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feinter [2020/11/18 14:52]
kyle [Frenetic]
feinter [2020/11/19 13:37] (current)
kyle
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 //The best way to defeat a fighter that actually knows what they're doing is to pretend like you don't.// //The best way to defeat a fighter that actually knows what they're doing is to pretend like you don't.//
  
-Feinters are wily, unpredictable combatants prone to evasion, trickery and bursts of unforeseen energy which makes it a good match for chaotic fighter types like barbarians or drunken masters. If you prefer to bamboozle people in a more social context, check out the [[Trickster]] class instead.+Feinters are wily, unpredictable combatants prone to evasion, trickery and bursts of unforeseen energy which makes it a good match for chaotic fighter types like barbarians or drunken masters. If you prefer to bamboozle people in a more social context, check out the [[Trickster]] archetype instead.
  
 ^[[#Feinter]] ^^Master of fakeouts. | ^[[#Feinter]] ^^Master of fakeouts. |
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Too Much Caffeine:** Even you don't know exactly what you're going to do next, but you're sure going to do it fast. Once per round during your turn, you can choose to gain an additional free action. Roll a die to determine exactly what action you may take according to the below chart. \\ \\ {{fa>minus-circle?24&align=left}}**Inscrutable Exhortations of Your Soul:** You **must** perform the action you rolled, even if you have no relevant targets within range. If you don't have any levels in weapon-using classes, you can still use an unarmed weapon attack (Slam, Chuck, or Throttle). If you have the Pacifist weakness, a result of "any weapon attack" is instead treated as a result of "nothing". If you get the result of "any other ability action" you can always feint using the Feinter base class ability even if you know no other abilities that grant special actions. \\ \\ {{fa>minus-circle?24&align=left}}**Not A Trigger Die:** The die rolled to determine what kind of free action you gain from Frenetic is not a trigger die and thus cannot have its value changed via abilities that manipulate trigger dice (such as [[Luckster]] or [[Oracle]]). |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Too Much Caffeine:** Even you don't know exactly what you're going to do next, but you're sure going to do it fast. Once per round during your turn, you can choose to gain an additional free action. Roll a die to determine exactly what action you may take according to the below chart. \\ \\ {{fa>minus-circle?24&align=left}}**Inscrutable Exhortations of Your Soul:** You **must** perform the action you rolled, even if you have no relevant targets within range. If you don't have any levels in weapon-using archetypes, you can still use an unarmed weapon attack (Slam, Chuck, or Throttle). If you have the Pacifist weakness, a result of "any weapon attack" is instead treated as a result of "nothing". If you get the result of "any other ability action" you can always feint using the Feinter base archetype ability even if you know no other abilities that grant special actions. \\ \\ {{fa>minus-circle?24&align=left}}**Not A Trigger Die:** The die rolled to determine what kind of free action you gain from Frenetic is not a trigger die and thus cannot have its value changed via abilities that manipulate trigger dice (such as [[Luckster]] or [[Oracle]]). |
 ^ ^^^ ^ ^^^
  
feinter.1605736328.txt.gz · Last modified: 2020/11/18 14:52 by kyle