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basher [2021/02/02 11:19]
kyle
basher [2021/02/09 08:21] (current)
kyle [Basher]
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 ~~NOTOC~~ ~~NOTOC~~
  
-//You don'need fancy "mithril" bullshit to wreck faces. For my part I'd rather a fourspan of solid cherry betwixt my hands than nearly anything else.//+//Of course, if the stick is big enough, you don'have to speak softly at all.//
  
-A Basher's tools of choice come in wide variety of types: maces, hammers, truncheons, wrenches, lead pipes, etcYou choose what your bludgeon looks likeand the abilities you learn determine what you can do with it+^{{ra>key?48|Possible Keystones}} |1. Memoirs of a champion home-run hitter\\ 2. A heftyyet unusually well-balanced steel pipe. \\ 3. Hammer-shaped amulet of a thunder deity. \\ 4. T-shirt emblazoned with "Bustin' Makes Me Feel Good" paired with image of broken skull. \\ 5. Gaudy pimp's cane. \\ 6. Guidelines sheet for safe sledgehammer use|
  
 This is a weapon and subject to [[UWR|universal weapon rules]]. This is a weapon and subject to [[UWR|universal weapon rules]].
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 ^Condition ^^Explanation ^ ^Condition ^^Explanation ^
-|{{ra>cracked-helm?32&align=left}} ^Cracked |{{fa>minus-circle?18&align=left}} Maximum Flesh is reduced to 4. Lose any excess Flesh when gaining the condition. Regain any Flesh lost to the condition when it is removed. When inflicted by weapon attack, Cracked is applied to the subject immediately after damage is dealt. |+|{{ra>cracked-helm?32&align=left}} ^Cracked |{{fa>minus-circle?18&align=left}} Incoming attacks critically hit on trigger die result of 10+. |
 |{{ra>ringing-bell?32&align=left}} ^Dizzy |{{fa>minus-circle?18&align=left}} Every time a movement action is taken, lose 1 Energy. \\ \\ {{fa>minus-circle?18&align=left}} Cannot dash (travel further in exchange for Energy) during a movement action. \\ \\ {{fa>plus-circle?18&align=left}} Movement made for free (without spending any actions) is unaffected. | |{{ra>ringing-bell?32&align=left}} ^Dizzy |{{fa>minus-circle?18&align=left}} Every time a movement action is taken, lose 1 Energy. \\ \\ {{fa>minus-circle?18&align=left}} Cannot dash (travel further in exchange for Energy) during a movement action. \\ \\ {{fa>plus-circle?18&align=left}} Movement made for free (without spending any actions) is unaffected. |
 |{{ra>aura?32&align=left}} ^Numb |{{fa>minus-circle?18&align=left}} Treat Escalation as 1 for purposes of attack damage dealt regardless of its true level. | |{{ra>aura?32&align=left}} ^Numb |{{fa>minus-circle?18&align=left}} Treat Escalation as 1 for purposes of attack damage dealt regardless of its true level. |
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 ^ ^^^ ^ ^^^
-^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Gonna Beat You Into Shape:** When you double attack (use both actions during a round to attack) with this weapon, your second strike deals +2 damage. Both attacks must be made with this weapon to gain this benefit. \\ \\ {{fa>plus-circle?24&align=left}}**The World's My Anvil:** Your two attacks do not need to be directed at the same target. |+^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Gonna Beat You Into Shape:** When you double attack (use both actions during a round to attack) with this weapon, your second strike deals +2 damage. Both attacks must be made with this weapon to gain this benefit, but they do not need to be directed at the same target. \\ \\ {{fa>plus-circle?24&align=left}}**Song of the Blacksmith:** If the trigger die rolled on the second attack in a double-attack with this weapon is 7+, then the double-attack costs 1 Attention instead of Energy. Both attacks must be made with this weapon to gain this benefit. If you have no Attention remaining, double-attacking costs Energy/Flesh as normal. |
 ^ ^^^ ^ ^^^
-^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Song of the Blacksmith:** If the trigger die rolled on the second attack in a double-attack with this weapon is 7+, then the double-attack costs 1 Attention instead of Energy. Both attacks must be made with this weapon to gain this benefit. \\ \\ {{fa>minus-circle?24&align=left}}**Head-Banging:** If you do not have any Attention remaining when you double-attack, then you must spend Energy/Flesh as normal. | 
-^ ^^^ 
- 
 ====== Shellburster ====== ====== Shellburster ======
  
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 ^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Defense Cracker:** When you hit any target, their basic inherent defenses are temporarily disrupted. They take +2 damage from the single next attack targeted at them during the same turn. \\ \\ {{fa>minus-circle?24&align=left}}**Setup Strike:** Only attacks made by allies gain the +2 damage benefit. You cannot take advantage of this effect yourself. | ^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Defense Cracker:** When you hit any target, their basic inherent defenses are temporarily disrupted. They take +2 damage from the single next attack targeted at them during the same turn. \\ \\ {{fa>minus-circle?24&align=left}}**Setup Strike:** Only attacks made by allies gain the +2 damage benefit. You cannot take advantage of this effect yourself. |
 ^ ^^^ ^ ^^^
-^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Shield Bat:** When you attack a target with the [[Shieldbearer]] archetype that has their shield raised, you cause them to drop it (canceling its protection to them). The target can choose to hoist their shield again on their next turn if they want, but until then they're wide open. \\ \\ {{fa>minus-circle?24&align=left}}**Tricky Shot:** In order to make a target drop their shieldyou must attack them from the front. If the attack fails due to the shield, you still successfully force your target to drop their guardIf it fails for any other reason, you don't. |+^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Shield Bat:** When you attack a target with the [[Shieldbearer]] archetype that has their shield raised, you cause them to drop it (canceling its protection to them). The target can choose to hoist their shield again on their next turn if they want, but until then they're wide open. \\ \\ {{fa>plus-circle?24&align=left}}**Armor Smash:** When you attack a target with the [[Tank]] archetypethey automatically lose the protection of their armor until the beginning of their next turnThey don'even get to roll for it as normal. |
 ^ ^^^ ^ ^^^
-^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Armor Smash:** When you attack a target with the [[Tank]] archetype, they automatically lose the protection of their armor until the beginning of their next turn. They don't even get to roll for it as normal. | 
-^ ^^^ 
- 
 ====== Spindriver ====== ====== Spindriver ======
  
basher.1612289974.txt.gz · Last modified: 2021/02/02 11:19 by kyle