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hex [2019/11/19 21:33]
kyle
hex [2020/11/19 13:51] (current)
kyle
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 //Oh boo hoo, you got cursed. Do you have any idea how many times that's happened to me? My advice is to find that mummy and shove his head in the privy until he begs to take it back.// //Oh boo hoo, you got cursed. Do you have any idea how many times that's happened to me? My advice is to find that mummy and shove his head in the privy until he begs to take it back.//
  
-The Cursed condition does nothing by itself but is quite potent when combined with other conditions, making the Hex class quite possibly the most effective wielder of conditions in the game. Flavorwise it could definitely be considered one of the more "black magic" type classes, but that doesn't necessarily make it evil (unless the referee says it is).+The Cursed condition does nothing by itself but is quite potent when combined with other conditions, making the Hex archetype quite possibly the most effective wielder of conditions in the game. Flavorwise it could definitely be considered one of the more "black magic" type archetypes, but that doesn't necessarily make it evil (unless the referee says it is).
  
 ^[[#Hex]] ^^Wield curses. | ^[[#Hex]] ^^Wield curses. |
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 |{{fa>caret-right?24}} |[[#Pariah]] |Curses oppress all nearby. | |{{fa>caret-right?24}} |[[#Pariah]] |Curses oppress all nearby. |
 |{{fa>caret-right?24}} |[[#Woe]] |Bad luck in their future. | |{{fa>caret-right?24}} |[[#Woe]] |Bad luck in their future. |
-^[[#Enterprises]] ||Hex School |+^^^
  
 ====== Hex ====== ====== Hex ======
  
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Castigate:** As an action, you may inflict the Cursed condition on any subject within throwing range (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Fuel Cost:** Roll a trigger die when inflicting the Cursed condition this way. If the result is 1-3, then doing so costs 1 Supply or use of a Fuel Can item. You cannot use this ability if you have no Supply/Fuel Can uses remaining. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Castigate:** As an action, you may inflict the Cursed condition on any subject within throwing range (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Weaponized:** This ability suffers failure chances from cover, concealment, and size differences between yourself and your target just like weapon attacks do. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Roll a trigger die when inflicting the Cursed condition this way. If the result is 1-3, then doing so costs 1 Mojo. You cannot use this ability if you have no Mojo remaining. |
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Forbidden Arts:** You know how to enhance your weapons to bring doom to their targets. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Cursed condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Forbidden Arts:** You know how to enhance your weapons to bring doom to their targets. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Cursed condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). \\ \\ {{fa>minus-circle?24&align=left}}**Monoelemental:** Your weapon attacks can only inflict a single elemental condition on a 10+ at a time. If you have levels in multiple elemental archetypes, you pick which condition your 10+ trigger die attacks inflict each time. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
 ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Offload Misfortune:** When you inflict the Cursed condition to a target, you may make a free check to throw off one condition you are currently suffering from. If it is successful, you not only throw off the condition but it is immediately added to your target. \\ \\ {{fa>minus-circle?24&align=left}}**Grab Incompatible:** This ability is compatible with every condition in the game except Grabbed, which is has no effect on. | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Offload Misfortune:** When you inflict the Cursed condition to a target, you may make a free check to throw off one condition you are currently suffering from. If it is successful, you not only throw off the condition but it is immediately added to your target. \\ \\ {{fa>minus-circle?24&align=left}}**Grab Incompatible:** This ability is compatible with every condition in the game except Grabbed, which is has no effect on. |
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Dark Fate:** You can inflict a condition you're currently suffering from on a target even when you don't succeed on the check to recover from it. \\ \\ {{fa>plus-circle?24&align=left}}**Supply Cost:** Forcing a target to gain a condition when they normally wouldn't costs 1 Supply or Fuel Can use. |+|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Dark Fate:** You can inflict a condition you're currently suffering from on a target even when you don't succeed on the check to recover from it. This doesn't remove it from yourself, only copies it onto your target. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Forcing a target to gain a condition when they normally wouldn't costs 1 Mojo. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Misery's Company:** When you inflict the Cursed condition to a subject that does not have any other conditions, you also inflict a random standard condition to them. \\ \\ {{fa>minus-circle?24&align=left}}**Plus One Only, Darling:** If the subject already had another condition in place on them other than Cursed or your method of cursing them would naturally come with another condition (such as via weapon attacks), Blight has no effect. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Misery's Company:** When you inflict the Cursed condition to a subject that does not have any other conditions, you also inflict a random standard condition to them. \\ \\ {{fa>minus-circle?24&align=left}}**Plus One Only, Darling:** If the subject already had another condition in place on them other than Cursed or your method of cursing them would naturally come with another condition (such as via weapon attacks or successful use of Black Mirror), Blight has no effect. |
 ^ ^^^ ^ ^^^
  
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 |5 |{{ra>cracked-helm?32&align=left}} ^Cracked |{{fa>minus-circle?18&align=left}} Maximum Flesh is reduced to 4. Lose any excess Flesh when gaining the condition. Regain any Flesh lost to the condition when it is removed. When inflicted by a weapon attack, Cracked is applied to the subject immediately after damage is dealt. | |5 |{{ra>cracked-helm?32&align=left}} ^Cracked |{{fa>minus-circle?18&align=left}} Maximum Flesh is reduced to 4. Lose any excess Flesh when gaining the condition. Regain any Flesh lost to the condition when it is removed. When inflicted by a weapon attack, Cracked is applied to the subject immediately after damage is dealt. |
 |6 |{{ra>snail?32&align=left}} ^Crippled |{{fa>minus-circle?18&align=left}} The maximum distances of all movement and abilities that grant movement are reduced by one step on the standard distance scale (10 -> 5 -> 2 -> 1 -> 0). | |6 |{{ra>snail?32&align=left}} ^Crippled |{{fa>minus-circle?18&align=left}} The maximum distances of all movement and abilities that grant movement are reduced by one step on the standard distance scale (10 -> 5 -> 2 -> 1 -> 0). |
-|7 |{{ra>broken-bottle?32&align=left}} ^Deprived |{{fa>minus-circle?18&align=left}} Cannot use/spend Supply or Supply-substituting items in any way. \\ \\ {{fa>minus-circle?18&align=left}} Cannot use any ability that requires Supply in inventory. |+|7 |{{ra>broken-bottle?32&align=left}} ^Deprived |{{fa>minus-circle?18&align=left}} Cannot use/spend resources in any way. \\ \\ {{fa>minus-circle?18&align=left}} Cannot use any ability that requires unspent resources. |
 |8 |{{ra>ringing-bell?32&align=left}} ^Dizzy |{{fa>minus-circle?18&align=left}} Every time a movement action is taken, lose 1 Energy. \\ \\ {{fa>minus-circle?18&align=left}} Cannot dash (travel further in exchange for Energy) during a movement action. \\ \\ {{fa>plus-circle?18&align=left}} Movement made for free (without spending any actions) is unaffected. | |8 |{{ra>ringing-bell?32&align=left}} ^Dizzy |{{fa>minus-circle?18&align=left}} Every time a movement action is taken, lose 1 Energy. \\ \\ {{fa>minus-circle?18&align=left}} Cannot dash (travel further in exchange for Energy) during a movement action. \\ \\ {{fa>plus-circle?18&align=left}} Movement made for free (without spending any actions) is unaffected. |
 |9 |{{ra>turd?32&align=left}} ^Nauseous |{{fa>minus-circle?18&align=left}} All weapon attacks cost 1 Energy in addition to any normal costs they may have. \\ \\ {{fa>minus-circle?18&align=left}} Cannot double attack during a round. \\ \\ {{fa>plus-circle?18&align=left}} Weapon attacks made for free (without spending any actions) are unaffected. | |9 |{{ra>turd?32&align=left}} ^Nauseous |{{fa>minus-circle?18&align=left}} All weapon attacks cost 1 Energy in addition to any normal costs they may have. \\ \\ {{fa>minus-circle?18&align=left}} Cannot double attack during a round. \\ \\ {{fa>plus-circle?18&align=left}} Weapon attacks made for free (without spending any actions) are unaffected. |
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Not So Fast:** You may take an action to laugh loudly and point at any subject within 20 meters that successfully threw off a condition during their last turn. That subject immediately re-acquires the condition they rid themselves of. If they rid themselves of multiple conditions, you choose which one they get back. \\ \\ {{fa>minus-circle?24&align=left}}**Grab Incompatible:** This ability is compatible with every condition in the game except Grabbed, which is has no effect on. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Not So Fast:** You may take an action to laugh loudly and point at any subject within 20 meters that successfully threw off a condition during their last turn. That subject immediately re-acquires the condition they rid themselves of. If they rid themselves of multiple conditions, you choose which one they get back. \\ \\ {{fa>minus-circle?24&align=left}}**Grab Incompatible:** This ability is compatible with every condition in the game except Grabbed, which it has no effect on. |
 ^ ^^^ ^ ^^^
  
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 ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Bad Omen:** When you inflict the Cursed condition to a target, the single next trigger die that subject rolls is automatically treated as a result of 1. Note that if the subject doesn't perform any actions that require trigger die rolls during their turn, their next trigger die roll by default will be the one to remove their Cursed condition (and it will automatically fail). | ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Bad Omen:** When you inflict the Cursed condition to a target, the single next trigger die that subject rolls is automatically treated as a result of 1. Note that if the subject doesn't perform any actions that require trigger die rolls during their turn, their next trigger die roll by default will be the one to remove their Cursed condition (and it will automatically fail). |
 ^ ^^^ ^ ^^^
- 
-====== Enterprises ====== 
- 
-^Hex School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. | 
  
hex.1574224431.txt.gz · Last modified: 2019/11/19 21:33 by kyle