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brawler [2021/02/02 21:59]
kyle
brawler [2021/02/23 14:07] (current)
kyle
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 //We can talk about technique and conditioning later, but if you want to pursue the art of pugilism it's best to start with what's really important: picking something totally sick to tattoo on your knuckles.// //We can talk about technique and conditioning later, but if you want to pursue the art of pugilism it's best to start with what's really important: picking something totally sick to tattoo on your knuckles.//
  
-^{{ra>doubled?48|Cocktails}} |[[Acrobat]]: Emphasize gracefulness. \\ [[Wrestler]]: Mix grabs in with your punches. \\ [[Captor]]: If you like barfights, but not manslaughter. | +^{{ra>key?48|Possible Keystones}} |1. Gleaming brass knuckles. \\ 2. Leather punching bag. \\ 3. Classic kung-fu flick on VHS, mint condition. \\ 4. Athletic mouthguard. \\ 5. Booklet titled "Guided Meditations on Violence". \\ 6. Steel-toed shoes, surprisingly light. |
-^{{ra>key?48|Possible Keystones}} |1. Gleaming brass knuckles. \\ 2. Leather punching bag. \\ 3. "Enter the Dragon" VHS, mint condition. \\ 4. Boxer'mouthguard. \\ 5. Booklet titled "Guided Meditations on Violence". \\ 6. Surprisingly lightweight shoes with steel-reinforced toes. |+
  
 This is a weapon and subject to [[UWR|universal weapon rules]]. This is a weapon and subject to [[UWR|universal weapon rules]].
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 ^ ^^^ ^ ^^^
-^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**Attack:** As an action, you may make a Melee attack against any target within 1 meter. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the Choking, Deprived, or Dizzy conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Skullduggery:** This weapon can be used to backstab (+2 damage to targets that cannot see you) and assassinate (instantly kill targets of equal or lower level who weren't expecting an attack). \\ \\ {{fa>plus-circle?24&align=left}}**Water Failure:** This weapon is less awkward underwater than normal. Attacks made while submerged or against a submerged target have a failure chance of 6 instead of simply being impossible. |+^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**Knuckle Sandwich:** As an action, you may make a Melee attack against any target within 1 meter. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the Choking, Dizzy, or Nauseous conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Skullduggery:** This weapon can be used to backstab (+2 damage to targets that cannot see you) and assassinate (instantly kill targets of equal or lower level who weren't expecting an attack). \\ \\ {{fa>plus-circle?24&align=left}}**Semi-Aquatic:** The weapon has a failure chance of 6 when used underwater instead of such use being impossible. |
 ^ ^^^ ^ ^^^
  
 ^Condition ^^Explanation ^ ^Condition ^^Explanation ^
 |{{ra>noose?32&align=left}} ^Choking |{{fa>minus-circle?18&align=left}} Lose 1 Energy at the end of each round. If no Energy remains, lose Flesh instead. Successfully throwing off the condition prevents damage for that round. \\ \\ {{fa>minus-circle?18&align=left}} Making a recovery action no longer restores 1 Energy (but still allows a check to remove a condition as normal). | |{{ra>noose?32&align=left}} ^Choking |{{fa>minus-circle?18&align=left}} Lose 1 Energy at the end of each round. If no Energy remains, lose Flesh instead. Successfully throwing off the condition prevents damage for that round. \\ \\ {{fa>minus-circle?18&align=left}} Making a recovery action no longer restores 1 Energy (but still allows a check to remove a condition as normal). |
-|{{ra>broken-bottle?32&align=left}} ^Deprived |{{fa>minus-circle?18&align=left}} Cannot use/spend resources in any way. \\ \\ {{fa>minus-circle?18&align=left}} Cannot use any ability that requires unspent resources. | 
 |{{ra>ringing-bell?32&align=left}} ^Dizzy |{{fa>minus-circle?18&align=left}} Every time a movement action is taken, lose 1 Energy. \\ \\ {{fa>minus-circle?18&align=left}} Cannot dash (travel further in exchange for Energy) during a movement action. \\ \\ {{fa>plus-circle?18&align=left}} Movement made for free (without spending any actions) is unaffected. | |{{ra>ringing-bell?32&align=left}} ^Dizzy |{{fa>minus-circle?18&align=left}} Every time a movement action is taken, lose 1 Energy. \\ \\ {{fa>minus-circle?18&align=left}} Cannot dash (travel further in exchange for Energy) during a movement action. \\ \\ {{fa>plus-circle?18&align=left}} Movement made for free (without spending any actions) is unaffected. |
 +|{{ra>turd?32&align=left}} ^Nauseous |{{fa>minus-circle?18&align=left}} All weapon attacks cost 1 Energy in addition to any normal costs they may have. \\ \\ {{fa>minus-circle?18&align=left}} Cannot double attack during a round. \\ \\ {{fa>plus-circle?18&align=left}} Weapon attacks made for free (without spending any actions) are unaffected. |
  
 ====== Flurry ====== ====== Flurry ======
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 ^ ^^^ ^ ^^^
-^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Quad Dela Ron Sha:** When your attacks with this weapon fail for any reason, you treat the attack as landing but deal half damage (round fractions down) instead of doing nothing. This half damage is then reduced by the target's Melee combat rating as normal. \\ \\ {{fa>minus-circle?24&align=left}}**Conditions Fail:** An attack that failed cannot inflict any additional conditions, even if the trigger die result is 10+. |+^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Quad Dela Ron Sha:** When your attacks with this weapon fail for any reason, you treat the attack as landing but deal half damage (round fractions down) instead of doing nothing. This half damage is then reduced by the target's Melee combat rating as normal. \\ \\ {{fa>minus-circle?24&align=left}}**No Bonuses:** An attack that failed cannot inflict any additional conditions or extra effects that depend on having a high trigger die result, no matter what it actually is. |
 ^ ^^^ ^ ^^^
  
brawler.1612328345.txt.gz · Last modified: 2021/02/02 21:59 by kyle