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gatling [2021/02/26 09:36]
kyle
gatling [2021/02/26 10:34] (current)
kyle
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 //Here's the basic plan: keep squeezing the trigger until the entire world before you turns to blood.// //Here's the basic plan: keep squeezing the trigger until the entire world before you turns to blood.//
  
-Gatlings are wielders of automatic shooty weapons that chew through ammunition with frightening speed, making this archetype drain Supplies frighteningly fast but offering equally frightening sheer destructive power to match+^{{ra>key?48|Possible Keystones}} |1. Ammunition bandolier. \\ 2. Collapsible stand. \\ 3. Statuette of ancient forge deity. \\ 4. Loyalty discount card for ammunition manufacturer. \\ 5. Recoil-dampening arm bracers. \\ 6. Playbill for an especially dramatic opera
  
 This is a weapon and subject to [[UWR|universal weapon rules]]. This is a weapon and subject to [[UWR|universal weapon rules]].
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Swiss, Specifically:** If your target creature has cover from another creature, you may choose to transfer your attack to the covering creature (the trigger die result is unchanged) if the attack fails instead of just failing outright. +^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Swiss, Specifically:** If your target creature has cover from another creature, you may choose to transfer your attack to the covering creature (the trigger die result is unchanged) if the attack fails instead of just failing outright. \\ \\ {{fa>plus-circle?24&align=left}}**Mr Gorbachev:** If your attack fails against a target due to cover from inanimate objects or battlefield features, then your bullets destroy the cover instead. You can freely fire at creatures that have total cover even though you have no chance to hit them; Cheesemaker will tear a new hole in their cover that you can then subsequently shoot through with later attacks. \\ \\ {{fa>minus-circle?24&align=left}}**Demolition Limits:** When you destroy cover with Cheesemaker, you can destroy an amount of it no larger than you are yourself per attack. Especially thick, durable cover (like a steel vault door, maybe?) might be destroyed significantly slower than this and require multiple attacks to get through. |
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Mr Gorbachev:** If your attack fails against a target due to cover from inanimate objects or battlefield features, then your bullets destroy the cover instead. You can freely fire at creatures that have total cover even though you have no chance to hit them; Cheesemaker will tear a new hole in their cover that you can then subsequently shoot through with later attacks. \\ \\ {{fa>minus-circle?24&align=left}}**Demolition Limits:** When you destroy cover with Cheesemaker, you can destroy an amount of it no larger than you are yourself per attack. Especially thick, durable cover (like a steel vault door, maybe?) might be destroyed significantly slower than this and require multiple attacks to get through. | +
-^ ^^^ +
- +
-====== More Dakka ====== +
- +
-^ ^^^ +
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Still Not Enuff:** Every time you make a Gatling attack, you can choose to make an additional Gatling attack for free immediately afterward. The new attack has its own trigger die roll. \\ \\ {{fa>minus-circle?24&align=left}}**Hail of Casings:** Free attacks made through More Dakka always consume Supplies regardless of the trigger die result. |+
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
 ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Free Bullets For All:** You can choose to sweep with your weapon instead of focusing fire on a single target. Sweep attacks hit a total number of targets within your sight arc equal to the number on the trigger die (e.g. if you roll a 7, your attack hits up to 7 targets at once). Closer targets are hit first before further-away ones. \\ \\ {{fa>minus-circle?24&align=left}}**Scatterfire:** Your bullets are much less concentrated when using Sweep. When making sweep attacks with this weapon, you no longer deal the +5 bonus damage to targets hit. \\ \\ {{fa>minus-circle?24&align=left}}**Ka-Thunk:** Failure chances from cover apply normally when sweeping a weapon- you might not be able to damage targets if you roll low and they're standing behind other targets you've already damaged. \\ \\ {{ra>doubled?24&align=left}}**Cheesemaker Trouble:** If you also know the Cheesemaker ability, it allows you to ignore cover provided by creatures when making sweep attacks. It does not allow you to destroy obstacles when sweeping, however. | ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Free Bullets For All:** You can choose to sweep with your weapon instead of focusing fire on a single target. Sweep attacks hit a total number of targets within your sight arc equal to the number on the trigger die (e.g. if you roll a 7, your attack hits up to 7 targets at once). Closer targets are hit first before further-away ones. \\ \\ {{fa>minus-circle?24&align=left}}**Scatterfire:** Your bullets are much less concentrated when using Sweep. When making sweep attacks with this weapon, you no longer deal the +5 bonus damage to targets hit. \\ \\ {{fa>minus-circle?24&align=left}}**Ka-Thunk:** Failure chances from cover apply normally when sweeping a weapon- you might not be able to damage targets if you roll low and they're standing behind other targets you've already damaged. \\ \\ {{ra>doubled?24&align=left}}**Cheesemaker Trouble:** If you also know the Cheesemaker ability, it allows you to ignore cover provided by creatures when making sweep attacks. It does not allow you to destroy obstacles when sweeping, however. |
 +^ ^^^
 +
 +====== Thunderhead ======
 +
 +^ ^^^
 +^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Cue 'Ride of the Valkyries':** Immediately before attacking with this weapon, you can choose to increase the overall Escalation of the current conflict by +1 as a free action. \\ \\ {{fa>minus-circle?24&align=left}}**Limited Pumps:** Escalation can be raised via Thunderhead a maximum of twice per round, no matter how many Thunderhead users are present. |
 ^ ^^^ ^ ^^^
  
gatling.1614357410.txt.gz · Last modified: 2021/02/26 09:36 by kyle