{ra>mass-driver?20|Irradiated}}, and disease. \\ {{ra>eye-shield?20|Protection}}**Undeath.** Always takes injuries instead of dying, but will become a permanent enemy to all animate beings on 1-3 afterward. Looks horrific. Other undead usually won't attack unless attacked first. \\ {{ra>gear-hammer?20|Utility}}**Lifesight.** Know location/presence of all living targets within 10m. \\ {{ra>eye-shield?20|Protection}}**Lichdom.** Can only be permanently killed by an exorcist. Immune to Ability Drain and possession, effective level 40 for resisting assassination. \\ {{ra>gear-hammer?20|Utility}}**Blood Magic.** Can lose 1 Flesh in place of any other resource. |
 |{{ra>glass-heart?30|Interactive}} |{{ra>two-hearts?20|Social}}**Meaty.** No longer appear to be undead. \\ {{ra>two-hearts?20|Social}}**Dominion.** Can communicate with animals, +2 attitude adjustment to encountered animals. \\ {{ra>two-hearts?20|Social}}**Call to the Wild.** Can request wild animals of a specific local type to show up, and they do after 1 procedure. | |{{ra>glass-heart?30|Interactive}} |{{ra>two-hearts?20|Social}}**Meaty.** No longer appear to be undead. \\ {{ra>two-hearts?20|Social}}**Dominion.** Can communicate with animals, +2 attitude adjustment to encountered animals. \\ {{ra>two-hearts?20|Social}}**Call to the Wild.** Can request wild animals of a specific local type to show up, and they do after 1 procedure. |
  
assholetep_bestiary.1603226351.txt.gz · Last modified: 2020/10/20 14:39 by kyle