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- | [[encounters]] | ||
- | |||
- | need to handle: kaiju bonuses, mobility/ | ||
- | |||
attitude scale: | attitude scale: | ||
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^Ignore |Completely neutral. | | ^Ignore |Completely neutral. | | ||
^Suspect |Wary of adventurers, | ^Suspect |Wary of adventurers, | ||
- | ^Confront |Take direct action to threaten adventurers. | | + | ^Confront |Take direct action to threaten adventurers. Warning shots fired. | |
- | ^Destroy |Want adventurers dead or suffering. | | + | ^Destroy |Want adventurers dead or suffering. Go for the kill. | |
|Destroy |Confront |Suspect |Ignore |Inquire |Greet |Welcome | | |Destroy |Confront |Suspect |Ignore |Inquire |Greet |Welcome | | ||
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^9-11 |+1 | | ^9-11 |+1 | | ||
^12 |+2 | | ^12 |+2 | | ||
- | |||
====== Bestiary ====== | ====== Bestiary ====== | ||
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[[# | [[# | ||
- | ^# ^Encounter ^Major (1) ^Minor (2-3) ^Spoor (4-6) ^ | + | ^# ^Encounter ^Major (1) ^Minor (2-3) ^Traces |
|1 ^[[# | |1 ^[[# | ||
+ | |2 ^[[# | ||
+ | |3 ^[[#Bone Ape]] |1. Troop foraging for food. \\ 2. Silverbacks battle their minions for alpha status. \\ 3. Recycling recent dead. |1. Lone male. \\ 2. Sleeping in a pile. \\ 3. Skittish of danger. |1. Pile of bone fragments. \\ 2. Flattened vegetation. \\ 3. Tuft of wiry black fur. | | ||
+ | |4 ^[[# | ||
+ | |5 ^[[# | ||
+ | |6 ^[[#Eye Archon]] |1. About to drill something valuable. \\ 2. Fresh victory over something that got in its way. \\ 3. Blocking the path. |1. Passing through. \\ 2. Drilling something mundane. \\ 3. Dismantling a dead archon. |1. Fresh borehole, rimmed with frost. \\ 2. Melting spikes, blood puddle nearby. \\ 3. The sounds of a drill echo from far away. | | ||
+ | |7 ^[[# | ||
+ | |8 ^[[# | ||
+ | |9 ^[[# | ||
+ | |10 ^[[# | ||
+ | |11 ^[[# | ||
+ | |12 ^[[# | ||
- | |1 ^[[# | + | ^Conditions |
- | + | ^Interest | |
- | |1 ^[[# | + | |
- | + | ||
- | |1 ^[[# | + | |
- | ==== Bighead | + | === Bighead === |
**AKA Mountain People, Grandma' | **AKA Mountain People, Grandma' | ||
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Recent events have completely upended Bighead society, trading out strict totalitarian control for utter anarchy. | Recent events have completely upended Bighead society, trading out strict totalitarian control for utter anarchy. | ||
+ | |||
+ | **Wants:** Safety, revenge. | ||
|Destroy |Confront ^Suspect |Ignore |Inquire |Greet |Welcome | | |Destroy |Confront ^Suspect |Ignore |Inquire |Greet |Welcome | | ||
Line 95: | Line 99: | ||
[[# | [[# | ||
- | ==== Broodmother | + | === Bloodfruit |
+ | |||
+ | **AKA Vampire Rose** | ||
+ | |||
+ | A bloodfruit bush is partially named for the large, lustrous red berries it grows. Get your hands on some and you'll be treated to a true culinary delight: sweet, juicy and savory all at once. Try and pick some from the bush and you'll discover the other reason for its name: leaves rustle and grasp, draining your blood through thousands of microtubules with the merest graze. This is how the bush gets the nutrients necessary to grow its fruit in such rocky soil. Most mountain travelers consider it a fair exchange, but give the bush a respectfully wide berth when they aren't hungry. Many are the bleached skeletons lying in the middle of a bloodfruit patch, who overestimated their own strength... or simply got a reputation for cheating the bush. Local culture frowns on that. | ||
+ | |||
+ | **Wants:** Blood, sunlight. | ||
+ | |||
+ | ^Destroy |Confront |Suspect |Ignore |Inquire |Greet |Welcome | | ||
+ | |||
+ | ^Bloodfruit Bush -> Level 6, Size 5, M-6 P-0 A-0 ^^^^ | ||
+ | ^Deathtouch |||Melee attack, crits on 10+. Heal one lost Endurance per hit, or all lost Endurance on a crit. | | ||
+ | |-> ^Drain Touch ||::: | | ||
+ | |::: |-> ^Devour Life |::: | | ||
+ | ^Verdant |||Can feed itself with sunlight and produces one day's worth of rations in berries per day. When encountered, | ||
+ | |-> ^Photosynthesis ||::: | | ||
+ | |::: |-> ^Fruiting |::: | | ||
+ | |-> ^Spring ||::: | | ||
+ | ^Gourmet |||Bloodfruit is high-quality foodstuff, and automatically restores 1 lost Vitality to any eater once per day in addition to sating hunger. | | ||
+ | ^Steadfast |||Immune to fear and charming. | | ||
+ | |-> ^Implacable ||::: | | ||
+ | |||
+ | ^Weakness: Mindless (Steadfast) |Stupid as hell. | | ||
+ | ^Weakness: Stationary (Verdant) |Cannot take movement actions. | | ||
+ | |||
+ | [[# | ||
+ | |||
+ | === Bone Ape === | ||
+ | |||
+ | **AKA Blakutan, Sorcerilla** | ||
+ | |||
+ | It's no secret that some animals use tools, sometimes to an usually sophisticated degree. While not necessarily more intelligent than any other species of clever monkey, Bone Apes have mastered the use of one particular tool that serves them quite well in the dangerous peaks of the Exhale: necromancy. | ||
+ | |||
+ | A full-grown bone ape is a strong, but straightforward opponent that prefers to hang back from combat and throw things at intruders. The first thing they tend to throw is a small bone chip taken from a former member of their troop, which rapidly grows into an entire animated skeleton mid-flight. A bone ape always has backup, even when alone. | ||
+ | |||
+ | **Wants:** To be left alone, to defend the troop, to acquire bones. | ||
+ | |||
+ | |Destroy |Confront ^Suspect |Ignore |Inquire |Greet |Welcome | | ||
+ | |||
+ | ^Bone Ape Adult -> Level 8, Size 5, M-2 P-4 A-2 ^^^^ | ||
+ | ^Throwing |||Projectile attack, range 10, never consumes Supply. Can deploy undead (see below) as Throwing attacks. | | ||
+ | |-> ^Impact ||::: | | ||
+ | |-> ^Throw Anything ||::: | | ||
+ | ^Necromancy |||Throw an undead servitor out into play. An adult bone ape has either one adult skeleton or three juvenile skeletons. Slain skeletons fully revive on a 12 at the beginning of each round. If the controlling ape is slain, its minions crumble to dust. Telling minions to start attacking or switch targets takes an action. | | ||
+ | |-> ^Binds of Death ||::: | | ||
+ | |-> ^Essential Salts ||::: | | ||
+ | |-> ^Mechromancy ||::: | | ||
+ | |::: |-> ^Rewake |::: | | ||
+ | ^Survival |||Independently feed themselves in the wild, powerful sense of smell. | | ||
+ | |-> ^Scent ||::: | | ||
+ | |||
+ | ^Weakness: Animal (Survival) |Vulnerable to Beastmaster abilities. | | ||
+ | |||
+ | Skeletal adults have the same statistics as regular adults, but have an unrecoverable Slowed condition and the following additional abilities/ | ||
+ | |||
+ | ^Grit|||Injured at half normal rate, immune to Choking. | | ||
+ | |-> ^Breathless ||::: | | ||
+ | ^Steadfast |||Immune to Fear and Charmed. | | ||
+ | |-> ^Implacable ||::: | | ||
+ | |||
+ | ^Weakness: Synthetic (Grit) |Cannot benefit from the Heal or Gourmet trees. | | ||
+ | ^Weakness: Mindless (Steadfast) |Stupid as hell. | | ||
+ | |||
+ | ^Bone Ape Juvenile -> Level 4, Size 4, M-1 P-2 A-1 ^^^^ | ||
+ | ^Throwing |||Projectile attack, range 10, never consumes Supply. | | ||
+ | |-> ^Throw Anything ||::: | | ||
+ | ^Necromancy |||Throw an undead servitor out into play. A juvenile bone ape has one juvenile skeleton. If the controlling ape is slain, its minion goes into a frenzy and attacks whatever' | ||
+ | |-> ^Essential Salts ||::: | | ||
+ | ^Survival |||Independently feed themselves in the wild. | | ||
+ | |||
+ | ^Weakness: Animal (Survival) |Vulnerable to Beastmaster abilities. | | ||
+ | |||
+ | Skeletal juveniles have the same statistics as regular juveniles, but have an unrecoverable Slowed condition and the following additional abilities/ | ||
+ | |||
+ | ^Grit|||Injured at half normal rate. | | ||
+ | ^Steadfast |||Immune to Fear. | | ||
+ | |||
+ | ^Weakness: Synthetic (Grit) |Cannot benefit from the Heal or Gourmet trees. | | ||
+ | ^Weakness: Mindless (Steadfast) |Stupid as hell. | | ||
+ | |||
+ | [[# | ||
+ | |||
+ | === Broodmother | ||
**AKA Child-Taker, | **AKA Child-Taker, | ||
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A broodmother' | A broodmother' | ||
+ | |||
+ | **Wants:** To steal babies of intelligent species, to care for adopted offspring. | ||
|Destroy |Confront |Suspect ^Ignore |Inquire |Greet |Welcome | | |Destroy |Confront |Suspect ^Ignore |Inquire |Greet |Welcome | | ||
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^(Variable) |||An adoptee' | ^(Variable) |||An adoptee' | ||
- | ==== Sprite ==== | + | [[# |
- | **AKA Dancing Light, Freezing Flame** | + | === Condenser === |
- | Bighead lore holds that the damp, warm fog that gives the Exhale its name spontaneously births sprites from its own matter. They appear as dim, bouncing lights in the mist constantly on the move in search | + | **AKA Metal Kite, Angel of Owmac** |
- | ^Destroy |Confront |Suspect |Ignore |Inquire |Greet |Welcome | | + | Drone-like mechanical creatures that simply began to appear one day, the condensers fly over the Exhale collecting, concentrating and chilling water vapor. It is suspected from the timing of their arrival and their weather-related functions that the condensers are agents of Owmac the Storm-Father. That would certainly explain their erratic behavior, as they have been noted to both unleash punishing blizzards and proffer rewards and assistance seemingly at random. |
- | ^Sprite | + | **Wants:** To gather data, to punish and reward. |
- | ^Deathtouch | + | |
- | ^Cryophile |||Adds Frozen to attacks. | | + | |Destroy |Confront |Suspect |
+ | |||
+ | ^Condenser | ||
+ | ^Blizzard |||Supercondensed vapor causes a minor localized blizzard event directly below the condenser, plus all adjacent spaces. Can be used for free at the beginning of each movement action. Inflicts Frozen on 10+, Supply 1-6. Area of effect becomes slippery (fall prone when entering unless Acrobatics is equipped.) | | ||
+ | |-> ^Icy Ground ||::: | | ||
+ | ^Glide |||Flies through the air. Can make a maximum of one direction change and gain 1 meter of elevation per move action. Must continue moving at all times or fall. | | ||
+ | |-> ^Aerial Maneuvers ||::: | | ||
+ | |-> ^Air Brakes ||::: | | ||
+ | |-> ^Powered Flight ||::: | | ||
+ | ^Twitchy |||Can freely change facing in response to attack and drop blizzards for free at the beginning of each movement action. | | ||
+ | |-> ^Running Drop ||::: | | ||
+ | ^Grit |||Injured at half normal rate, immune to Poisoned. | | ||
+ | |-> ^Poisonproof ||::: | | ||
+ | |||
+ | ^Weakness: Synthetic (Grit) |Cannot benefit from the Heal or Gourmet trees. | | ||
+ | |||
+ | [[# | ||
+ | |||
+ | === Eye Archon === | ||
+ | |||
+ | **AKA Wandering Eye, Cheesemaker** | ||
+ | |||
+ | Eye archons are great floating mechanical spheres that shift their surfaces to reveal new hidden tricks, the favored of which is a hollow drill that they use to take cylindrical chunks out of things with. A great glass lens on the front gives them the eye-like resemblance that is their namesake. Most often their samples are bored from the mountainside or from a particularly impressive tree, but the Eye Archons have no compunctions about drilling holes in ruins, large corpses, garbage heaps or even people' | ||
+ | |||
+ | **Wants:** To drill interesting things. | ||
+ | |||
+ | |Destroy |Confront |Suspect ^Ignore |Inquire |Greet |Welcome | | ||
+ | |||
+ | ^Eye Archon -> Level 15, Size 6, M-5 P-5 A-5 ^^^^ | ||
+ | ^Fleshgrinder | ||
+ | |-> ^Long Tool ||::: | | ||
+ | ^Beam |||Freeze ray fired from eye. Adds Frozen condition on 7+, critically hits on 10+, Supply on 1-2. Failure chance 4 vs human-sized targets. Range 6-50, unblocked by fog/smoke. Never costs Supply if the last action taken was anything other than firing the beam. | | ||
+ | |-> ^Phased Array ||::: | | ||
+ | |-> ^Recharger ||::: | | ||
+ | ^Hazard |||Area attack. Ejects a superchilled pellet that causes rapid growth of spiky ice in an area (target space plus adjacent spaces, range 0-10). Frozen on 7+, Supply 1. Anything entering the area or being knocked prone in it gets attacked automatically. Move through two spaces=attacked twice, move through five spaces=attacked three times. The Archon itself is immune. No failure chance due to size differences. Can be used for free at the beginning of a movement action, targeting the space where the archon started moving. | | ||
+ | |-> ^Size-Adapted ||::: | | ||
+ | ^Cryophile |||Adds Frozen to attacks. | ||
+ | |-> ^Freezeproof ||::: | | ||
+ | |::: |-> ^Cold Immunity |::: | | ||
^Acrobatics |||Floats a short distance above the ground, ignoring Hazard attacks and difficult terrain. | | ^Acrobatics |||Floats a short distance above the ground, ignoring Hazard attacks and difficult terrain. | | ||
|-> ^Light Step ||::: | | |-> ^Light Step ||::: | | ||
|::: |-> ^Hover |::: | | |::: |-> ^Hover |::: | | ||
- | ^Steadfast | + | ^Twitchy |
+ | |-> ^Running Drop ||::: | | ||
+ | ^Grit|||Injured at half normal rate, immune to Poisoned and Dazed. Automatically restores 3 Endurance each round before regaining Flow. | | ||
+ | |-> ^Regeneration ||::: | | ||
+ | |::: |-> ^Soothing Regen |::: | | ||
+ | |-> ^Poisonproof ||::: | | ||
+ | |-> ^Toughness ||::: | | ||
- | ^Weakness: | + | ^Weakness: |
- | ==== Gulletree | + | [[# |
+ | |||
+ | === Foguar | ||
+ | |||
+ | **AKA Mist Lion** | ||
+ | |||
+ | A foguar is a medium-sized cat that lives and hunts in an extended family group. Their spotted blue-grey coats are luxuriously plush and wick moisture beautifully, | ||
+ | |||
+ | **Wants:** To defend the clowder and territory, to acquire meat. | ||
+ | |||
+ | |Destroy |Confront ^Suspect |Ignore |Inquire |Greet |Welcome | | ||
+ | |||
+ | ^Foguar -> Level 6, Size 5, M-3 P-1 A-2 ^^^^ | ||
+ | ^Close Combat |||Melee attack, range 1. Can move up to 2 meters as part of the attack. | | ||
+ | |-> ^Pounce ||::: | | ||
+ | ^Communications |||Can communicate with any other member of the clowder that's in the same regional hex. You can't tell if a cat is communicating at any given moment just by looking at it, though. | | ||
+ | |-> ^Hidden Comms ||::: | | ||
+ | ^Stealth |||Treat partial concealment as full, can move (with an impairment) without breaking cover. | | ||
+ | |-> ^Creep ||::: | | ||
+ | ^Survival |||Can feed itself in the wild and sniff out creatures within 5 meters. | | ||
+ | |-> ^Scent ||::: | | ||
+ | |||
+ | ^Weakness: Animal (Survival) |Vulnerable to Beastmaster abilities. | | ||
+ | |||
+ | [[# | ||
+ | |||
+ | === Gulletree | ||
**AKA Meat Flower** | **AKA Meat Flower** | ||
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The gulletree wraps its soft, floppy body in a hard, fibrous shell. Gulletree shells are strong, lightweight, | The gulletree wraps its soft, floppy body in a hard, fibrous shell. Gulletree shells are strong, lightweight, | ||
+ | |||
+ | **Wants:** To gorge itself on meat, to be left alone. | ||
|Destroy |Confront ^Suspect |Ignore |Inquire |Greet |Welcome | | |Destroy |Confront ^Suspect |Ignore |Inquire |Greet |Welcome | | ||
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^Mature Gulletree -> Level 10, Size 6, M-5 P-3 A-2 ^^^^ | ^Mature Gulletree -> Level 10, Size 6, M-5 P-3 A-2 ^^^^ | ||
- | ^Lasher |||Long tentacle attack, range 2-5. Works fine for fishing up submerged targets. Can choose to inflict Grabbed on 7+, limiting later attacks to grabbed target only unless released. Can spend an action to pull a grabbed target adjacent to itself for devouring. | | + | ^Lasher |||Long tentacle attack, range 2-5. Failure chance 4 vs human-sized targets. Works fine for fishing up submerged targets. Can choose to inflict Grabbed on 7+, limiting later attacks to grabbed target only unless released. Can spend an action to pull a grabbed target adjacent to itself for devouring. | |
|-> ^Constrict ||::: | | |-> ^Constrict ||::: | | ||
|-> ^Lash Pull ||::: | | |-> ^Lash Pull ||::: | | ||
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^Weakness: Slowpoke (Strength) |Impairment to movement. | | ^Weakness: Slowpoke (Strength) |Impairment to movement. | | ||
+ | ^Ancient Gulletree -> Level 17, Size 7, M-8 P-5 A-4 ^^^^ | ||
+ | ^Lasher |||Long tentacle attack, range 2-5. Deals +2 damage to all targets Size 5 and smaller. Works fine for fishing up submerged targets. Can choose to inflict Grabbed on 7+, limiting later attacks to grabbed target only unless released. Can spend an action to pull a grabbed target adjacent to itself for devouring. | | ||
+ | |-> ^Constrict ||::: | | ||
+ | |-> ^Lash Pull ||::: | | ||
+ | |-> ^Tentacle ||::: | | ||
+ | ^Kaiju |||+2 damage to human-size or smaller targets, area effects from human-sized targets have a failure chance of 4 against it. | | ||
+ | |-> ^Shrug Off ||::: | | ||
+ | ^Precision |||Can act as size 4-7 for size-based failure chance. Always hits on 10+ regardless of circumstances. | | ||
+ | |-> ^Runt Stomper ||::: | | ||
+ | ^Tank |||Doubled defenses, expires on 1-6 after each hit, refreshes at beginning of each turn, imposes movement impairment (stacks with impairment from Slowpoke weakness for 2 impairments). Immune to backstabs and extra damage when prone while the armor is in effect. Armor never expires when no Endurance is left. Can spend 1 Supply to negate a critical hit made against it. | | ||
+ | |-> ^Back Plating ||::: | | ||
+ | |-> ^Immortal ||::: | | ||
+ | |-> ^Unbreakable ||::: | | ||
+ | ^Devour |||Can spend an action to consume adjacent creature grabbed with a tentacle. Stomach can hold up to 20 human-sized targets at a time. Stomach deals unavoidable damage equal to Escalation at beginning of each round, plus inflicts Bleeding, Choking, Dissolving and Poisoned conditions. | | ||
+ | |-> ^Gluttony ||::: | | ||
+ | |::: |-> ^Insatiable |::: | | ||
+ | |-> ^Leech Belly ||::: | | ||
+ | |-> ^Toxic Guts ||::: | | ||
+ | ^Steadfast |||Immune to fear, charm and confusion. | | ||
+ | |-> ^Implacable ||::: | | ||
+ | |-> ^Self-Assured ||::: | | ||
+ | ^Survival |||Can feed itself in the wild, shrug off very hot or cold environments, | ||
+ | |-> ^Endure Temperature ||::: | | ||
+ | |-> ^Scent ||::: | | ||
+ | ^Strength |||Can carry weight as size 7 creature (5 without penalty, 20 total) and take an action to root itself to the ground, becoming unmovable. | | ||
+ | |-> ^Pack Mule ||::: | | ||
+ | |-> ^Rooted ||::: | | ||
+ | |||
+ | ^Weakness: Animal (Survival) |Vulnerable to Beastmaster abilities. | | ||
+ | ^Weakness: Mindless (Steadfast) |Stupid as hell. | | ||
+ | ^Weakness: Slowpoke (Strength) |Impairment to movement. | | ||
+ | |||
+ | [[# | ||
+ | |||
+ | === Juggerdillo === | ||
+ | |||
+ | **AKA Glyptotank** | ||
+ | |||
+ | Juggerdillo graze the Exhale slopes in small herds. These enormous beasts are covered in a leathery, segmented shell lined with rough-edged bony spikes which serve as their primary means of both defense and offense. When threatened, juggerdillos curl up into a ball and either roll-smash their enemies or simply bounce on down the slope out of reach. | ||
+ | |||
+ | Although primarily herbivores, a juggerdillo is opportunistically omnivorous and will occasionally dig up the ground for worms and insects or slurp down a mucker. It is not recommended to leave babies or small children unattended near them, which is just one of several hurdles to overcome before domestication becomes a possibility. | ||
+ | |||
+ | **Wants:** To protect the herd, to eat novel things. | ||
+ | |||
+ | |Destroy |Confront |Suspect ^Ignore |Inquire |Greet |Welcome | | ||
+ | |||
+ | ^Juggerdillo Pup -> Level 4, Size 5, M-3 P-1 A-0 ^^^^ | ||
+ | ^Trample |||Melee attack performed when moving over a target. Cannot be used on human-sized targets unless prone, cannot be used on larger targets at all. No failure chance vs smaller creatures. | | ||
+ | ^Tank |||Doubles all defenses, expires on 1-6 until beginning of next turn. Inflicts impairment to move when expired. | | ||
+ | |-> ^Lightweight Armor ||::: | | ||
+ | ^Acrobatics |||Surprisingly flexible and agile. | | ||
+ | ^Survival |||Can feed itself in the wild. | | ||
+ | |||
+ | ^Weakness: Animal (Survival) |Vulnerable to Beastmaster abilities. | | ||
+ | |||
+ | ^Juggerdillo Sow -> Level 9, Size 6, M-5 P-2 A-2 ^^^^ | ||
+ | ^Trample |||Melee attack performed when moving over a target (once per move). Cannot be used on size 6 targets unless prone, cannot be used on larger targets at all. No failure chance vs smaller creatures. Inflicts Prone on 7+. Never harms targets the sow doesn' | ||
+ | |-> ^Beatdown ||::: | | ||
+ | |-> ^Careful Steps ||::: | | ||
+ | ^Spikes |||Melee attack. Automatically counters all adjacent attackers and hits targets rolled over. Failure chance 4 vs human-sized targets. | | ||
+ | |-> ^Spike Slam ||::: | | ||
+ | |::: |-> ^Body Slam |::: | | ||
+ | ^Tank |||Doubles all defenses, expires on 1-6 until beginning of next turn. Inflicts impairment to move when expired. | | ||
+ | |-> ^Lightweight Armor ||::: | | ||
+ | ^Acrobatics |||Surprisingly flexible and agile. | | ||
+ | ^Survival |||Can feed itself in the wild. Excellent sense of smell. | | ||
+ | |-> ^Scent ||::: | | ||
+ | |::: |-> ^Powerful Nose |::: | | ||
+ | |||
+ | ^Weakness: Animal (Survival) |Vulnerable to Beastmaster abilities. | | ||
+ | |||
+ | ^Juggerdillo Boar -> Level 17, Size 7, M-9 P-4 A-4 ^^^^ | ||
+ | ^Trample |||Melee attack performed when moving over a target (once per move). +5 damage if currently berserk. Cannot be used on size 6 targets unless prone, cannot be used on larger targets at all. No failure chance vs smaller creatures. Inflicts Prone on 7+. Never harms targets the boar doesn' | ||
+ | |-> ^Beatdown ||::: | | ||
+ | |-> ^Breakthrough ||::: | | ||
+ | |::: |-> ^Full Throttle |::: | | ||
+ | |-> ^Careful Steps ||::: | | ||
+ | |-> ^Press ||::: | | ||
+ | ^Spikes |||Melee attack. +5 damage if currently berserk. Automatically counters all adjacent attackers, strikes grabbed targets and hits targets rolled over (once per round). Failure chance 8 vs human-sized targets. | | ||
+ | |-> ^Spike Slam ||::: | | ||
+ | |::: |-> ^Body Slam |::: | | ||
+ | ^Tank |||Doubles all defenses, expires on 1-6 until beginning of next turn. Inflicts impairment to move when expired. Can smash right through wooden barriers without slowing down. | | ||
+ | |-> ^Lightweight Armor ||::: | | ||
+ | |-> ^Juggernaut ||::: | | ||
+ | ^Strength |||Can carry up to 10 Bulk with no encumbrance (or 50 maximum). Wooden objects can be smashed easily. Can go berserk as a free action, dealing +5 damage with all melee attacks but taking +2 damage from all incoming strikes. | | ||
+ | |-> ^Berserker ||::: | | ||
+ | |::: |-> ^Rage Control |::: | | ||
+ | |-> ^Door Kicker ||::: | | ||
+ | ^Acrobatics |||Surprisingly flexible and agile. | | ||
+ | ^Survival |||Can feed itself in the wild. Excellent sense of smell. Ignores environmental heat/cold (serves as shade/rain cover for pups) and excellent sense of direction (leads the herd to new pastures). | | ||
+ | |-> ^Endure Temperature ||::: | | ||
+ | |-> ^Pathfinder ||::: | | ||
+ | |-> ^Scent ||::: | | ||
+ | |::: |-> ^Powerful Nose |::: | | ||
+ | |||
+ | ^Weakness: Animal (Survival) |Vulnerable to Beastmaster abilities. | | ||
+ | |||
+ | [[# | ||
+ | |||
+ | === Mistblade === | ||
+ | |||
+ | **AKA Wraith, Pale One** | ||
+ | |||
+ | The frequent rains blowing in from the coast and high geothermic activity give plenty of logical cause for the fog hanging perpetually over the Exhale, but locals still contend that it is is undeniably magic. How else to explain the existence of the mistblades? | ||
+ | |||
+ | If you're lucky enough to kill one, a mistblade is revealed to be a thin, hairless and incredibly pale humanoid wielding a wicked scimitar and wearing nothing but a loincloth and gas mask. Most only see the mistblade alive- or rather, don't see it; the mistblades jump from bank to bank of fog and cut down their foes sight unseen. Nobody knows exactly where they come from, but it's pretty easy to guess what they want: death to all intruders. | ||
+ | |||
+ | **Wants:** Intruders gone. | ||
+ | |||
+ | ^Destroy |Confront |Suspect |Ignore |Inquire |Greet |Welcome | | ||
+ | |||
+ | ^Mistblade -> Level 13, Size 5, M-8 P-2 A-3 ^^^^ | ||
+ | ^Martial |||Melee attack, range 1-2. Deals +5 damage with backstabs. No failure chance from concealment. | | ||
+ | ^Smoke |||Creates a huge area of oppressive fog within throwing range (0-10 meters)- all spaces within 5 meters gain total concealment, | ||
+ | |-> ^Lingering Smoke ||::: | | ||
+ | |-> ^Noxious Smoke ||::: | | ||
+ | |-> ^Wide Cloud ||::: | | ||
+ | ^Darkseeker |||While in an area of complete concealment, | ||
+ | |-> ^Uncertainty Principle ||::: | | ||
+ | |-> ^Unseen Killer ||::: | | ||
+ | ^Grit |||Half probability for injuries, immune to the Choking condition. | | ||
+ | |-> ^Breathless ||::: | | ||
+ | ^Precision |||No failure chance from partial concealment or total concealment within 10 meters. Always hit on a 10+ regardless of circumstances. | | ||
+ | |-> ^Blind-Fight ||::: | | ||
+ | |::: |-> ^Improved Blind-Fight |::: | | ||
+ | |||
+ | [[# | ||
+ | |||
+ | === Mucker === | ||
+ | |||
+ | **AKA Slime-eyes, Sludge Basilisk** | ||
+ | |||
+ | Wretched-looking creatures somewhere between amphibian and lungfish that lurk in damp muddy patches, muckers are a food source for just about everything carnivorous in the Exhale. They gasp and flop around as they filter nutrients from the muck with their baleen-filled mouths, but do not make the mistake of thinking they are totally safe. A mucker' | ||
+ | |||
+ | **Wants:** Food, uncontested control of their patch of mud. | ||
+ | |||
+ | |Destroy |Confront |Suspect ^Ignore |Inquire |Greet |Welcome | | ||
+ | |||
+ | ^Mucker -> Level 4, Size 3, M-1 P-2 A-1 ^^^^ | ||
+ | ^Glare |||Projectile attack, range 20 meters, requires eye contact between mucker and target, size-based failure chance halved (4 vs human-sized targets). Supply 1, adds Dissolving on 7+, is a free action on 10+ (once per round only). | | ||
+ | |-> ^Glance ||::: | | ||
+ | ^Mordant |||Adds Dissolving to attacks, slain targets leave no body. | | ||
+ | |-> ^Body Disposal ||::: | | ||
+ | ^Survival |||Can feed itself in the wild. | | ||
+ | |||
+ | ^Weakness: Animal (Survival) |Vulnerable to Beastmaster abilities. | | ||
+ | |||
+ | [[# | ||
+ | |||
+ | === Sprite === | ||
+ | |||
+ | **AKA Dancing Light, Freezing Flame** | ||
+ | |||
+ | Bighead lore holds that the damp, warm fog that gives the Exhale its name spontaneously births sprites from its own matter. They appear as dim, bouncing lights in the mist constantly on the move in search of heat to sustain their own short existences with. Get up close and you can see that a sprite has no true body at all, just a pocket of crackling, glowing gas eagerly swooping towards you to steal your life-giving warmth. Disperse it quickly, or you'll be frozen solid. | ||
+ | |||
+ | **Wants:** Warmth. | ||
+ | |||
+ | ^Destroy |Confront |Suspect |Ignore |Inquire |Greet |Welcome | | ||
+ | |||
+ | ^Sprite -> Level 5, Size 4, M-3 P-2 A-0 ^^^^ | ||
+ | ^Deathtouch |||Heat-draining touch. Adds Frozen condition on 7+, critically hits on 10+. Fails on 1-6 except vs other spectres. | | ||
+ | ^Cryophile |||Adds Frozen to attacks. | | ||
+ | ^Acrobatics |||Floats a short distance above the ground, ignoring Hazard attacks and difficult terrain. | | ||
+ | |-> ^Light Step ||::: | | ||
+ | |::: |-> ^Hover |::: | | ||
+ | ^Spectre |||All attacks made by or against the sprite have failure chance 6, except for attacks made by/against other spectres. | | ||
+ | ^Steadfast |||Immune to fear. | | ||
+ | ^Grit |||Probability of injury halved. | | ||
+ | |||
+ | ^Weakness: Mindless (Steadfast) |Stupid as hell. | | ||
+ | ^Weakness: Synthetic (Grit) |Immune to Heal and Gourmet trees. | | ||
+ | |||
+ | [[# | ||
===== Imperial ===== | ===== Imperial ===== |