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chef [2020/03/19 22:17] kyle |
chef [2020/11/19 10:30] (current) kyle [Supertaster] |
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//In this room is one of the odder treasures we brought back: an invisible roast ham. Smells delicious, but I can't find it. I'm so hungry.// | //In this room is one of the odder treasures we brought back: an invisible roast ham. Smells delicious, but I can't find it. I'm so hungry.// | ||
- | Few things are more foundational than food, and Chefs are the undisputed masters of food preparation and use. While the class has a lot of straightforward useful effects, it also pairs well with a bit of imagination for more unorthodox problem-solving. | + | Few things are more foundational than food, and Chefs are the undisputed masters of food preparation and use. While the archetype |
^[[#Chef]] ^^Edibles are your specialty. | | ^[[#Chef]] ^^Edibles are your specialty. | | ||
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====== Chef ====== | ====== Chef ====== | ||
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- | ^{{ra>gear-hammer?48|Utility}} ||{{fa> | + | ^{{ra>eye-shield?48|Protection}} ||{{fa> |
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- | ====== Enterprises ====== | ||
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- | ^Chef School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | | ||
- | ^Entertainment |The settlement has interesting shows and distractions for adventurers to unwind with. Adventuring parties can spend 1 Dosh per party member here to carouse together, resulting in +1 XP for all participants. Doing this a second time during a session costs 2 Dosh per party member for +1 XP each, a third time costs 3 Dosh per party member, and so on. | | ||
- | ^Indulgence |The settlement has pleasant and enticing ways to sate one's desires. Adventurers can spend 1 Dosh in the settlement to instantly remove up to 3 points of Stress. | | ||
- | ^Pantry |Adventurers that end a day in the settlement do not need to spend Dosh or Provisions to feed themselves. | | ||