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helsing [2019/03/11 09:25] kyle |
helsing [2020/11/19 10:41] (current) kyle |
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| //Look, I'm going to give it to you straight: if there was one simple method for slaying abominations they'd hardly be worthy of the title. Generally I just beat on them until they stop moving and then burn what's left. I'm making all of this up as we go along.// | //Look, I'm going to give it to you straight: if there was one simple method for slaying abominations they'd hardly be worthy of the title. Generally I just beat on them until they stop moving and then burn what's left. I'm making all of this up as we go along.// | ||
| - | The Helsing | + | The Helsing |
| ^[[# | ^[[# | ||
| - | |{{fa> | + | |{{fa> |
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| - | ^[[# | + | ^ ^^^ |
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| ^ ^^^ | ^ ^^^ | ||
| - | ^{{ra>eye-shield?48|Protection}} ||{{fa> | + | ^{{ra>fireball-sword?48|Offense}} ||{{fa> |
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| - | ^{{ra> | + | |
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| - | ^{{ra>eye-shield?48|Protection}} ||{{fa> | + | ^{{ra>fireball-sword?48|Offense}} ||{{fa> |
| ^ ^^^ | ^ ^^^ | ||
| - | ====== | + | ====== |
| ^ ^^^ | ^ ^^^ | ||
| - | ^{{ra>eye-shield?48|Protection}} ||{{fa> | + | ^{{ra>gear-hammer?48|Utility}} ||{{fa> |
| ^ ^^^ | ^ ^^^ | ||
| - | ^{{ra>eye-shield?48|Protection}} ||{{fa> | + | ^{{ra>gear-hammer?48|Utility}} ||{{fa> |
| + | ^ ^^^ | ||
| + | ^{{ra> | ||
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| + | ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle? | ||
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| - | ^{{ra> | + | ^{{ra> |
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| - | ^{{ra> | + | ^{{ra> |
| ^ ^^^ | ^ ^^^ | ||
| - | ^{{ra>eye-shield?48|Protection}} ||{{fa> | + | ^{{ra>fireball-sword?48|Offense}} ||{{fa> |
| - | ^ ^^^ | + | |
| - | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle? | + | |
| ^ ^^^ | ^ ^^^ | ||
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| ^ ^^^ | ^ ^^^ | ||
| - | ^{{ra>eye-shield?48|Protection}} ||{{fa> | + | ^{{ra>fireball-sword?48|Offense}} ||{{fa> |
| ^ ^^^ | ^ ^^^ | ||
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| ^ ^^^ | ^ ^^^ | ||
| - | ^{{ra> | + | ^{{ra> |
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| - | ====== Enterprises ====== | ||
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| - | ^Healer School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here: the first such keystone per session costs 1 Supply, the second 2, the third 3, and so on. | | ||
| - | ^Clinic |Injuries can be removed quickly in the settlement by spending 1 Supply per injury. This does not require any bed rest or a trigger die check. | | ||
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