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lacerator [2021/02/18 11:03]
kyle
lacerator [2021/02/18 11:55] (current)
kyle [Savage]
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-^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**Meat Grinder:** When you double-attack with this weapon (make two attack actions during a single turn, spending a point of Energy for the second one) and both attacks were directed at a single target, you may make a third attack against the same target as a free action. \\ \\ {{fa>minus-circle?24&align=left}}**Exhausting Rage:** The third attack also costs 1 additional Energy to perform. This cost is in addition to the 1 Energy that double-attacking cost to begin with. |+^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**Meat Grinder:** When you double-attack with this weapon (make two attack actions during a single turn, spending a point of Energy for the second one) and both attacks were directed at a single target, you may make a third attack against the same target as a free action. \\ \\ {{fa>minus-circle?24&align=left}}**Exhausting Rage:** If the third attack’s trigger die is 1-6, then making it costs one additional point of Energy. You don’t have to make a third attack if you don’t want, but you can’t change your mind after rolling the die to see if it’ll cost anything extra. |
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-^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Twist The Knife:** When you successfully damage a target with this weapon, name any condition that the target is currently suffering from, including any conditions that may have been inflicted by the attack itself. They cannot recover from that condition by any means until the beginning of your next turn. \\ \\ {{fa>minus-circle?24&align=left}}**Pre-Existing:** If a target doesn't have any conditions immediately after you strike them, Savage has no effect. |+^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Twist The Knife:** When you successfully damage a target with this weapon, name any condition that the target is currently suffering from, including any conditions that may have been inflicted by the attack itself. They cannot recover from that condition by any means until the beginning of your next turn. \\ \\ {{fa>plus-circle?24&align=left}}**Entropy Increases:** If you use Savage to prevent recovery from a condition that carries a negative consequence for low results on the end-of-turn recovery check (such as Choking, Bleeding, Burning, Dissolving, etc) then your target still has to make the check and accept any ensuing penalties as normal. A 9+ on the check will not throw it off, however. \\ \\ {{fa>minus-circle?24&align=left}}**Pre-Existing:** If a target doesn't have any conditions immediately after you strike them, Savage has no effect. |
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lacerator.1613671395.txt.gz · Last modified: 2021/02/18 11:03 by kyle