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feinter [2020/04/30 12:44]
kyle
feinter [2020/11/19 13:37] (current)
kyle
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 //The best way to defeat a fighter that actually knows what they're doing is to pretend like you don't.// //The best way to defeat a fighter that actually knows what they're doing is to pretend like you don't.//
  
-.+Feinters are wily, unpredictable combatants prone to evasion, trickery and bursts of unforeseen energy which makes it a good match for chaotic fighter types like barbarians or drunken masters. If you prefer to bamboozle people in a more social context, check out the [[Trickster]] archetype instead.
  
 ^[[#Feinter]] ^^Master of fakeouts. | ^[[#Feinter]] ^^Master of fakeouts. |
 +|{{fa>caret-right?24}} |[[#Frenetic]] |Random bonus actions. |
 |{{fa>caret-right?24}} |[[#Impetuous]] |Riskier attacks yield higher rewards. | |{{fa>caret-right?24}} |[[#Impetuous]] |Riskier attacks yield higher rewards. |
-|{{fa>caret-right?24}} |[[#Pratfall]] |Make them look. |+|{{fa>caret-right?24}} |[[#Pratfall]] |Seem vulnerable to draw them in. |
 |{{fa>caret-right?24}} |[[#Surprising]] |Quickly deploy new tricks. | |{{fa>caret-right?24}} |[[#Surprising]] |Quickly deploy new tricks. |
 |{{fa>caret-right?24}} |[[#What's That]] |Make them look. | |{{fa>caret-right?24}} |[[#What's That]] |Make them look. |
-^[[#Enterprises]] ||Feinter School |+^^^
  
 ====== Feinter ====== ====== Feinter ======
  
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Kansas City Shuffle:** As an action, you may make deliberately misleading movements that serve no purpose other than to confuse and mislead a target. Choose one enemy within 20 meters that can see (or otherwise directly sense) you. That target's single next attack made against you has a failure chance of 12. \\ \\ {{fa>plus-circle?24&align=left}}**Short-Term:** The effect fades at the beginning of your next turn regardless of whether the target attacked you or not. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Kansas City Shuffle:** As an action, you may make deliberately misleading movements that serve no purpose other than to confuse and mislead a target. Choose one enemy within 20 meters that can see (or otherwise directly sense) you. That target's single next attack made against you has a failure chance of 12. \\ \\ {{fa>minus-circle?24&align=left}}**Short-Term:** The effect fades at the beginning of your next turn regardless of whether the target attacked you or not. |
 ^ ^^^ ^ ^^^
 +
 +====== Frenetic ======
 +
 +^ ^^^
 +^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Too Much Caffeine:** Even you don't know exactly what you're going to do next, but you're sure going to do it fast. Once per round during your turn, you can choose to gain an additional free action. Roll a die to determine exactly what action you may take according to the below chart. \\ \\ {{fa>minus-circle?24&align=left}}**Inscrutable Exhortations of Your Soul:** You **must** perform the action you rolled, even if you have no relevant targets within range. If you don't have any levels in weapon-using archetypes, you can still use an unarmed weapon attack (Slam, Chuck, or Throttle). If you have the Pacifist weakness, a result of "any weapon attack" is instead treated as a result of "nothing". If you get the result of "any other ability action" you can always feint using the Feinter base archetype ability even if you know no other abilities that grant special actions. \\ \\ {{fa>minus-circle?24&align=left}}**Not A Trigger Die:** The die rolled to determine what kind of free action you gain from Frenetic is not a trigger die and thus cannot have its value changed via abilities that manipulate trigger dice (such as [[Luckster]] or [[Oracle]]). |
 +^ ^^^
 +
 +^Die Result ^Action ^
 +|1-4 |Nothing |
 +|5-6 |Move or sprint |
 +|7-8 |Recover |
 +|9-10 |Any weapon attack (must target a creature) |
 +|11-12 |Any other ability action |
  
 ====== Impetuous ====== ====== Impetuous ======
Line 41: Line 55:
  
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Look Behind You:** As an action, you can pretend to see something behind somebody. Your target can decide whether or not to fall for it and look; if they do, then you can change their facing to whatever direction you want. \\ \\ {{fa>plus-circle?24&align=left}}**Should Have Looked:** If a target decides not to fall for your childish misdirection, it always happens when something really was happening behind them. When a target refuses to turn, you may specify any single one of your allies that is currently not within your target's visual arc. That ally can take a single free action of their choice. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Look Behind You:** As an action, you can pretend to see something behind somebody within 10 meters that is facing you. Your target can decide whether or not to fall for it and look; if they do, then you can change their facing to whatever direction you want. \\ \\ {{fa>plus-circle?24&align=left}}**Should Have Looked:** If a target decides not to fall for your childish misdirection, it always happens when something really was happening behind them. When a target refuses to turn, you may specify any single one of your allies that is currently not within your target's visual arc. That ally can take a single free action of their choice. |
 ^ ^^^ ^ ^^^
  
-====== Enterprises ====== 
- 
-^Feinter School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
feinter.1588272281.txt.gz · Last modified: 2020/04/30 12:44 by kyle