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mariner [2019/10/31 13:47]
kyle [Powerswim]
mariner [2020/11/19 13:23] (current)
kyle
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 //I don't care if you have to go to the bathroom, we're not taking the suit off until you complete the dive. Those Navy lads will call you a pantywaist if you back out now. I have money on this.// //I don't care if you have to go to the bathroom, we're not taking the suit off until you complete the dive. Those Navy lads will call you a pantywaist if you back out now. I have money on this.//
  
-A Mariner is the undisputed master of watery environments, meaning that the usefulness of the class will largely pivot around how often your adventures involve water. Humanoid adventurers probably shouldn't be able to invest in this class unless the technology level of the campaign is high enough to give them the ability to surpass their land-based biology.+A Mariner is the undisputed master of watery environments, meaning that the usefulness of the archetype will largely pivot around how often your adventures involve water. Humanoid adventurers probably shouldn't be able to invest in this archetype unless the technology level of the campaign is high enough to give them the ability to surpass their land-based biology.
  
 ^[[#Mariner]] ^^Mastery in water. | ^[[#Mariner]] ^^Mastery in water. |
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 |{{fa>caret-right?24}} |[[#Lurker]] |Hide in plain sight underwater. | |{{fa>caret-right?24}} |[[#Lurker]] |Hide in plain sight underwater. |
 |{{fa>caret-right?24}} |[[#Powerswim]] |Strength and endurance in water. | |{{fa>caret-right?24}} |[[#Powerswim]] |Strength and endurance in water. |
-^[[#Enterprises]] ||Mariner School |+^^^
  
 ====== Mariner ====== ====== Mariner ======
  
 ^ ^^^ ^ ^^^
-^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Native Swimmer:** You no longer take an impairment to movement when swimming and may do so at your full normal movement rate. \\ \\ {{fa>plus-circle?24&align=left}}**Aquatic Defense:** Attacks made against you while swimming no longer deal +2 bonus damage. | +^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Native Swimmer:** You no longer take an impairment to movement when swimming and may do so at your full normal movement rate. |  
 +^ ^^^ 
 +^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Aquatic Defense:** Attacks made against you while swimming no longer deal +2 bonus damage. |
 ^ ^^^ ^ ^^^
 ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Waterbreathing:** You can either breathe water, hold your breath an insanely long time, or just have an oxygen tank or something. You no longer gain the Choking condition when underwater and can remain so basically indefinitely. \\ \\ {{ra>doubled?24&align=left}}**Air Cycler:** If a vehicle has the Sea (Submersible) frame and knows this ability, its effects extend to every creature riding in its inventory. | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Waterbreathing:** You can either breathe water, hold your breath an insanely long time, or just have an oxygen tank or something. You no longer gain the Choking condition when underwater and can remain so basically indefinitely. \\ \\ {{ra>doubled?24&align=left}}**Air Cycler:** If a vehicle has the Sea (Submersible) frame and knows this ability, its effects extend to every creature riding in its inventory. |
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Aquatic Predator:** When attacking a creature in the water that does not have any levels in the Mariner class, your bonus damage is increased from +2 to +5. You still deal no bonus damage to fellow Mariners. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Aquatic Predator:** When attacking a creature in the water that does not have any levels in the Mariner archetype, your bonus damage is increased from +2 to +5. You still deal no bonus damage to fellow Mariners. |
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Wrecker:** When attacking a boat or other water vehicle, you deal +2 bonus damage. \\ \\ {{fa>minus-circle?24&align=left}}**Landlubbers Only:** If the vehicle in question has any levels in the Mariner class, you do not gain this bonus. | +^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Capsize:** When you attack a water vehicle of any type and the trigger die is 10+, you cause it to spring a minor leak and partially fill. This gives the targeted vehicle one "Water Point". If a vehicle ever has 3 or more Water Points at a time, it is completely filled and immediately sinks to the bottom regardless of how much Flesh/Energy/Attention it has left. Water Points are automatically removed from unsunk vehicles at the end of the exploration turn. |
-^ ^^^ +
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Capsize:** When you attack a water vehicle of any type and the trigger die is 10+, you cause it to spring a minor leak and partially fill. This gives the targeted vehicle one "Water Point". If a vehicle ever has 3 or more Water Points at a time, it is completely filled and immediately sinks to the bottom regardless of how much Vitality/Endurance/Flow it has left. Water Points are automatically removed from unsunk vehicles at the end of the exploration turn. |+
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
 ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Counterpush:** A single sweep of your swimming gear produces incredible force. When underwater, you act as if you are 1 size category larger than you actually are for purposes of resisting effects that push, pull, pick you up, or otherwise change your position against your will. This includes ability effects, natural currents and somebody trying to reel you in. | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Counterpush:** A single sweep of your swimming gear produces incredible force. When underwater, you act as if you are 1 size category larger than you actually are for purposes of resisting effects that push, pull, pick you up, or otherwise change your position against your will. This includes ability effects, natural currents and somebody trying to reel you in. |
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Unmovable:** As a free reaction that can be done at any time, you can choose to temporarily increase your effective immovability even further until the beginning of your next turn.  \\ \\ {{fa>minus-circle?24&align=left}}**Supply Cost:** For every additional effective size category you gain until the beginning of your next turn, you must spend 1 Supply or one use of a Component Pack item. There is no limit to how many effective size categories you can gain at once in this manner. |+|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Unmovable:** As a free reaction that can be done at any time, you can choose to temporarily increase your effective immovability even further until the beginning of your next turn.  \\ \\ {{fa>minus-circle?24&align=left}}**Provisions:** For every additional effective size category you gain until the beginning of your next turn, you must spend 1 Provisions. There is no limit to how many effective size categories you can gain at once in this manner. |
 ^ ^^^ ^ ^^^
 ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Dive Resistant:** You no longer suffer any negative effects from exposure to extremely high pressure, such as that found in oceanic depths. \\ \\ {{ra>doubled?24&align=left}}**Vehicular Protection:** If a vehicle has this ability, its protection extends to all of its passengers. | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Dive Resistant:** You no longer suffer any negative effects from exposure to extremely high pressure, such as that found in oceanic depths. \\ \\ {{ra>doubled?24&align=left}}**Vehicular Protection:** If a vehicle has this ability, its protection extends to all of its passengers. |
 ^ ^^^ ^ ^^^
  
-====== Enterprises ====== 
- 
-^Mariner School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. | 
mariner.1572551235.txt.gz · Last modified: 2019/10/31 13:47 by kyle